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Leader traits

Discussion in 'Civ1 - General Discussions' started by Lord.L., Apr 12, 2018.

  1. Lord.L.

    Lord.L. Chieftain

    Joined:
    Apr 6, 2018
    Messages:
    51
    Gender:
    Male
    Location:
    Russia, Moscow
    Does anybody know what exactly leader traits mean (like expansionist, perfectionist, etc, you may see them using embassy)?
     
  2. llywelynii

    llywelynii Chieftain

    Joined:
    Dec 19, 2010
    Messages:
    12
    It describes AI behavior and possibly boni/mali. The expansionist and aggressive powers (Zulus, Russia, Mongols) are the very dangerous ones in the early game, since they spam the map with settlers and cheap offensive units and tend to attack anyone who isn't at least as strong as they are. The perfectionists tend to limit themselves to defensive units, city walls, and settlers who build mines, irrigation, and roads around their bases. Given enough time and area to expand, they can be dangerous w/r/t the space race; but they're usually much easier for humans to overrun.
     
  3. axx

    axx Chieftain

    Joined:
    Feb 19, 2011
    Messages:
    84
    Play on Earth map and observe Zulus. They have enough starting lebensraum and just watch them go...
     
  4. Lord.L.

    Lord.L. Chieftain

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    Apr 6, 2018
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    51
    Gender:
    Male
    Location:
    Russia, Moscow
    What does civilized mean?
     
  5. Noire Leblanc

    Noire Leblanc Chieftain

    Joined:
    Nov 30, 2017
    Messages:
    31
    Location:
    the great slushy north (Ontario, Canada)
    the civilized leaders declare war less, in theory. In practice, the Civ I AI is so bloodthirsty that only Ghandi is safe, and thanks to bugs, he rolls around to actually be the most ludicrously aggressive leader in the game.
     
  6. CivZ

    CivZ Chieftain

    Joined:
    Nov 25, 2012
    Messages:
    30
    Location:
    Portugal
    You can find an explanation on leader traits near the bottom of this page: https://www.civfanatics.com/civ1/cia/allcivs.htm

     

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