Ryansinbela
Emperor
Agreed, I just wished they had more unique dialogue and also a background
The bonuses from governments like +20% science or +30% overbuilding are quite impactful. But I agree that you don’t really feel these somehow. They seem too passive and non-thematic.What I appreciated in the older Civilization games was how the leaderhead backgrounds shifted depending on the government type and the era—it added a dynamic visual flair that was really cool.
Also, the impact of different governments felt much more tangible. Democracy brought unrest during wartime, while Communism came with heavy corruption. Now with this card-based system it all feel the same to me.
Absolutely, that’s right. It could be that the sheer number of scattered bonuses influencing your civilization makes it hard to actually feel the effects tied to government choice. They kind of get lost in the noise. Maybe the government should block certain wonders or impact unit strength even to feel different... That’s clearly a discussion for a different threadThe bonuses from governments like +20% science or +30% overbuilding are quite impactful. But I agree that you don’t really feel these somehow. They seem too passive and non-thematic.

I didn’t care for the main theme of Civ 6 but the actual civilization music was amazing. I like it overall better than 7’s music thus farSo they cannot budget propery and somebody had to gold plate every process
Civ6 had extremely good music for example
I wonder what made the leader head backgrounds seem popular and lonely tbh. The first time I would meet a civilization AI in civ 1 particularly when they were far away, they would seem popular, they were aggressive, powerful and had good technology. The background of these civilizations would seem popular at first and then as we would go to war and the AI would lose cities to me, I would see the head background again and there would be less people and the leader would seem lonelier. As we would go to war more and eventually lead the AI to defeat, the leader head background would make the leader by himself. What happened to all the people in the background? I would ask myself. Why are there less people in the background leader head? I also miss this mechanic, and I feel like if implemented in future civilization games (if they continue the series) would be particularly interesting.What I appreciated in the older Civilization games was how the leaderhead backgrounds shifted depending on the government type and the era—it added a dynamic visual flair that was really cool.
Also, the impact of different governments felt much more tangible. Democracy brought unrest during wartime, while Communism came with heavy corruption. Now with this card-based system it all feel the same to me.
Yes, it was also cool. I believe the number of people (advisors) behind the leader was tied to military strength. More units = more advisors in the background. I think something similar was in Civ 2 but in form of weapon icons. More icons = the more powerful (in terms of military strength) civilization was.I wonder what made the leader head backgrounds seem popular and lonely tbh. The first time I would meet a civilization AI in civ 1 particularly when they were far away, they would seem popular, they were aggressive, powerful and had good technology. The background of these civilizations would seem popular at first and then as we would go to war and the AI would lose cities to me, I would see the head background again and there would be less people and the leader would seem lonelier. As we would go to war more and eventually lead the AI to defeat, the leader head background would make the leader by himself. What happened to all the people in the background? I would ask myself. Why are there less people in the background leader head? I also miss this mechanic, and I feel like if implemented in future civilization games (if they continue the series) would be particularly interesting.
Look, if there's one thing everyone can agree on it's that Civ 7 also has great themes. Right?So they cannot budget propery and somebody had to gold plate every process
Civ6 had extremely good music for example
Yeah, lonelier leaders weren't that aggressive. So true.Yes, it was also cool. I believe the number of people (advisors) behind the leader was tied to military strength. More units = more advisors in the background. I think something similar was in Civ 2 but in form of weapon icons. More icons = the more powerful (in terms of military strength) civilization was.
These were the simple details that brought lots of atmosphere. Meeting a lonely leader and you instantly knew he was poor and weak. He usually smiled at you because he was aware of his weakness and angry at you only in desperation. But if you met Gandhi and saw all his advisors behind looking bad at you... you should better prepare for war.
Why would they be putting their budget into undoing stuff they've already put their budget into doingSadly this seems to be the norm now for a lot of AAA games. Where the hell are these budgets actually going?
I like having the leaders talk to each other because it always felt strange you only saw your own leader in the selection screen and never got to see them again once the game started. This way you actually get to see the leader you picked and their animations during the game, and since leaders are decoupled from civs having that is even more important and immersive now.What i found very weird and kind of shocking was the Leeaders "talking" to each other instead than talking to me
I didnt like this new approach, its yet one more thing that removes immersion
I didnt mind them that much artistically, but i didnt mind them artistically in the previous titles either
I dont see Civ 7 having much better music than previous titles, so if the money went there, it was a bad decision
It also gives the game somewhat of a stage play vibe (especially with certain defeat screens)I like having the leaders talk to each other because it always felt strange you only saw your own leader in the selection screen and never got to see them again once the game started. This way you actually get to see the leader you picked and their animations during the game, and since leaders are decoupled from civs having that is even more important and immersive now.
This really shouldn't be an unpopular opinion. Civ 6 nailed characterization.Unpopular opinion but I loved the cartoon leaders in Civ VI, especially the animations. Alexander swooshing his hair or Wilhelmina with her umbrella always put a smile on my face. The later leaders in DLCs seemed a bit bland in comparaison.
I don't like the face to face leaders of Civ VII. It's not immersive enough for me.