Discussion in 'Civ6 - General Discussions' started by jddods, Sep 19, 2020.
Biggest let down of this pass
Based on the screenshot Arioch has, it actually looks like there's a female model in the Gaesetae unit wearing a plaid skirt and white blouse with her shield and spear. The others are bare-chested men in pants.
指導者の固有能力 - エブロネスの王
Leader ability: King of Ebrones (not sure about the spelling)
When training a non-civilian unit, receive the cost in culture (Edit: more accurately, receive culture answering to, depending on, or in proportion to, the cost... It would seem weird if you get tons of culture by training your first slinger!). Also, for each adjacent unit, melee, anti-cav and ranged units receive a combat bonus.
固有ユニット - ガエサタエ
Unique unit: Gaesatae (spelling? Here I've pretty much just gone with the romaji)
Although the training cost is higher than a warrior, it's combat strength is higher against stronger enemies or districts
固有区域 - オッピドゥム
District: Oppidoom (yes, that last syllable is pronounced the same as "doom" in Japanese)
Cheaper than IZ, and is available earlier. Once complete, unlocks (yes, the term used is straight unlock, and not just the eureka bonus) the apprenticeship tech. It can defend itself, using ranged attacks, and receives major adjacency from quarries and strategic resources.
I know JP (N1 JLPT) so I've translated them by hand comparing the terms actually used in the game. Hope this helps!
However, we are still missing the civ ability... here there is just leader ability and 2 uniques.... Any idea?
It’s almost frightening how much the celts match my play style. Emphasis on IZ with extra bonuses which I usually don’t build, extra defense so you don’t have to build or upgrade military units, passive culture that helps when you are sending out settlers to found new cities.
The only thing I am missing is it being science based instead of cultural
Based on what we saw in the preview video, the Civ UA grants a culture bomb on (likely just resource) mines, +1 Culture to mines, and possibly an adjacency bonus to Theater Squares from mines.
I am going off the cuff here, but I think there may be some bonus to strategic resource acquirement as well. That, or perhaps extra science/culture from harvesting bonus mine/quarry resources
I'm only reporting what could be construed from the video, which is already pretty impressive.
I thought it was the amber on the tile that gave +1 culture ?
The mine improvement information has the +1 Culture, +1 Production in the UI. The tile yield itself was not visible.
I'm going to go ahead and say that the civ ability could be called La Tène, representing the mixture between culture and metalworking.
Plus the early La Tène culture was centered around Gaul.
Correct me if I'm wrong, this is what the UI shows if you build a mine on amber.
It may be possible that luxury mines grantt culture while strategic ones grant science
it will be really weird to give the Gaesatae to Ambiorix. I mean, IIRC it's more tied to Gaulish culture (gaesatae, these singular transalpine Celts) and it is totally not related to Ambiorix and the Eburones.
It's sure than it's not rather the Gaul Unit instead of Ambiorix Unit ? or I misunderstood something ?
I don't think it translates well. I'm sure it's Gaul's rather than Ambiorix's unit.
Forgot to mention this is almost exactly how I would have wanted Scotland's Highlander UU to look. I'm glad we are getting the look in some form.
It would be nice if Ambiorix got some kind of unique unit that could help with ranged defense. The Gaesatae seem nice, but I don’t know how reliable they will be
looks awesome, cant wait for the full reveal
The synergies between early industry, industrial culture, and apprenticeship, etc. are well designed.
Almost like a dwarf civ to me (although the industrial dwarf is a Germanic thing and we already have Hansa).
Sounds cool. If this is true, definitely feels like I'll be giving them a shot first next week.
Yeah as opposed to a more Druidic Elf civ which they could have leaned in that direction if they wanted to.
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