I used to be able to win consistently, if not always convincingly, on Noble (vanilla). Since upgrading to include the two expansions, however, my games have been fraught with failure. It seems to me that the AI is much more aggressive than in the past. I just quit a game in disgust because I thought I had the perfect setup and still got steamrolled. I did not think to make save games or screenshots while playing, but am going to describe what happened in the game and hope you can suggest what I should have done differently.
I played as Darius I, Noble difficulty, on a random map type. The location of my starting settler was probably the very best city location I have ever seen: a river, 5 flood plains tiles, 2 corn on grassland tiles, a stone tile, and three hills for some production. I started building a Warrior to let my city grow to size 2 and researching Mysticism while exploring.
I found that I was near a chokepoint between two large landmasses with plenty of space to grow. Far to my south was Saladin and far to my east across the landbridge was Isabella. Much of the land to the south was covered in jungle, but was very rich in resources. Those I remember include 2 fish, iron, 2 cow, 2 banana, 2 rice, gold, and spices.
When my Warrior was finished I garrisoned it and built a Worker, a second Warrior, and a Settler. My population were working the flood plains, so the city was growing fast. The Worker started with the stone and then the two corns, then began cottaging the flood plains. When I had the second Warrior and Settler I sent them to the landbridge. In the meantime I tried and failed at both Hinduism and Buddhism, then got Judaism while picking up the techs needed for my tile improvements.
I had happened to get a lot of gold from exploration, so I used my ultra-food rich capital to pump out some more Warriors and Settlers, fairly quickly building a total of 6 cities covering all of the resources mentioned above. The second city was in a good production area, so I dedicated it to building nothing but military units and buildings that assist in building military units or keeping the populace happy and healthy. The third city was on almost all grassland with a few hills, so I built lots of farms to support a sizable number of specialists. The capital built any necessary infrastructure and lots of cheap wonders, while the other three were still getting the basics setup.
By now I had a significant tech lead over the two civs I had met, having founded all but the first two religions. Thanks to a few Great Prophets and Courthouses everywhere, I was able to turn a small profit even with my science rate at 90%, and was about to be the first to discover Liberalism. It looked like there would be relatively smooth sailing to Alpha Centauri around 1900.
I had gotten a very lucky event earlier causing all of my new archery units to get Combat I free, and with my second city dedicated to military, every one of my cities had the following defenders: 1 Longbowman with Combat I and City Garrison I, 1 Longbowman with Combat I and Medic 1, 1 Axeman with Combat I, 1 Catapult with Barrage I, and 1 Immortal with Combat I. I had just researched Machinery, but did not have the funds to immediately upgrade my Axemen to Macemen.
In another lucky event, I had earlier been able to give up the food storage in my capital city to gain a +4 diplomatic bonus with the Arabians, so I was quite surprised when they suddenly attacked with large stacks of Horse Archers, Pikemen, and Catapults. I had no chance of going out and attacking their units without similarly sized stacks, since their Pikemen would tear apart my Immortals and their Horse Archers could defend against an Axeman quite easily. Within two turns they had taken one of my cities and put 8 or so units in it. Given my better technology I probably could have driven them out eventually, but it was going to set back my research and development at least 50 turns and I was too angry to continue.
This is roughly similar to how most of my other BTS games have turned out (although I do not usually have nearly so good of a start). One I won a cultural victory when all but my three essential cities had been taken and the rest probably would have fallen in another 20 turns or so. Another I was saved from actual defeat by a United Nations resolution, but reached the end of the game with my cities in ruin and no where close to a victory condition.
Although I am not a warrior, it seems that I need to build many more units than in the original game. Would two cities doing nothing but building units be sufficient? Three? Should I have let my economy tank to expand even farther to increase overall production? Perhaps going with a Protective leader would help, but against overwhelming numbers those promotions make little difference. What do other non-aggressive players do to keep a military force strong enough to deter would-be attackers?
Thanks for your thoughts.
I played as Darius I, Noble difficulty, on a random map type. The location of my starting settler was probably the very best city location I have ever seen: a river, 5 flood plains tiles, 2 corn on grassland tiles, a stone tile, and three hills for some production. I started building a Warrior to let my city grow to size 2 and researching Mysticism while exploring.
I found that I was near a chokepoint between two large landmasses with plenty of space to grow. Far to my south was Saladin and far to my east across the landbridge was Isabella. Much of the land to the south was covered in jungle, but was very rich in resources. Those I remember include 2 fish, iron, 2 cow, 2 banana, 2 rice, gold, and spices.
When my Warrior was finished I garrisoned it and built a Worker, a second Warrior, and a Settler. My population were working the flood plains, so the city was growing fast. The Worker started with the stone and then the two corns, then began cottaging the flood plains. When I had the second Warrior and Settler I sent them to the landbridge. In the meantime I tried and failed at both Hinduism and Buddhism, then got Judaism while picking up the techs needed for my tile improvements.
I had happened to get a lot of gold from exploration, so I used my ultra-food rich capital to pump out some more Warriors and Settlers, fairly quickly building a total of 6 cities covering all of the resources mentioned above. The second city was in a good production area, so I dedicated it to building nothing but military units and buildings that assist in building military units or keeping the populace happy and healthy. The third city was on almost all grassland with a few hills, so I built lots of farms to support a sizable number of specialists. The capital built any necessary infrastructure and lots of cheap wonders, while the other three were still getting the basics setup.
By now I had a significant tech lead over the two civs I had met, having founded all but the first two religions. Thanks to a few Great Prophets and Courthouses everywhere, I was able to turn a small profit even with my science rate at 90%, and was about to be the first to discover Liberalism. It looked like there would be relatively smooth sailing to Alpha Centauri around 1900.
I had gotten a very lucky event earlier causing all of my new archery units to get Combat I free, and with my second city dedicated to military, every one of my cities had the following defenders: 1 Longbowman with Combat I and City Garrison I, 1 Longbowman with Combat I and Medic 1, 1 Axeman with Combat I, 1 Catapult with Barrage I, and 1 Immortal with Combat I. I had just researched Machinery, but did not have the funds to immediately upgrade my Axemen to Macemen.
In another lucky event, I had earlier been able to give up the food storage in my capital city to gain a +4 diplomatic bonus with the Arabians, so I was quite surprised when they suddenly attacked with large stacks of Horse Archers, Pikemen, and Catapults. I had no chance of going out and attacking their units without similarly sized stacks, since their Pikemen would tear apart my Immortals and their Horse Archers could defend against an Axeman quite easily. Within two turns they had taken one of my cities and put 8 or so units in it. Given my better technology I probably could have driven them out eventually, but it was going to set back my research and development at least 50 turns and I was too angry to continue.
This is roughly similar to how most of my other BTS games have turned out (although I do not usually have nearly so good of a start). One I won a cultural victory when all but my three essential cities had been taken and the rest probably would have fallen in another 20 turns or so. Another I was saved from actual defeat by a United Nations resolution, but reached the end of the game with my cities in ruin and no where close to a victory condition.
Although I am not a warrior, it seems that I need to build many more units than in the original game. Would two cities doing nothing but building units be sufficient? Three? Should I have let my economy tank to expand even farther to increase overall production? Perhaps going with a Protective leader would help, but against overwhelming numbers those promotions make little difference. What do other non-aggressive players do to keep a military force strong enough to deter would-be attackers?
Thanks for your thoughts.
, then build the empire (with religions, corps ...etc.)

while making them smile at the same time.
and still deal with the
. Especially once HR comes about, whether with the Pyramids or by teching monarchy. Calander is good for other :happy: resources if those lack. Anyways though, learn to love the 
Sometimes luck like that can make the game, too.