1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Learning to Play Noble

Discussion in 'Civ4 - Strategy & Tips' started by ensiferum, Mar 29, 2011.

  1. ensiferum

    ensiferum Chieftain

    Joined:
    Mar 19, 2011
    Messages:
    5
    Hello, i'm what you'd call a noob when it comes to Civilization. I'm still teaching myself for the most part and for most of my civ career have been stuck at cheiftian and when im feeling adventurous, warlord. But I really want to improve my game and move on to playing noble. If any of you could give me tips that'd be much appreciated.
     
  2. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

    Joined:
    Mar 11, 2008
    Messages:
    20,486
    You've found the right place. Welcome!

    First, check out the Civ 4 War Academy and read some of the intro articles if you have not. Sisitiul's beginner article is a great place to start.

    Next, read through some of the forum games here like Nobles Club and what have you. You can learn a lot just be following the games and playing along.

    When you feel a bit more comfortable, try running your own shadow/learner game. Post a start save (standard settings please) and screenshot. Play in small intervals of say 20 turns at first and gather advice before each turnset. The early game is so important and is often the most neglected aspect of the game by newer players.

    I could spout off a long list of things you should try to do, but it seems meaningless without really knowing what you already know and it works better in the context of a actual game. (The first place to start though is "Build Worker First (generally)", "Build more workers!" and "Don't automate them early!") edit: and the Worker is the most important unit in the game/Food is the most important "aspect"
     
  3. Iranon

    Iranon Deity Whipping Boy

    Joined:
    Nov 14, 2007
    Messages:
    3,214
    Location:
    Germany
    1.) Keep expanding. Few things offer comparable rewards per hammer spend to settlers or units for easy war. Shiny things aren't necessary and arguably better captured than built.
    2.) Improve your tiles. a 2-:food: 1-:commerce: tile results in practically no added value... the food just feeds the person working it, the commerce roughly covers the average cost of a citizen in maintenance and upkeep. Therefore, a good tile can be worth more than several mediocre ones.
    3.) Don't exceed your growth caps. An unhappy citizen drains 2 :food: for nothing, which in light of the point above is quite a bit.
    4.) Keep in mind that you don't have to win every game; if you win the majority it's arguably time to play a level higher once in a while. Playing a level that challenges you gives you more feedback about when you're doing something silly.
     
  4. GGracchus

    GGracchus Tribune of Rome

    Joined:
    Nov 27, 2010
    Messages:
    1,377
    1. Welcome to CFC! :cheers:
    2. Build lots of workers in the early game. Biggest tip I can give you. That catapulted me from Noble to Monarch.
    3. Do stuff with the workers(1.5 per city is the usual rule of thumb). Improve tiles! As stated above, regular tile<improved tile
    4.Don't be afraid to have less than 60% science because of expansion. While Sistuil's guide is very good for beginners(I used it) there are some things that don't work on higher levels, and the 60% science rule is one. Don't worry if you're at 40%: when you get the workers running and tile improvements up, you'll come back in a better position. Expanding = good. See my sig for the equation.
    5. Build units. If you see the AI plotting war (easy with BUG/BAT mod), start massing units in the nearest city. Ideally, do this when the AI isn't plotting war and you've got nothing really to build except wealth/science.
    6.Base your cities around food. No point in having your city stop growing at size 5.(Like mine did in the MS^34 game...)
    7. Specialize your cities. No reason to build a barracks in your commerce cities or a bank in your production city. Sistuil's guide is good at explaining these things.

    Yes, there are more, but the first 4 and number 6 are probably the most important, especially on Noble.
    Look at other people's games, and post a game on here once you feel comfortable.
     
  5. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

    Joined:
    Mar 11, 2008
    Messages:
    20,486
    ^^^^actually I would say number 3 and 6 are the most important. #4 is one of those cloudy rules that are hard to explain off until a player hits higher difficulties. I would add to it that you should not be afraid to lower your slider to 0% research to fund expansion at certain point in the game. A good point is once Writing is in. Expand and build libraries while running scientist. Up your slider as you can based on number of cities and tiles improved. Scientists can provide a good amount of beakers early and look to create an academy in your capital or best science city. Focus on techs like Alpha and Currency early for now (you have to make adjustments on higher levels to set up trades but on Noble you should easily out tech the AIs...Easily!) Currency is one of the most important techs in the game IMO.
     
  6. GGracchus

    GGracchus Tribune of Rome

    Joined:
    Nov 27, 2010
    Messages:
    1,377
    Knew I should have put something in there about taking my advice with a grain of salt
     
  7. Patronus Potter

    Patronus Potter Chieftain

    Joined:
    Apr 8, 2009
    Messages:
    58
    I have played a loooooooot of Noble games because I am too lazy to learn to play on higher levels. Just start playing on Noble right away. You might lose at first, but your instincts will adjust to allow you to expand without crashing the economy, how to manage your neighbors so you won't need to fear them, and how to proceed down the tech tree. The general strategy, which is possible almost all of the time on Noble, is to grab a bunch of land and leverage it into a big advantage. Before you know it you will be walking all over your opponents with infantry against longbows, or peacefully teching to space while repelling any feeble attempts to stop you.

    The first time I played a Warlords game I settled five cities, crashed the economy, and then got declared on and conquered by a neighbor. Now I can sleepwalk through Noble games and win easily on Prince (not that this is bragable, but...) It just takes a little practice to develop your instincts.
     
  8. kdalibor

    kdalibor Chieftain

    Joined:
    Mar 30, 2011
    Messages:
    50
    Location:
    Serbia
    Specialization of cities is my favorite too, just want to add what i like most.

    1) Found a religion, spread it to more cities you can (yours and AI), build shrine, a lot of cottages near that city, market, grocer, bank, wall street national wonder and if you can spiral minaret. That gives good economy to support your large army. :)

    2) Expand when you can and trade extra resources for gold to get higher science rate. Expansion = more resources = more gold = higher science rate = better units = more expansion.
     
  9. coanda

    coanda Chieftain

    Joined:
    May 12, 2009
    Messages:
    1,601
    I'm sorry, but I have to disagree. I'm always hesitant to say anything in Civ4 is a bad strategy because almost every strategy has some niche game or expert twist which gives it a use, but I would definitely say any newcomer should avoid this.

    Founding and spreading a religion is a tricky move - trying to make your religion dominant on the continent will work on low difficulties but is often very inefficient and is extremely difficult to continue doing as you go up in difficulty. Further, it makes the diplomatic game much harder (you can't just pick the most dangerous religious bloc and join that religion - you're locked into the one you founded). Going into a game with blinders on assuming that you'll want to found a religion is a good way to waste beakers, hammers, and great person points.
    Spiral Minaret is just a bad wonder. It pays itself off only oh-so-slowly; it does best when you're already winning (lots of cities, lots of religious buildings) and horribly in the situations you really need help (when you've only managed a few cities and are struggling to pull out a win anyways); unless you have stone it costs a lot to build it; and it relies on what is in my opinion by far and away the single worst tech in the game.

    On the other hand, the rest of his advice was spot-on. Cottage spamming around a wealth city, plus going for MGB and Wall Street, is a good strategy (although even there, the cottage spamming only if your research slider is well below 100% - if you're able to manage 80%-100%, you're probably better off building farms and running Merchant specialists; again, it depends on the game). Your wealth city should ideally be at your religious shrines and corporate headquarters if possible. And the most important focus generally is on expansion and on getting as much land as possible, at least until the Renaissance.
     
  10. duckstab

    duckstab Child of Noble Family

    Joined:
    May 5, 2008
    Messages:
    1,425
    Gender:
    Male
    Location:
    Austin, Texas
    Actually this is not quite true. Just because you found a religion, doesn't mean you have to convert to it. I've played many games where I've ended up founding a religion, building a shrine, and spreading it for cash while my state religion has been something else.

    However, overall I agree with your point. It's somewhat of an intermediate gambit because you have to weigh the cost of getting to the founding tech, building something that can generate GP points toward a Great Prophet, and building missionaries against the income benefit. It's not the first thing I'd recommend to a beginner.

    A few additional tips:

    1) Get the BUG, BAT, and/or BUFFY mod. They just make the information you need to make good decisions more accessible.
    2) One of your early priorities should be to grab a strategic resource: Iron, Horse, or, if all else fails, Copper. Settle near one of these before the AI does, and build your early defenses around the units they enable.
    3) Build a Library early and run a couple scientists for an early GS. Either settle them or build an Academy. It'll really kick your early-game research up.
    4) Once you've got your defenses in place, prioritize expansion. On a standard map I try to get up to around 6 cities.
    5) Get to Monarchy as soon as you can. There's no easier way to boost happiness (and thereby enable more growth) in the early game than Hereditary Rule.
     
  11. Riflin'Joe

    Riflin'Joe Chieftain

    Joined:
    Feb 4, 2011
    Messages:
    329
    Location:
    New Zealand
    Lower level players probably just have to learn for themselves why the more obvious versions of religious strategy, especially those based on founding one of the 2 early ones, are so inefficient. I think there is a reasonable religious strategy available, but it will revolve more around AP hammer bonuses (ignoring cheese) than shrine gold, and certainly won't involve wasting time and resources on missionary spread to foreign civs.
     
  12. babar

    babar Chieftain

    Joined:
    May 11, 2010
    Messages:
    600
    This is a great tip. The lead designer has said that civ iv is fundamentally a tile-based game, which means, of course, you should pay very close attention to getting the most out of your tiles.
     
  13. Archon_Wing

    Archon_Wing Vote for me or die

    Joined:
    Apr 3, 2005
    Messages:
    4,455
    Gender:
    Male
    If you insist on spreading religion to someone else, just spread it to one of their cities per civ; let them do the rest of the dirty work. ;p

    However, founding religions should usually be pretty low priority. If I found one, it's almost always Taoism-- philosophy from a scientist bulb, or maybe Confucianism from oracle'd code of laws-- these are techs I need anyways. More often than not, you're better off capturing a shrine, letting the AI waste all those hammers.
     
  14. kdalibor

    kdalibor Chieftain

    Joined:
    Mar 30, 2011
    Messages:
    50
    Location:
    Serbia
    Yesterday, in my game i tried to follow advice not to found religion but to specialize cities and capture holy cities. That gave awesome results. I was farming Great scientists with Russians (Peter) and build several academies. With that scientific advantage I had superior units to AI and they start to fall easily. At end one AI was destroyed, all others but one were my vassals and get domination victory.

    Thinking now about similar stuff to farm with Great merchants if get a lot of AI on same continent. Plan is to rush military production while GP pays for army support. Anyone does that? Can it work?

    Thanks for advice again. :goodjob:
     
  15. vicawoo

    vicawoo Chieftain

    Joined:
    Feb 12, 2007
    Messages:
    3,226
    I think the biggest jumps people have in their game, improve their early game, and improve their diplomacy/trading.
     
  16. Evil Beejeebers

    Evil Beejeebers Chieftain

    Joined:
    Oct 23, 2008
    Messages:
    113
    Location:
    Scotland
    after about 3/4 years I can give something back to civfantics.

    getting up the difficulty ladder can be hard sometimes I have got to prince level now. noble was daunting at 1st.

    city management tips keep your city happy is the name of the game health is important but can be used to maintain happiness.

    for every UNIQUE luxury you have you get 1 happy the bonus' do NOT stack
    1 gold bars= 1 :)
    2 gold bars= 1 :)
    1 gold+1 silver= 2 :)
    try and get as many different luxury's as possible. through trade of conquest does not matter.

    poor health can be used to restrict growth and stop a city from being unhappy

    I hear and agree that a good aim is to get at least 8 city's by 1 ad.

    I like to have different types of city one is a army city which almost always builds units for the rest of the game. a science city is good I build library's uni's great library oxford etc.

    play the nobles club series of games on Civfantics forums is a great way to see if you are upto the pace.

    I am going to play civ now :)
     
  17. huh?

    huh? Chieftain

    Joined:
    Jul 12, 2004
    Messages:
    287
    #1 Start playing some games without building ANY wonders. All of a sudden, you'll have time to build troops, research, and gold.

    Exception to #1 - If you plan the Oracle for the free tech, make sure it is a good one.

    #2 Read some of the games posted by people. You'll start to see that people are targetting Alphabet and Currency. These allow you to build Resreach and Gold. Go back to my comment in #1. The build options for these are easily over looked by beginning players.

    #3 Use your bigger cities to build workers for your smaller cities. I spent too long on making a worker the first build in each new city. Once I started sending a worker(s) with the settler, that city became productive sooner.

    #4 Notice the civics that a lot of people use. Between these civics and certain techs, workshops and watermills become really powerful. For this reason is why certain techs appear to be higher priority in many games.

    #5 Learn the whip. Whip early, whip often. For some beginners, "Slavery" is a bad thing. It is a game. Whipping decreases a number on your city, nothing else.

    #6 From the troops that you built instead of wonders (see #1), declare war on someone. Catapults, for collateral damage, should make up at least half of your army to have a sustained offensive.

    #7 Everything depends. Don't think that every strategy will work in every game.
     
  18. georgel123

    georgel123 Chieftain

    Joined:
    Jul 1, 2009
    Messages:
    51
    Location:
    Vancouver
    1. Specialize cities, not the entire empire. Go into city screen and count the surplus food, as in tiles that have over 2 food. Count the surplus and then minus the deficit food (tiles with one food or even none). Most likely your number will be negative, and that is how many farms you should build. This will get you the most out of your commerce/hammers. When you hit Biology, grab a few specialists as well, you will have surplus food.
    2. Whip and chop like crazy.
    3. Axes and UUs are your friends unless we are talking about Numidian.
    4. Siege, cannons especially.
     

Share This Page