tantanmen
Warlord
- Joined
- Sep 25, 2019
- Messages
- 277
Hello fellow hobbyists! Picking up from our most recent exploits (thanks again SaibotLieh), I would like to attempt to rig a unit. I've been staring at guides until my eyes glazed over, so I figured why not just plunge into it?
Using the civ5 warrior, my goal is to create a new Unit Class: The Clubman. Here's some concept art:
I'd like to equip this Clubman with an ancient mace & shield and use the Quechua fidget where he pounds his weapon against his shield (I'll change the sound effect too - no metallic clanging, more of a thumping sound). Ideally I'd like to include a secondary fidget because the Quechua fidget occurs way too frequently imo. Buuuut, afaik Quechua anims are not directly compatible with other anims (although I believe warrior / swordsman / maceman are close)... So I might need to combine anims? Am I setting the bar too high for my first rigging attempt?
I chose the Swordsman because he's already lined up with a shield, I like his attacking anims (they're good for bashing too), and I might use (part of) his stretching fidget.
Special thanks to @topsecret for giving me the tools & confidence to get me started in unit modding. I hope I can do you proud
Any tips, advice, guidance, or wholehearted encouragement will be most appreciated
Using the civ5 warrior, my goal is to create a new Unit Class: The Clubman. Here's some concept art:
Spoiler Clubman Info :
This clubman will be a late prehistoric non-metal unit, its analogue being the Quechua or a predynastic Egyptian wielding a mace with a stone head. Stronger than a warrior, but less specialized than a spearman. An ancient grunt. He'll get a fancy smiting mace (not a bamm-bamm club) and a wicker or hide shield.
I'd like to equip this Clubman with an ancient mace & shield and use the Quechua fidget where he pounds his weapon against his shield (I'll change the sound effect too - no metallic clanging, more of a thumping sound). Ideally I'd like to include a secondary fidget because the Quechua fidget occurs way too frequently imo. Buuuut, afaik Quechua anims are not directly compatible with other anims (although I believe warrior / swordsman / maceman are close)... So I might need to combine anims? Am I setting the bar too high for my first rigging attempt?
I chose the Swordsman because he's already lined up with a shield, I like his attacking anims (they're good for bashing too), and I might use (part of) his stretching fidget.
Special thanks to @topsecret for giving me the tools & confidence to get me started in unit modding. I hope I can do you proud

Any tips, advice, guidance, or wholehearted encouragement will be most appreciated

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