Lets brass tax Lebensraum. We have had numerous discussions about this tenent in the past, and we always come back to the following conclusions:
To start, this isn't about yields. We could pile on yields to the tenent, but that's not the point. Lebensraum changes the game, that's what makes it so crazy and cool. A replacement tenent would need to also alter gameplay in a pretty radical way to be a worthy successor.
So put your balance glasses by the door, lets get crazy (but not too crazy).
Some initial ideas:
- The tenent is OP
- The tenent is so cool and fun we couldn't bare to part with it.
To start, this isn't about yields. We could pile on yields to the tenent, but that's not the point. Lebensraum changes the game, that's what makes it so crazy and cool. A replacement tenent would need to also alter gameplay in a pretty radical way to be a worthy successor.
So put your balance glasses by the door, lets get crazy (but not too crazy).
Some initial ideas:
- Enemy territory is treated as friendly for unit healing, upgrades, and any benefit that works "in friendly territory".