Introduction The goal of this thread is to brainstorm ideas and get community feedback for what will be the spiritual successor to my popular Legendary Earth Mod that I developed during the initial months of Civ V's release and updated through to Brave New World. That version initially started as a mod for my own personal use (I'm very finicky about my Earth maps in Civ) but eventually grew into a rather popular map garnering a total of ~70,500 downloads between Civfanatics and Steam to date and earning a 5-star rating on Steam. With the new version for Civ VI, my goal is to make a map that is more community-driven and less about my personal preference; hence the purpose of this thread. I welcome any and all ideas as well as any criticisms for those who have played my Civ V map. Announced Civilizations/City-States Below I've uploaded a map that shows the current known civilizations and city-states, as well as confirmed natural wonders, to begin getting a better idea of how civilizations will need to be balanced in terms of space for expansion, access to natural wonders (for those all-important adjacency bonuses!) and threat from barbarians. For example, it will have to be taken into account that England will always have access to the White Cliffs of Dover without competition, while a civ like China is bound to have huge tracts of unsettled land that will be churning out barbarians at a frightening pace. Last Updated: 10.11.2016 Brainstorming Old World Start I definitely prefer to play an Earth map with an old world start for the "realism" factor. However, in Civ V it was very frustrating that the AI rarely ever colonized the New World. The initial line-up civs will also determine if this is possible. For my previous mod, I added city-states to make the New World feel more populous and to add an incentive for exploring it. However, with the complexity of the new city-state mechanics adding a city-state will not be as simple. In general, which is preferred by other players? On Geography My goal with my Earth maps is to focus on marrying both realism and balance. For example, my previous map had the Black Sea and the Mediterranean Sea separated by one tile of land, on which either Istanbul or Constantinople was always built, therefore always linking the two seas. Also, the Black Sea had enough water tiles to be considered ocean so cities placed on its coast could construct naval units. This always seemed to be a polarizing design decision. With the change in game mechanics, these types of geographical decisions have to be approached differently. With the function of the harbor district there are many more interesting choices that can be made regarding the placement of cities for coastal access. It is likely that most European capitals will be considered "coastal" as they will be in range of placing a harbor within the 2nd or 3rd ring. This will really boost competition in the Atlantic Ocean, North Sea and Baltic Sea which would previously would have be dominated by the civs like England and Portugal that had directly coastal capitals. Other places where this could become a serious strategic choice are in the Middle East/Sinai; for example, Egypt may have the choice of placing their harbor on the Mediterranean Sea or the Red Sea, thereby determining where they can project their naval power. I foresee a lot of other design decisions that will require really examining the effects of terrain/geography on strategic choices, just as the developers intended. Eureka/Inspiration Moments The Eureka/Inspiration mechanic may offer a tough challenge when it comes to balancing. For example, playing as France, within the first few turns you could meet England, discover the Cliffs of Dover AND discover a new continent, thereby boosting 2 early game technologies and 1 civic. Significant early game boosts like this could lead to a fairly consistent (from game to game) snowballing effect for the same civilizations. By the same token, it may be a needed boost to the civs that are otherwise going to be cramped and starved for room to expand. DLC Civilizations I feel like this can be a point of contention and division in the community. As someone who will be pre-ordering the game (thus having early access to the Aztecs) and will be getting the deluxe edition for those four initial DLC, the early versions of this map are likely to require DLC civilizations to play. In my previous map, I ended up making several versions later on that had different sets of civs, including one just for DLC civs, but this is something I likely wouldn't tackle for quite some time. Map Size According to the developers, Civ VI will feature larger maps. This is great news! Legendary Earth will always use the largest map size possible, so my apologies to those with slower machines. Map Projection Picking the right map projection can be difficult. While places like Europe, the British Isles and Japan will always be upscaled in the final product, having a good map to start from really helps. I would appreciate some suggestions from cartography inclined on this. That's it for now. Please offer your owner comments and suggestions. I can't wait for the release of Civ VI and the ability to get started on this project. Come on October 21st!