King Jason
Fleece-bearer
- Joined
- Oct 21, 2005
- Messages
- 2,040
I'd like to get the general civ5 strategist's opinion on what game settings are more beneficial to the A.I. as opposed to less beneficial to them. The obvious one is difficulty, the higher the difficulty, the better off they are... but more generally I'm interested in other settings. For example it's often said Slower speeds benefit the player more than the computer. Obviously if you pick an island map, you're going to play with that in mind, etc.
So basically I guess the categories could go (<-> including everything in between);
Map size: Smaller - larger
Map type: Islands <-> Pangaea/all land
Speed: Faster <-> Slower
Number of opponents: Less than specified < -> more than specified
City states: On or Off
Barbarians: Raging <-> None
Ruins: On/Off
Personally; My setup would be something like:
Standard map
Pangaea ~ There's two sides, A.) it's easier for me to conquer, but B.) It's "harder" (not really) for me to defend... I argue this in the sense that computer opponents seem to stick to their own continents and cause little-to-no threat to me from across the seas... tossing everyone on one continent makes it more hectic and more likely I'll be ganged up on from multiple sides.
Standard speed ~ slower and quick speeds favor the human.
City-states off ~ The A.I. doesn't utilizing CS nearly as effective as I can.
Barbarians on ~ Generally equal "luck", imo
Ruins on ~ I would argue that more A.I. find more ruins than I do, so while I may pop a lucky hut during a game, I think the odds are actually in their favor. Plus, I can go the extra step and not emphasize Hut-hunting for my own benefit.
Lastly, with the lack of city-states on the map, I think it doesn't through off the balance too much to add in an extra A.I. civ or two to the map.
So basically I guess the categories could go (<-> including everything in between);
Map size: Smaller - larger
Map type: Islands <-> Pangaea/all land
Speed: Faster <-> Slower
Number of opponents: Less than specified < -> more than specified
City states: On or Off
Barbarians: Raging <-> None
Ruins: On/Off
Personally; My setup would be something like:
Standard map
Pangaea ~ There's two sides, A.) it's easier for me to conquer, but B.) It's "harder" (not really) for me to defend... I argue this in the sense that computer opponents seem to stick to their own continents and cause little-to-no threat to me from across the seas... tossing everyone on one continent makes it more hectic and more likely I'll be ganged up on from multiple sides.
Standard speed ~ slower and quick speeds favor the human.
City-states off ~ The A.I. doesn't utilizing CS nearly as effective as I can.
Barbarians on ~ Generally equal "luck", imo
Ruins on ~ I would argue that more A.I. find more ruins than I do, so while I may pop a lucky hut during a game, I think the odds are actually in their favor. Plus, I can go the extra step and not emphasize Hut-hunting for my own benefit.
Lastly, with the lack of city-states on the map, I think it doesn't through off the balance too much to add in an extra A.I. civ or two to the map.