Provolution
Sage of Quatronia
Ok Smokey, I will be very clear, as all these suggestions are based on one strategy, and surely a shift from the over-emphasis on cottages and slaving.
1. We let our cities grow to their full capacity of health/happiness where the land is developed, about to be developed. We got Wine, Gold and Furs, as it stands.
2. We make Pavlodar an industrial city, as we may need to send units along the NE shore for settling there, we may need a bigger industrial base
This means Pavlodar will be farmed and mined, not cottage spammed, a difference from what some people here are saying.
3. We change our civics first from Slavery to Hereditary Rule and Caste System (a bit later, after we have gotten Metal Casting, enabling Engineers).
4. We allow Aktau to grow to full happiness size, and then utilize food surplus under Caste System to produce city engineers (also enabling more great engineers later, needed for wonders)
5. Pavlodar produces military units we need, and Hazrate settlers, until Oskomen and Aktau have become independend industrial bases.
6. We settle the copper city and make this our external military defense city, with barracks, walls, and as many hammers as possible
7. Food surplus in Hazrate may be used for great scientists.
8. We try to get ourselves sailing, enabling us to trade gold for other resources, as well as shipping up a few advance forts on the NE coast (coastal hills, and fortify these), we also need Moai Statues for iron city.
9. We make Copper and Iron cities, as well as Pavlodar industrial cities, not commercial ones. We need a far NE industrial city, and Pavlodar is the best choice, as maritime scouting will not reveal the wonder citys location.
10. We should now make some archers as well (get archery) and produce archers in Oskomen, and the more mobile chariots/Horsemen in Pavlodar, until we get enough industrial base.
1. We let our cities grow to their full capacity of health/happiness where the land is developed, about to be developed. We got Wine, Gold and Furs, as it stands.
2. We make Pavlodar an industrial city, as we may need to send units along the NE shore for settling there, we may need a bigger industrial base
This means Pavlodar will be farmed and mined, not cottage spammed, a difference from what some people here are saying.
3. We change our civics first from Slavery to Hereditary Rule and Caste System (a bit later, after we have gotten Metal Casting, enabling Engineers).
4. We allow Aktau to grow to full happiness size, and then utilize food surplus under Caste System to produce city engineers (also enabling more great engineers later, needed for wonders)
5. Pavlodar produces military units we need, and Hazrate settlers, until Oskomen and Aktau have become independend industrial bases.
6. We settle the copper city and make this our external military defense city, with barracks, walls, and as many hammers as possible
7. Food surplus in Hazrate may be used for great scientists.
8. We try to get ourselves sailing, enabling us to trade gold for other resources, as well as shipping up a few advance forts on the NE coast (coastal hills, and fortify these), we also need Moai Statues for iron city.
9. We make Copper and Iron cities, as well as Pavlodar industrial cities, not commercial ones. We need a far NE industrial city, and Pavlodar is the best choice, as maritime scouting will not reveal the wonder citys location.
10. We should now make some archers as well (get archery) and produce archers in Oskomen, and the more mobile chariots/Horsemen in Pavlodar, until we get enough industrial base.