Leones et Vulpes The Lions and the Foxes A CivFanatics EU3 Multiplayer Game “A prince must imitate the fox and the lion, for the lion cannot protect himself from traps, and the fox cannot defend himself from wolves. One must therefore be a fox to recognize traps, and a lion to frighten wolves. Those that wish to be only lions do not understand this. Therefore, a prudent ruler ought not to keep faith when by so doing it would be against his interest, and when the reasons which made him bind himself no longer exist. If men were all good, this precept would not be a good one; but as they are bad, and would not observe their faith with you, so you are not bound to keep faith with them.” * * * * * Special thanks to wabatt for taking the first important steps to organizing the game, and thanks to all the players for making it exciting! Welcome to Leones et Vulpes, the CFC EU3 Multiplayer experience. On July the 31st, in the Year of Our Lord MMXI, seven kings emerged from the conflagration of the Medieval world to forge a new destiny for their fateful kingdoms. Some of those kingdoms had existed for centuries, slashing their way through this Darwinist age; others had just recently achieved independence from former overlords. Regardless of their different histories, each nation marched forward to embrace the future. * * * * * Rules General Rules 1. Wrecking your own nation because you lost is not allowed, or refuse to peace and go to ridiculous lengths to annoy your enemy. 2. No sale of provinces to nations who cant see said provinces and cant see the sellers capital. 3. A player can DOW another player's vassal only if that vassal is not allied with its overlord. Declaring war on a vassal to circumvent a truce is not allowed. 4. Exploiting technical shortcomings (such as lag) will not be tolerated. 5. Try to keep expansion historical: for example, no far-fetched PU's or annexations (For example, Muscowy claiming the throne of Naples). We are trying to avoid the ugly maps that evolve in single-player games. Rules for Peace 1. Peacing a player nation through an AI nation is forbidden. 2. A player may invoke surrender at any time during a war, he is then assumed to have lost the war completely (i. e. Warscore 100%). Once this has happened, peace must be agreed to. 3. You may not cede other player's provinces as alliance leader. 4. Demands against players by their human opponent(s) in a single war may not exceed 100 % Warscore. 5. Abstract peace terms that are not enforced by the game itself must be honored at least until the war's truce expires. Settings Spread of Land: 200 years. Spread of Sea: 75 years. AI Aggressiveness: Low. Lucky Nations: None. All other options are normal. * * * * * Joining the Game This game is always open to those that wish to join. If you wish to do so, please express interest in this thread. Before joining, please make sure you can commit to the necessary times we will play. Excluding any extra days we play, our games will be played on Sunday evenings at ~18:00 GMT. It would be best if, before joining, you can commit to playing more than one evening. In order to join the game itself: 1. Use Hamachi to connect to the network: Network name: cfcEU3game Network password: civ 2. Once in Hamachi, I will display my IP address once the game room is hosted. Make sure to copy that specific IP, then go to the multiplayer menu of EU3 and connect by IP. Hamachi is a small, easy program to use. Download it here.