First of all, thank you to all the kind folks who played my first map (you can find it on the forum at
http://forums.civfanatics.com/showthread.php?s=&threadid=14695) and also took the time to give me some feedback.
From those comments, I picked up on three main points that people did not like about the older map:
1) It took too long to meet up with other civilizations. (translation: the map was too big)
2) Exploration got a bit monotonous, particularly since the map design includes so much repetitive terrain. (translation: the map was too big)
3) Folks couldn't get more than 12 civs when they started the scenario. (Is this my fault? I changed the option to 16 in the editor. I don't know what's up with this one.)
So, taking constructive criticism to heart, I present a leaner, meaner game board with more civ interaction (diplomacy, trade, warfare, etc.) and less navigation of one empty square after another.
Map Specs:
- overall size 120x106
- exactly 256 full game board 'squares', with an additional 12 half-squares to round things out along the top and bottom.
- 256 squares = 16 of each strategic and luxury resource. Exactly. Once again, when playing with 16 civs, if you can grab more than one of any particular resource, then someone else will be hurting.
- Fixed the 16 civ problem. Easy enough to do; from this point on no matter what size the map I create, it'll be 'huge' as far as civ3 is concerned.
- Each game board 'square' is home to a luxury or strategic resource. All terrain is important. There are no 'empty' spaces on the board.
- 22 pre-set starting locations. A few more than 16, obviously, but I found it easier to space things out this way.
Hopefully the smaller size will also mean games are faster, and nastier. I hope you'll agree that less is more. And if you want to scale things back a bit, just play with 12 or 8 civs rather than a full complement of 16.