This tells us nothing. 8 cities with campuses will beat 8 cities without campuses by an enormous amount.Even if the numbers on campus buildings and adjacency bonus science looks to be relevant, in the actual gameplay, they are almost useless and actually a setback, just compare a campus district focused let's play with any of the FilthyRobot let's play, where he completely ignores districs other than industrial and commercial and go for early 8+ cities, he gets the same science as the guy who went for campus districts and totally outclass them in everything else.
This tells us nothing. 8 cities with campuses will beat 8 cities without campuses by an enormous amount.
If we do the math. A citizen give 0.7 science.
So a campus with an adjacency bonus of 2 give about the same amount of science as 3 citizens.
A library give 2 science or +3 science with Hypathia (very resonable to get her if you do early campus + project which I think everyone who do early campus should do).
So a library is 3 citizens in terms of science and with Hypathia is is somewhat better then 4 citizens in terms of science.
University 4 science or 6 with Newton so a university give more science then 4 or 7 citizens.
Research Lab 5 or 8 with Einstein so more science then 7 or 11 citizens.
There are a card that double the yield from campus buildings, a campus with such card can give more science then 30+ citizens even if the campus itself have zero adjacency bonus.
In the short run yes. But a city will not give as much science as a campus will in the short run either and people who have played civ games know that getting stuff a few turns earlier can have huge impact. A city do not generate any great people points either.If you are building a campus you are not building a city
In the short run yes. But a city will not give as much science as a campus will in the short run either and people who have played civ games know that getting stuff a few turns earlier can have huge impact. A city do not generate any great people points either.
A 2 science campus + library + scientist will give 6 science which about the same science as 8.5 citizens. Which could mean getting the industrial zone and commerce hub earlier and other important stuff such as better military units before the enemy which could lead to more and better cities then just go settler into settler into settler.
Getting a campus early may mean you have finish the eurka for education early which make it very possible to get university very early which make campus alot more powerful in terms of science.
Direct science bonuses
Sumer
Spain
Arabia
China
Indirect (bonus to all districts)
Brazil
Japan
Germany
lol, many LPs don't build enough farms because they don't build enough builders, that's why they are struggling. Campuses are always good, because you can do projects and gain yields from city states, even without adjacency bonuses and buildings.Maybe the players are still bad with civ 6, but I have yet to see anyone not struggle to keep up with the housing cap when their cities reaches near the 6-7 pop. The question is how much you are spending to grow another pop.
Also, I'm not saying you should build settler after settler to infinity, sorry if I wasn't clear, what I'm saying is that campus looks to be one of the worse investments early in the game if you do not have a really good spot, compared to the options you could go for like builders/settlers.
Spy can only get eureka for techs the target has that you do not.I'd put Russia and France in the indirect section too. Russia can get extra science from trade routes and France can use their extra spy to steal techs.
Spy can only get eureka for techs the target has that you do not.
There definitely are a lot more civs with culture and faith bonuses than with science bonuses. I think that's a mistake, especially since the civs you would most expect to have science bonuses overlap so much with the ones in the vanilla game. Still, when you compare it to Civ V, Civ VI seems to at least be moving (slowly) in the right direction. Out of over 40 civs in Civ V, only 3 have direct science bonuses, and none of them were part of the vanilla release.
I actually find the culture tree far more important than the science, the impact a police have in your game is HUGE, like the 100% military production cards, the 50% settler card, the +2 charge builder card, the extra envoys from an early new government, border expansion, just a straight HUGE impact.
But that is just my conclusion from watching a bunch of civ 6 gameplay with prince AI.
Maybe i'm totally off on this.