I like the civ1 battle system because it is very simple but still gives many complex possibilities. One of the best features in civ1 is that all the units in a stack die if attacked and the strongest unit lose the battle. Because of this large armies need large areas to avoid stacking. This forces the players to pay attention to maneuvering the troops, and it makes military tactics like encircling the enemys strong points interesting. The zone of control feature makes it even better. This makes it very important to use the terrain for your advantage. Placing defensive units in strategic positions could severely reduce the enemys freedom to maneuver his troops, giving the defender a huge advantage. The attacker must then decide if he wants to attack the strategically placed defenders or find another way to the target. I also like the unpredictability of the battles. It makes the game more dynamic and full of surprises. You never know how many troops are needed for a particular task, and you have to manage this uncertainty well, just like in real life So, what do you guys think about the battle system in the original Sid Meiers Civilization?