Let down by CiV? Loving Paradox games?

I love Paradox games, and I think that the Civilization franchise would have much to learn from Europa Universalis. Despite their differences, I wish we had the best of both worlds: surely, a game that manages to combine the best of Civ with the best of EU3 would be the greatest strategy game ever made.

So far I have been quite disappointed by Civ5, but perhaps my hopes were set way too high. Now I look forward to EU3's 4th expansion:

http://forum.paradoxplaza.com/forum/showthread.php?t=498478
 
Both game series are great, and they could both learn a bit from each other

Paradox games BADLY need improved graphics, and Civ games badly need to get more elements of empire management back into the series.
 
Pfft, the graphics are fine. Hell I LOVE the graphics for Crusader Kings, HoI2, and Victoria. Victoria II improved the graphics of their new engine and the next (and 4th and hopefully last!) expansion for EU3 adds it in, as well as overhauling the Far East so the game isn't so Eurocentric.
 
I like what Paradox is trying to do, because I love history.
It's too bad their latest titles have shifted focus from historical sims to open ended gameplay. As someone else said, it's perfectly possible to take Ethiopia and conquer the world in Victoria 2, and the historical event system was also entirely gutted. It made me a sad panda.
Still the OP is right in saying they are good alternative games to Civ 5, even though their only similarity is that they are in the 'strategy' genre.
 
The thing I'd like to see ported across from EU3 to CiV is the idea of stability. It seems to me to be fairly stupid that I can build up a fantastic relationship with another civ- lots of trade over centuries- and then suddenly declare war on them (or have them declare war on me) without there being any internal consequences- no angry merchants, citizens etc.

If a stab-type hit was brought in, it would lead to less 'gaminess' by both the player & the AI
 
I've been playing a bunch of EU3 again recently, after trying to get into Civ 5. I tend to dig the "closer to history, but not necessarily a simulator" games. When I play Civ, prior to Civ5, I prefer to play Earth maps. Civ 5 changed, that, of course, with a crappy Earth map and idiotic 1UPT that doesn't work on said map (Seriously -- try playing as Rome and tell me otherwise).

Regardless, I don't think EU3 is all that complex, really. The interface is not as user-friendly or familiar as Civ's but to me, it's actually an easier game to understand IF you know a bit about history. The game is, as I see it, far more based in real-life-approximating concepts, rather than gamey abstractions. That's not to say that there aren't gamey abstractions, mind you, but rather that you can still survive alright with a rudimentary understanding of the gamey elements and a solid grasp of the overarching concepts. You don't need to sweat how many hammers will be wasted with this build and micromanage switching to that build 2 turns before the end of the current build and blah blah blah.

But that's not the same thing as complexity. It doesn't take, for example, twenty different steps to build a church on your province. Two clicks and you're done. The complexity comes more from what the church DOES for you in that province, and how it effects your entire empire.

EU3 is also not a 1:1 historical simulator. I mean, you can set it up that way (with historical leaders, historical advisors, and historically lucky nations), but you can just as easily turn those elements off and open the game up a bit more. There's no reason, for example, that England cannot completely destroy France as part of the 100 Years (or more) War, or that Great Britain can't be formed in 1450, or that Castille never unites with Aragon to form Spain, and so on and so forth.

But, the way I see it, EU3's version of how it abstracts historical phenomena and how empires operate is a bit more realistic than Civ's. Whether you find that more or less fun, I guess, is a matter of personal preference. I enjoy it, but others might not.
 
Regardless, I don't think EU3 is all that complex, really.
It's true. I don't understand why EU3 is considered to be so much more complex then civ, Civilization 4 BTS and EU3 are pretty equal in terms of game rules complexity.

Victoria, however, is a total :crazyeye: :crazyeye: :crazyeye: :crazyeye: :crazyeye:
 
It's true. I don't understand why EU3 is considered to be so much more complex then civ, Civilization 4 BTS and EU3 are pretty equal in terms of game rules complexity.

Victoria, however, is a total :crazyeye: :crazyeye: :crazyeye: :crazyeye: :crazyeye:

Victoria II is awesome. Complexity wise, it's about right.
I really hope they come out with an expansion for it. :D

EU3 is pretty complex and deep I think. It also keeps getting better and better like any good gaming series should.

There are so many ways to play that game. You can make the game as challenging as you like as you can more or less set your own goals. Top notch.
 
Victoria II is awesome. Complexity wise, it's about right.
Well, it's so complex, that the designers themselves have trouble fixing the economy of the game :p

I actually find that Europa Universalis does suffer from the "boring peace" problem a bit, at least, to me. Still, I didn't find it too hard to understand at all.
 
Well, I love paradox games and recomend them to everyone I know that likes strategy games. Is not for everyone, but if you like history and the managing aspects, then is real fun. I remember my first game of Europa Universalis, the first on, building a world wide British empire, with quite realistic results (except my navy never was that great). I was hooked. Latelly, like someone said, it became a little more sandbox than history simulator, wich also upsets me. It's very different from civ though. Civ never had the intention of being that detailed, while the historic part was Paradox first aim.
 
I have tried several times to get into Paradox games such as EU and HOI. But for me, the learning curve is just too step. This together with the bland graphics (except for the actual map which looks great) and lack of action have always made me quit the game after a few hours. I don't think I ever finished a game.

Civ is certainly more accessible and gives you nice visual feedback of your actions. In contrast to paradox games, Civ does feel like a real game instead of just an interface.

I can imagine though that once you "get" the paradox game, the experience can be very rewarding. I have read some of the AAR reports on the paradox forum and found them to be very entertaining.
 
I have tried several times to get into Paradox games such as EU and HOI. But for me, the learning curve is just too step. This together with the bland graphics (except for the actual map which looks great) and lack of action have always made me quit the game after a few hours. I don't think I ever finished a game.

Civ is certainly more accessible and gives you nice visual feedback of your actions. In contrast to paradox games, Civ does feel like a real game instead of just an interface.

I can imagine though that once you "get" the paradox game, the experience can be very rewarding. I have read some of the AAR reports on the paradox forum and found them to be very entertaining.

Personally, I don't mind older-looking graphics. Especially in a strategy game like these games. I mean, pretty graphics are nice and all, but I'd rather have solid gameplay than fully animated leader heads IN THREEEEEE DEEEEEEEEEE or whatever. Don't get me wrong -- I recognize that for some people, older graphics is a turn-off, especially in a slower-paced game. I'm just saying that for me it's not a big deal.

I don't disagree with you, either, that EU3 has older graphics. Apparently this improved with the Divine Wind add-on, but I haven't bought that yet.


Not sure what you mean by "just an interface", though. If you mean that Civ lets you control more minutiae and/or is a bit more gamey....yeah, can't argue there. It definitely is, and if that's what you dig, then Civ is definitely more the series for you. EU3 is a bit more hands-off in terms of how things get done. There is (and I know this will sound odd, but go with me on it) less of a "tactile" quality to the gameplay itself, so if that's what you're getting at, I definitely agree. With some games -- especially strategy games -- I don't mind this.

Victoria II is awesome. Complexity wise, it's about right.
I really hope they come out with an expansion for it. :D

EU3 is pretty complex and deep I think. It also keeps getting better and better like any good gaming series should.

There are so many ways to play that game. You can make the game as challenging as you like as you can more or less set your own goals. Top notch.

Well, there's complexity and there's complexity.

I think the "complexity" of EU3 is in learning the interface itself and what all the terms mean/stand for. Once you get that, it's pretty straightforward in terms of how difficult it is to control the game. The "complexity" at that point is more along the lines of the depth you mentioned. There are a LOT of ways to get the job done, and a lot of variables that you can contend with in a game. But doing so -- once you get past the initial interface learning curve -- really isn't that hard. Certainly, no individual task is difficult to execute (note: execute, NOT execute SUCCESSFULLY. I still get pissed when I have a relationship at 200 with some OPM and the bastards REPEATEDLY refuse a royal marriage/vassalization/annexation). The difficulty at that point comes from the juggling act of dealing with all of them at once....but you can pause the game, so that strikes me as less of an issue. Outside of that, it's understanding the concepts themselves.


What I like about EU3, though, is that it is, primarily, conceptual. You can be a number cruncher like in Civ, but the actual "profit margin" from playing that way is going to be minimal by comparison with a Civ game. In a Civ game, the math wiz will always win because he's willing to micro-manage stuff enough to eke out the most beakers/hammers/tile yields, etc. That's complex in a way, but I find it to be more...gamey and mechanical than conceptual. I gather that some folks dig that element and dislike the hands-off nature of EU3. Much of that stuff is done behind the scenes for you, from what I can tell, so you never really have the ability to control a lot of that. All of that is fine by me. In fact, I prefer it.

I'd rather be focused on, say, inciting a revolt on Burgundy's eastern border so as to draw its armies away from the west and allow me to recapture Calais or whatever, instead of juggling tile yields to ensure that I get exactly the right number of food units to produce a settler without too much overage on shields to blah blah blah. But hey,

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Personally, the only Paradox titles I've played have been the HOI series, and I loved the depth and complexity of each of them.

That said, I agree; comparing the those to CIV is apples to oranges. Methinks someone is fishing for traffic.
 
EU3 with the latest expansion, Divine Wind, is a masterpiece. With that said, EU3 is a game for PhD's, like it or not. It is not for the masses. It's that simple.

The nice thing about Paradox is that they did not surrender (yet? :() to the massification for the sake of easy money (a.k.a. streamlining, shaferization, whatever you want to call it). That in itself deserves a lot of respect as compared to other developers that sucumbed to mediocrity lately...
 
The way to get over a break-up with a beloved computer game is not to buy a new computer game. You must needs seek out a comely young lady and let her reheat your heart with her tendernesses. ;)
 
EU3 with the latest expansion, Divine Wind, is a masterpiece. With that said, EU3 is a game for PhD's, like it or not. It is not for the masses. It's that simple.

The nice thing about Paradox is that they did not surrender (yet? :() to the massification for the sake of easy money (a.k.a. streamlining, shaferization, whatever you want to call it). That in itself deserves a lot of respect as compared to other developers that sucumbed to mediocrity lately...

I don't like Paradox games just because I don't think they play well. I'm interested in history, and would like Civilization to be more of a detailed game, but I'm still looking for a game that plays well.
 
Here's the link to the discussion (if i'm not allowed to post outside links here, sorry Moderator. Erase it). I believe people can easly find it on the Paradox Interactive general discussion page.

<a link>

Doesn't this count as advertising?

Did you try the link? It drops immediately into "You don't have a registered game / you're not a member / et cetera".

If a broken link counts as advertising, yeah, it's an advertisement. A really bad one.
 
EU3 with the latest expansion, Divine Wind, is a masterpiece. With that said, EU3 is a game for PhD's, like it or not. It is not for the masses. It's that simple.

The nice thing about Paradox is that they did not surrender (yet? :() to the massification for the sake of easy money (a.k.a. streamlining, shaferization, whatever you want to call it). That in itself deserves a lot of respect as compared to other developers that sucumbed to mediocrity lately...

They actually found a niche and are enjoying it, wich is what I reckon other companies should be doing in other genres. More detailed games for people who wanted. I think there's public for that. There's also the fact that not anyone can be COD, dominating the market.
 
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