moors
Warlord
- Joined
- Sep 7, 2012
- Messages
- 140
I don't know how to recommend the developers to add a civilization like this, but at worst I think it can be modded.
Considering Civilization VI, this is what I think currently:
Civilization: Turkey
Leader: Ataturk
Leader Bonuses
Public Sovereignty: Leaves a good first impression on every leader. Can change policies anytime without paying gold if the government is a classical republic, merchant republic or democracy. Foreign religious units initiate mutual migration of people with different beliefs and the followers of the religion they belong to instead of spreading religion to Turkey, only potentially helping with the spread of religious pressure. After the discovery of nationalism, receives the great general Mustafa Kemal. Mustafa Kemal also delivers +3 science and +2 culture bonus to the Turkish city he is on a tile of while Turkey is not in a war.
Leader Agenda
Kemalism: Strives to be in the newest era among the civilizations. Likes peaceful civilizations who never invaded Turkey. Does not give up on a tile that was once inside Turkey.
Civilization Ability
Nomadic Origins: Units can move inside the borders of other civilizations without open borders as peaceful visitors(without declaring a war and removing citizens from tiles or changing terrain features...) until the discovery of nationalism. War weariness does not increase for battles fought within borders or cities that were once yours. While a military unit of a warmongering enemy is inside the borders of Turkey and within 10 turns of losing a city, Turkey gets +50% production bonus towards military units.
Unique Tile Improvement
Village Institutes: Requires education. Can be built anywhere a farm can be built if it also does not have an appeal above uninviting. +1 food from each adjacent farm tile. +2 gold from each adjacent plantation. +1 production from each adjacent pasture. 1+ science if within 3 tiles of a campus. +1 culture if within 3 tiles of a theater square.
Unique Building
Parliament: Becomes available after the discovery of political philosophy and provides double the amount of everything a palace provides. The government must be a classical republic, merchant republic or democracy for it to be built. When built, the palace becomes obsolete and the capital becomes where parliament is. Costs 150 production and does not require maintenance.
Unique Unit
Preferably,
Nusret: Turkish unique industrial era naval unit. Requires steam power research to be completed. Carries a naval mine that can be mined on or removed from water tiles using a full turn. Nusret can also go to a Turkish or ally city to replenish with a new naval mine. Turkish units and allies except Nusrets can not enter those tiles and the mines can not be seen by units of the countries who are not allies. There is a small chance that the units won’t hit the mine and the mine does a varying degree of damage between destroying the whole unit and reducing 20 health points when they are hit. (Let's say an expected average damage value of 50 health for susceptible units entering the water tile with a mine) 5 movement points, 40 melee strength, 380 production base cost, 6 gold base maintenance cost. Upgrades to destroyer.
But can also be,
Kuva-yi Milliye: Turkish unique industrial era unit. Requires military science research to be completed. Attacking does not cost a movement point and can move after attacking. 2 movement points, 50 melee strength, 60 ranged strength, 1 range. 340 production base cost and 5 gold base maintenance cost. Upgrades to rocket artillery.
Music: March of Izmir
(Sth like
)
(Optional) Scenario: An alternate history where Turkey struggles to take other lands left by the Ottoman Empire or the Turkish War of Independence maybe
Please do not hesitate to post anything related...
Considering Civilization VI, this is what I think currently:
Civilization: Turkey
Leader: Ataturk
Leader Bonuses
Public Sovereignty: Leaves a good first impression on every leader. Can change policies anytime without paying gold if the government is a classical republic, merchant republic or democracy. Foreign religious units initiate mutual migration of people with different beliefs and the followers of the religion they belong to instead of spreading religion to Turkey, only potentially helping with the spread of religious pressure. After the discovery of nationalism, receives the great general Mustafa Kemal. Mustafa Kemal also delivers +3 science and +2 culture bonus to the Turkish city he is on a tile of while Turkey is not in a war.
Leader Agenda
Kemalism: Strives to be in the newest era among the civilizations. Likes peaceful civilizations who never invaded Turkey. Does not give up on a tile that was once inside Turkey.
Civilization Ability
Nomadic Origins: Units can move inside the borders of other civilizations without open borders as peaceful visitors(without declaring a war and removing citizens from tiles or changing terrain features...) until the discovery of nationalism. War weariness does not increase for battles fought within borders or cities that were once yours. While a military unit of a warmongering enemy is inside the borders of Turkey and within 10 turns of losing a city, Turkey gets +50% production bonus towards military units.
Unique Tile Improvement
Village Institutes: Requires education. Can be built anywhere a farm can be built if it also does not have an appeal above uninviting. +1 food from each adjacent farm tile. +2 gold from each adjacent plantation. +1 production from each adjacent pasture. 1+ science if within 3 tiles of a campus. +1 culture if within 3 tiles of a theater square.
Unique Building
Parliament: Becomes available after the discovery of political philosophy and provides double the amount of everything a palace provides. The government must be a classical republic, merchant republic or democracy for it to be built. When built, the palace becomes obsolete and the capital becomes where parliament is. Costs 150 production and does not require maintenance.
Unique Unit
Preferably,
Nusret: Turkish unique industrial era naval unit. Requires steam power research to be completed. Carries a naval mine that can be mined on or removed from water tiles using a full turn. Nusret can also go to a Turkish or ally city to replenish with a new naval mine. Turkish units and allies except Nusrets can not enter those tiles and the mines can not be seen by units of the countries who are not allies. There is a small chance that the units won’t hit the mine and the mine does a varying degree of damage between destroying the whole unit and reducing 20 health points when they are hit. (Let's say an expected average damage value of 50 health for susceptible units entering the water tile with a mine) 5 movement points, 40 melee strength, 380 production base cost, 6 gold base maintenance cost. Upgrades to destroyer.
But can also be,
Kuva-yi Milliye: Turkish unique industrial era unit. Requires military science research to be completed. Attacking does not cost a movement point and can move after attacking. 2 movement points, 50 melee strength, 60 ranged strength, 1 range. 340 production base cost and 5 gold base maintenance cost. Upgrades to rocket artillery.
Music: March of Izmir
(Sth like
(Optional) Scenario: An alternate history where Turkey struggles to take other lands left by the Ottoman Empire or the Turkish War of Independence maybe
Please do not hesitate to post anything related...
Last edited: