. . . (well, not quite), but here is a unit that could almost be eliminated and make the game ore intuitive, automatic, and let you focus on playing the game. Here's my suggestion: by working a tile, the relevant improvement (farm on plains/grassland, lumber mill on forests, mine on hills, or resource improvement on resource) would be built automatically after a set number of turns. No worker needed. You get the improvement built where you need it. No micromanagement. No AI workers doing things (and going places) you don't want. This also simplifies the build order in the early game. Let's face it, we want to be cranking out military units or wonders, not lame ass workers that only slow down the game later. You would still use workers to (a) build roads/RRs, (b) build forts, and (c) clear forests/jungle (which isn't done automatically because you could very well want those around - the cleared forest/jungle tile would then be available for a mine/farm). The only think you lose are trading posts - those ugly trading posts, and the next of iteration of Civ should have a much more sophisticated and intuitive economy anyway. (I've also heard that the AI of workers takes up a lot of resources - this will eliminate these issues as well, if it really is a problem).