thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 2,460
I think the change to strategic resource stockpiles and accrual per turn is an outstanding change and will make resource considerations far more important. Additionally, the fact that buildings will have the ability to require resources provides some very interesting capabilities indeed.
However, I think there was a missed opportunity to treat luxury resources in a similar way. It would require rethinking how luxuries generate amenities and how citizens demand them, but it has the potential for a much more in-depth economic simulation using systems that are essentially all in the game.
On the other hand, it would be far more complex than the current system, but I think it would make trading more meaningful and make city-size management far more in-depth. I hope that if Firaxis is considering a 3rd xpac that they take a look at expanding the new resource system.
However, I think there was a missed opportunity to treat luxury resources in a similar way. It would require rethinking how luxuries generate amenities and how citizens demand them, but it has the potential for a much more in-depth economic simulation using systems that are essentially all in the game.
On the other hand, it would be far more complex than the current system, but I think it would make trading more meaningful and make city-size management far more in-depth. I hope that if Firaxis is considering a 3rd xpac that they take a look at expanding the new resource system.