JamesCivFan
King
As the title says, I'd like to see all the viable rushes the player can do on Deity, to hit an AI, through all the eras. Which units are (in general) worth it to rush for, build about 6-12 of them, depending on how late it is and take on an AI.
So far, I mostly know up to Medieval era rushes. I still haven't tried late game unit ones like the good old Stealth Bomber on turn 190 rush on vanilla (which was super deadly, but it got nerfed in G&K).
I'll start with the first few that I know are worth it:
1) Composite Bowman rush, pretty easy to do, you mainly just beeline to Construction, being there on about turn 60, building about 7 CB, having about 3 cities, taking out an AI neighbor before they can even react. That is of course, after researching at least one luxury tech, for money. In my experience, 7 CB, along with a Great General, can take out up to a 23-24 defense AI capital. Pretty viable for warmongering neighbors like Attila, or Monty. Just don't forget to bring in a melee unit, to capture the city.
2)Swordsman rush. This is one is somewhat trickier to perform, as you have to be lucky to have iron in your neighborhood. Plus, in G&K, Iron Working is much more expensive than in vanilla. Tech path should be to go for one luxury tech before starting the long research to IW, so you can get more money for upgrades. Of course, having Mining based luxuries to sell is always a lot more plausible than the rest of them.
3) In the medieval era, there is the Longsword rush, which is to be at Steel by turn 95-100. The tech path that worked the best for me was to go to 3 cities, get the NC on turn 68-70, with tradition (big capital and aristocracy really help). Obviously, Civs like Japan will be even better with this one, because of their samurais. Again, you should have plenty of iron nearby (at least 8, in my experience), and start gathering lots of money as it costs 100 gold, just to upgrade a swordsman to a Longsword.
4) Crossbow rush. Same concept as the Longsword one, except you don't need Iron. China gets a benefit with this one, due to their UU.
5) Chivalrly rush. This one, in my opinion should only be used with civs that have a UU which replaces the Knight (haven't really tried a regular Knight rush yet). Arabia, Songhai, Spain come to mind for this one. The better aspect of this, is that you don't skip Civil Service, actually, you beeline for it right after Philosophy, so you let your cities get the food bonus from river tiles earlier than the other medieval rushes.
I'm waiting for later era rushes, since I still am pretty clueless on how to perform these.
So far, I mostly know up to Medieval era rushes. I still haven't tried late game unit ones like the good old Stealth Bomber on turn 190 rush on vanilla (which was super deadly, but it got nerfed in G&K).
I'll start with the first few that I know are worth it:
1) Composite Bowman rush, pretty easy to do, you mainly just beeline to Construction, being there on about turn 60, building about 7 CB, having about 3 cities, taking out an AI neighbor before they can even react. That is of course, after researching at least one luxury tech, for money. In my experience, 7 CB, along with a Great General, can take out up to a 23-24 defense AI capital. Pretty viable for warmongering neighbors like Attila, or Monty. Just don't forget to bring in a melee unit, to capture the city.
2)Swordsman rush. This is one is somewhat trickier to perform, as you have to be lucky to have iron in your neighborhood. Plus, in G&K, Iron Working is much more expensive than in vanilla. Tech path should be to go for one luxury tech before starting the long research to IW, so you can get more money for upgrades. Of course, having Mining based luxuries to sell is always a lot more plausible than the rest of them.
3) In the medieval era, there is the Longsword rush, which is to be at Steel by turn 95-100. The tech path that worked the best for me was to go to 3 cities, get the NC on turn 68-70, with tradition (big capital and aristocracy really help). Obviously, Civs like Japan will be even better with this one, because of their samurais. Again, you should have plenty of iron nearby (at least 8, in my experience), and start gathering lots of money as it costs 100 gold, just to upgrade a swordsman to a Longsword.
4) Crossbow rush. Same concept as the Longsword one, except you don't need Iron. China gets a benefit with this one, due to their UU.
5) Chivalrly rush. This one, in my opinion should only be used with civs that have a UU which replaces the Knight (haven't really tried a regular Knight rush yet). Arabia, Songhai, Spain come to mind for this one. The better aspect of this, is that you don't skip Civil Service, actually, you beeline for it right after Philosophy, so you let your cities get the food bonus from river tiles earlier than the other medieval rushes.
I'm waiting for later era rushes, since I still am pretty clueless on how to perform these.