garrinchaya
Chieftain
I've never been into the Python code. My bad. But I just want topen a thread about a way to introduce our old friend the black plague in RAF.
The four points we have to consider are =
how the plague comes up, how to propagate it, what impact should it have and how to make it disappear.
The outbreak
A city with a very bad health should be the main generator. Let's say something like from -4, you have 10% of probability to meet with the black plague in your city. Each point below can bring 5% more of probability.
The propagation
We don't have rats in RAF, but two elements can nervertherless come here into play :
the trade road : Each connected city by the trade has a propability of 50% to receive a visit of the disease. Each health point below or above 0give 5% more or less probability.
The units :
Each unit visiting a affected city itself or its radius may be contamined (let's say 50%). Each contagious unit visiting a healthy city can bring the plague on the same way that with the trade road (50% +/- health points)
The damages :
The units : each contagious unit loses .2 hit point / turn.
The city : Let's apply a - 15 health point. The people are killed here by the famine and not directly by the plague, but that should bring sufficient misfortunes to the city.
The stability : Is there already a negative bonus, if you experience the famine?
How to make it stop
The units : No andidote means no solution, only the death will release them from suffering.
The city : After 5 turns, you have 50% of probability to get out. Each points below or above -19 on the health scale brings 5 % less or more.
Misc.
The discovery of the medecine tech must put an end to the plague.
The regular check will slow down anyway the game.
Each city that has already experienced the plague in the past has 10% bonus, because of the immunity improvement.
The Aztec and Indian can get a 20% negative bonus.
The four points we have to consider are =
how the plague comes up, how to propagate it, what impact should it have and how to make it disappear.
The outbreak
A city with a very bad health should be the main generator. Let's say something like from -4, you have 10% of probability to meet with the black plague in your city. Each point below can bring 5% more of probability.
The propagation
We don't have rats in RAF, but two elements can nervertherless come here into play :
the trade road : Each connected city by the trade has a propability of 50% to receive a visit of the disease. Each health point below or above 0give 5% more or less probability.
The units :
Each unit visiting a affected city itself or its radius may be contamined (let's say 50%). Each contagious unit visiting a healthy city can bring the plague on the same way that with the trade road (50% +/- health points)
The damages :
The units : each contagious unit loses .2 hit point / turn.
The city : Let's apply a - 15 health point. The people are killed here by the famine and not directly by the plague, but that should bring sufficient misfortunes to the city.
The stability : Is there already a negative bonus, if you experience the famine?
How to make it stop
The units : No andidote means no solution, only the death will release them from suffering.
The city : After 5 turns, you have 50% of probability to get out. Each points below or above -19 on the health scale brings 5 % less or more.
Misc.
The discovery of the medecine tech must put an end to the plague.
The regular check will slow down anyway the game.
Each city that has already experienced the plague in the past has 10% bonus, because of the immunity improvement.
The Aztec and Indian can get a 20% negative bonus.