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Let's play Deity: Hatshepsut

Discussion in 'Civ4 - Strategy & Tips' started by kossin, Dec 20, 2010.

  1. kossin

    kossin Deity

    Dec 4, 2008
    A few weeks ago I mentioned I'd have some spare time over the holidays to post a few games... so let's get started.

    Turn 0 - Turn 16
    Turn 16 - Turn 22
    Turn 22 - Turn 28
    Turn 28 - Turn 43
    Turn 43 - Turn 52
    Turn 52 - Turn 60
    Turn 60 - Turn 75
    Turn 75 - Turn 88
    Turn 88 - Turn 100
    Turn 100 - Turn 115
    Turn 115 - Turn 130
    Turn 130 - Turn 150
    Turn 150 - Turn 159
    Short post about the direction to take next
    Turn 159 - Turn 171
    Turn 171 - Turn 215 (The end)

    I also recommend skimming through the posts to read on AbsoluteZero's shadow game for a good example of espionage economy and nuclear warfare. (Will add links later)

    Normal Speed
    No Huts
    No Events
    Everything else standard

    Anyway, I picked my favorite leader, she still is..., Hatshepsut.

    So what did Santa have in his bag for me as my first start?


    This is most excellent.

    Looking quickly at this start, I will obviously settle 1W.
    Feel free to debate on why/why not.

    Shadows in spoilers are welcome and please avoid posting spoilerish information if you look at WB/more advanced progress than I have.

    I plan on slow-going... making short but, hopefully, educative posts. While I know the start is incredibly strong, I have not played single player in about 2 months so bear with me as I make several "silly rookie mistakes" :D

    Attached Files:

  2. vranasm

    vranasm Deity

    Feb 2, 2002
    Czech Rep.
    you will have 2 unforested tiles for improvement with mining and corn with agri, which will give you enough time to tech BW?
  3. huerfanista

    huerfanista Emperor

    Dec 25, 2006
    Ok..... you lose 1 turn, 1 forest, 1 forested plains hill, 1 forested grass hill. I can't wait to see what I'm missing here. :lol:
  4. xenex

    xenex Prince

    Sep 28, 2010
    Nice start too bad that spice isn't a non calendar food resource, but with those gems, you cant really complain.
  5. ColossusXXIII

    ColossusXXIII Warlord

    Sep 3, 2010
    if u move 1w, u could maybe tuck in a 2nd city along the same river and get the rice... I'm not sure if that's why you made that choice. Good luck
  6. FlyingSwan

    FlyingSwan King

    Aug 11, 2009
    im guessing your thinking behind moving 1W would be to possibly to gain another FP and possibly gain a strategic resource in the BFC(the tile west of the gems).

    Seems like a good plan,be nice if its horses.
  7. UWHabs

    UWHabs Deity

    Oct 10, 2008
    1W seems risky.

    I mean, the upside is there. You can see that you're losing absolutely nothing of value, and there's a chance of gaining something. But you lose a turn. If 1W was a plains hill, the choice is obvious.

    Or is it the fact that you lose a turn at the start, but your worker loses a turn anyways moving to the hill then grassland, so all you really lose is 1 turn of commerce?
  8. Kid R

    Kid R Emperor

    Jan 26, 2009
    If it wasn't for war chariots surely mining, BW would be the best plan with all that forest around. If the "obvious" :)lol:) planned move 1W is to get more unforested tiles to use pre-BW, burning a turn and a choppable forest would seem like rather an all-or-nothing gamble on horse, so I suspect it's something more subtle than that.

    Maybe kossin can see which way the river's flowing and/or deduce something about where the coast is? Can't see in the screenie but maybe there is another floodplain 2SW, which would be somewhat attractive I suppose.
  9. iggymnrr

    iggymnrr Deity

    May 20, 2003
    I'm not too enamored of brown hills with low food. Looks like an extra fp by settling 1W. Can't really tell for sure from the screen shot. Also looks like another green hill west too.
  10. Yoshi1

    Yoshi1 Warlord

    Sep 29, 2010
    Hathsi my love, now i wish i still had the game installed :D
  11. Duckweed

    Duckweed Deity

    Feb 3, 2009
    Possible resources from 4 tiles and 1 more FP by moving 1W makes the moving tempting, however, the benefit is not very obvious since you also lose 1 turn and your capital might have less blocking values. Usually I will move, but the result is really luck dependent.
  12. wige

    wige Chieftain

    Apr 26, 2010
    Moving creates a 3rd improvable tile after mining/agri, giving flexibility over BW/AH as a research choice. This will in turn clearly be affected by the tiles to the west hidden in fog. (scope for more resouces too)

    Additionaly,this leaves space for a city 1W of the rice, being Deity, I assume you want an early, cheap (maintenance) close city to serve as a unit/settler/worker pump depending upon local surroundings/neighbours.

    also, even more of a guess, the lay of the floodplains, to my eye, suggests 1 or 2 more.

    Good luck, interested to see how it plays out. I've learned loads from your DR's.
  13. joanne

    joanne Barbarian

    Jun 1, 2009
    Yay kossin's back! :D Any plans on continuing your DRs? Obvious first move before deciding where to settle should be to move the warrior first to reveal as many tiles as possible :p move warrior on PH to the SW perhaps?
  14. bobbyboy29

    bobbyboy29 I was saying boo-urns...

    Oct 14, 2008
    Melbourne, Australia
    If you really loved hatty she'd still be your avatar! I demand one round a day! :p

    1W sounds great, my rationale: Kossin said he thinks its better and he's a better player than I am, therefore he must be right!
  15. dirtyparrot

    dirtyparrot Upholding Brannigan's Law

    Oct 6, 2005
    I'm going to guess that's because for the extra FP, to be able to mine that hill, for the potential to have a strat resource pop in your BFC (although you're CRE, so you wouldn't have to wait as long), and you're not really losing a turn from moving (your settler or worker would need to burn a turn to reach the corn). You've also go the added bonus of probably putting yourself in better barb spawnbusting spot from your cultural borders although that might come at a cost of 1 mine (can tell from looking at the screenshot if there's a mine 2S) and improving the corn early for potentially your 2nd city.
  16. stopstopp

    stopstopp Struggling Emperor

    Apr 16, 2010
    Finally, another chance to get some more knowledge from Kossin!
  17. Yoshi1

    Yoshi1 Warlord

    Sep 29, 2010
    and because barbs attack when you work a tile in the outer bfc
  18. ColossusXXIII

    ColossusXXIII Warlord

    Sep 3, 2010

    Is that what triggers barbs? I thought it was turn dependent, for example marathon/deity/raging barbs they show up between turn 45-50 from my experience. Or do you mean that your civ just becomes more of a target, when working outer bfc tiles?
  19. RRRaskolnikov

    RRRaskolnikov Goldfish

    Oct 10, 2008
    I don't think it is it.

    1) THere is barb creation which is triggered by turns, number of cities on home continent, and level...
    2) If a barb see an improvement in the bfc outer ring, there is an increased chance he will move in your border in order to pillage it. (maybe this isn't a probability but a certain thing, need to check)

    fwiw: in deity/normal, you don't want to pop huts after turn 10 ;)

    @Kossin: in place! Less gambling, more chopping! (and better levee :lol:)... furthermore the tiles you would get by moving will be soon enough in your borders (before second city or close to this time anyway)
  20. hou jing

    hou jing Chieftain

    Mar 24, 2007
    I'm sure this is an oft-asked question, but how do I save this so I can play at a lower level? I don't even know how to save as a worldbuilder save.

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