Thalassicus
Bytes and Nibblers
Most people build walls and castles anyway, for the policy bonuses (in vem/gem). They may be useless in vanilla but they're good in the mod.
Just spit-balling here, but am I the only one who thinks Sacrificial Captives should give Faith rather than Culture? Also, I'm going to love to see what you do with your "Opportunity" system now that we have all this added stuff to work with-especially as regards Faith!
Most people build walls and castles anyway, for the policy bonuses (in vem/gem). They may be useless in vanilla but they're good in the mod.
Culture works and makes the aztecs play very distinct. Changing it to faith could have very strange results.
Yes, agree. but now that Walls work differently and are definately worth their building time, wouldn't it make sense to change it back?
Also I dislike that diplomatic victories haven't been fixed, you can still buy them... There should definately be a timer for gold gifts, or they should be disabled 5 turns before a diplomatic vote. And cs that ally to an enemy of yours lose all your influence points even if you were good friends to them (shold stay neutral).
Agreed. Changing the Aztecs to faith-killers would make them like the Celts.
The Honor opener only applies to Barbarians & stacks with the Aztec bonus. If anything the Celt's Pictish Warrior bonus should apply to all their units to some degree.I don't entirely agree with this. The Celt's ability only applies to Pictish Warriors, whereas Sacrifical Captives would work for all units (though, if it were changed, I'd limit it to pre-gunpowder units). Also, the Aztec ability is diluted, IMHO, by the Honor Opener!
I don't think [high strength pikemen] will be such a problem in VEM, if we retain pikemen on the combat lines with militia on civil service, because the pikemen are significantly higher tech *and* on a military line. I also like the VEM design of a city attack role for swordsmen and a defensive role for spears and pikes. I don't see any reason to lose that in the update.
I don't have any experience with Austria yet. I think it will mostly be a problem only if happiness isn't binding enough so that it is easy to expand en masse (and I'm finding this; religion gives extra happiness opportunities but there are no downsides), and if there are no diplomatic consequences (eg it should piss off everyone who was friends with that CS). Otherwise its probably ok. Remember that the decision in vanilla was that it wasn't worth conquering CSes, it was better to befriend or ignore them, so VEM added extra bonuses for conquest, which presumably won't be triggered by the Austrian UA.
And remember that puppets are weaker in VEM than in vanilla.
But I haven't played them yet, so I haven't seen how abusive they could be for early game expansion, which I guess is the main worry. But if that early game expansion adds unhappiness without giving much in the way of income, culture or science, then is it such a big deal? Especially with a 500 gold cost?
As for Citrus & Copper being Bonus resources rather than luxuries. Well first of all because I don't consider either to be truly *luxuries* the same way existing luxuries (like dyes, spices or marble, for example) are, [...]
It seems absurd that rifles (strength 34) and gatling guns (strength 36, ranged attack 36, range 1) are the same tech level.
A ranged attack is massively more powerful than a melee unit. The only advantage the melee unit has is that it can take cities.
I can't help think that ranged naval units and gatling/machine guns need to have lower strength; they should be at a disadvantage in a melee fight vs their same tech level melee units.
. And spears are quite powerful compared to swords for their costs, tech & resource requirements. Also horses & knights being weaker than swords & longswords doesn't make much sense.I've found Sword's lifespans are extremely short now because Pikes arrive very shortly after Ironworking in my games - I've only got quick Swords with the GL once, usually I'll tech Iron and CS around the same time because Ironworking is so expensive now. Other points here are well taken and I agree, but I think Pikes should lose 1-2 strength since they'll be even better meatshields in VEM than vanilla (which my the primary use for melee units) because of the defensive bonus.
I'm find with losing main strength with the defensive bonus. I also think swords could come with built-in city attack bonus.but I think Pikes should lose 1-2 strength since they'll be even better meatshields in VEM than vanilla (which my the primary use for melee units) because of the defensive bonus.
A good point. Will need testing.one gets all units and buildings the CS owns, so you're not just getting new cities (like if you were Liberty rexing
Ah, I didn't realize this. Sounds nasty. Maybe remove the annex option, so courthouses are needed, or just increase the gold cost.and b) the ability to immediately annex without the need for a courthouse, so the cities are just like self-founded ones - full gold, culture, science, etc
I have been playing with TBM/VEM from almost the moment CivV came out, and now that I have G&K I have played vanilla for the first time ever.
To my surprise, I find the vanilla game excellent. Lots of Thal's most important changes have now been incorporated into the base game, the AI is much improved and naval combat now exists. Three things in particular have struck me:
* cities are now much harder to take without combined arms and catapults (which no longer require iron!) are necessary to take cities (and not good for much else).
* Gold is now much more difficult to get in the early game, which adds challenge to fielding an army.
* Research Agreements seem to be fixed; and science is a lot slower than before.
In all, I would say that the devs learned a lot from Thal's VEM work, and took a lot of his ideas to make the game much better. To my surprise I am now considering NOT downloading the new CiVUP when it becomes compatible although I must admit I really miss some of the UI improvements. The only thing that still annoys me from vanilla now is the 'full heal' promotion that should really have been removed as per VEM.
Unofficial Patch, yes.
Vanilla Enhanced Mod, no.
Thal's line of priority is
1. UP for G&K
2. the old VEM for the Vanilla version.
3. the new GEM (are we still calling it that?) for G&K.
As stage 1 and 2 haven't been made bugfree, you and I and everybody else still need to wait