Discussion in 'Civ5 - General Discussions' started by Stalker0, Sep 18, 2010.
the reason why aircraft can stack in cities is simple, they can't go anywhere else.
I agree with this in effect making Aircraft carries much more important and I do like this. They (aircraft carriers) seemed unneeded in prior games. So until I see the new game in action I will suspend judgement. I really do hope I prefere it this way. But I must say that the way it was before never ruined any games I had played. But it did make carriers less important.
Stop trolling, mate. You'll never have to worry about 10 planes in one city. Have you been reading (the posts. these fine people have already solved this)!?! You'd have at most 30 planes empire-wide so plane SoDs are not an issue. So stop trolling. I hate it when people troll to make their point. Especially when their point is moot at best.
Reading what, exactly? I've read the manual cover-to-cover and yes, based on that you can stack as many planes in a city as you'd like to. As long as you have the resources and a land connection (or enough carriers, but that is much more clumsy, expensive and dangerous). If you use your aluminum for planes and nothing else, you can have dozens of planes with a moderately large empire (depending on map size too ofc). Infantries are resourceless and you'll have plenty of horses for Cavalry, so it's not like you're lacking in mop-up units. I'll personally test this strategy in my first game and report whether it works or not.
I've been saying for ages it will be... 'interesting' to see how the oil requirement of planes works out, considering a far more pressing need will be for your navy. A fully loaded carrier takes up an entire oil well, let alone the destroyers and battleships needed to protect it... the late game shift from resources being specialised to required is something I've had concerns about for a while.
Can you say Oil Requirement?!
Also hopefully aircraft can "Move" more than 1 city-city jump per turn (and the 'end turn after a mission' is just talking about non-rebase missions only... making it like normal units.. attacking ends turn, but moving doesn't end turn.)
hmm from what i read only 3 can stack at once, then again maybe that was only for carriers
carriers can only carry 3, cities can have infinite amounts, but thats only because you can't field them.
I do see the danger of unlimeted planes per city.
It means that you can concentrate at least one part of your army to a far bigger extent than the rest of it. While you are forced to spread your artillery, infantry, tanks and navy out, you can compress your planes into a single spot. That means that, should you wish to, you could twice as many planes on a particular stretch of the front than the enemy has land units. This might be done on purpose to allow offences to be possible.
Except aircraft take VERY valuable resources to field. Any fool with nothing but planes from those important resources is likely to be hurting when the tanks roll in.
Point is your resourceless ground army will be annihilated by the other sides resource based ones, even with a good air support you can't take over a city without ground units. And it's not likely you will always be within reach of a city with aircraft forces unless you bring carriers. So rebasing in a opponent's city you just took over is a whole lot less likely unless you happen to have built a city close enough or they did.
Sure I agree it's a bit odd there is no stack limits on aircraft, but I doubt it's going to be an issue with the requirement for resources to build them. Along with their other limitations, as they can't move anywhere on the map without carriers or cities inbetween.
I think of air force as a sort of ranged unit that has very big range. And as we seen on videos so far, most ranged units are incapable of annihlating a single unit in one go by themselves. So even if you have 20 - 30 planes you'd basically be able to take out maybe half that number of opponents. Not counting any AA defences they brought along, I don't see an airforce being able to hold of a large ground force with resource based units.
We will have to see how it plays out in the game when we get it, but if it becomes an issue I'm sure they will fix it. But honestly the only modern unit to not require resources seems to be a mechanised infantry and they have 50 strength versus modern tank 80. And if they bring mobile sam's your air units will suffer losses trying to stop that force.
My only issue is that the mission is called "air sweep" rather than something more evocative of what it actually does, like "counterair" or "air superiority".
Exactly why its this way. Say If you war and you had a good number of fighters/ bombers
If you only had one plane per city and only one city was close enough for that plain to attack your other planes are pretty useless out of range. And if your enemy has planes You will be struggling to take them on with your one fighter. Maybe some cap would work but when you wont be able to make a lot anyways.
You'd never get that many, (30 aircraft that is) several reasons, hard unit cap, resource limitations, probably more I could bring up.
The only problem I forsee with the mentioned topic which is re-basing is that the Stealth Bomber will have to be built on different continents to be used there, but it is a pretty powerful weapon so that can be slightly forgiven but Nukes are more so and they can be brought to other continents.
I think Stealth Bombers, which are designed for long undetected flights, should have an unlimited re-base range, this way you can bring them to another continent.
While aircraft look powerful, I think interception will keep them at bay.
Look at the anti-aircraft gun. It creates a bubble of damage 2 squares around itself, that does solid damage to any plane attempting an air strike, especially with interception promotions. Its also much cheaper and resourceless compared to a plane. A few of those covering your troops and the enemy air force may be taking more damage than it dealing out...especially if the troops they are firing on have defensive benefits of their own.
In fact, I really hope the antiaircraft gun never becomes obsolete. The mobile sam is very strong...but uses an aluminum! I think I like to keep some cheap old AAs in the mix, with their 100% bonus vs aircraft,they still have a decent attack even against modern bombers.
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