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Let's talk about WEALTH...

Discussion in 'Civ3 - General Discussions' started by rescuerick, Aug 23, 2006.

  1. rescuerick

    rescuerick faithful servant

    Feb 16, 2006
    Bridgewater, NJ
    i have played about 10 - 12 games (pure vanilla) starting at cheiftain, moving to warlord (3 each), and am currently at regent and to this point have won by domination (with the exception of one game where i dropped back a level to play the babs to get a culture victory). only won by domination because i haven't gotten the tech to even build tanks yet on any of my games (standard to huge maps). anyway, i have never "built" wealth. i don't consider myself a warmonger (though i would say i lean that way) because i tend to have a marketplace and library (or temple) in just about every city and sometimes rax, harbor, aqueduct, etc. i also tend to build some wonders after the ancient age, and factories when the time comes. but i don't really consider myself a builder because there are lots of things i do not build and after the rex phase, i am almost always fighting someone(s).

    i guess i don't know why warmongers would build wealth when they could be building units and why builders would build wealth when they could be building improvements.:confused:

    so what i'd like to know what i'm missing, because i see people posting screen prints that have fairly large modern cities building WEALTH. so i have some questions, assuming someone is not going to point me to a link, and if i recieve really good response, i'll try to summarize it later. i have listed some questions and put my guess in parenthesis at the end

    1) how does wealth work? i know you get more after discovering econ.
    is it one gold per sheild or some other ratio?

    2) is it affected by corruption/waste (only get it from your blue sheilds)?

    3) is it like commerce and goes to both gold and science or does it go straight to the treasury?

    4) for that matter, does it impact the lux slider?

    5) is there an advantage (bonus) if you are a commercial civ?

    6) unless you are getting more that 4 gold per sheild, why build it (considering you could rush something for 4 gold per shield)?

    7) or are you building wealth because you are tired/bored of micromanaging a city's production and will buy stuff with your wealth on an as needed basis?

    1) i would guess it is 1 gold per sheild after econ, half that before
    2) i would guess it is
    3) treasury
    4) no
    5) no
    6) no clue
    7) don't want to deal with moving the extra units

    thanks for looking, and you thoughts/input!:)
  2. Zelda's Man

    Zelda's Man A Link to Something

    Aug 25, 2004
    A town
    1) I think the ratio starts at 1 gold for 4 shields and then becomes 1 gold for 2 shields after econ. If a city only makes one shield, it still gets one gold though.

    2) Only blue shields count.

    3) Straight to the treasury.

    4) Don't know

    5) Don't think so.

    6) Only useful when there is nothing else to build. Many players get to a point where they can build several units every turn. Having that many units would kill the economy do to unit support costs. It is better to build wealth than have too many units.

    7) sometimes
  3. Padma

    Padma the Absent Admin Administrator Supporter

    Dec 10, 2001
    Omaha, Nebraska USA
    This, I think, is the key point.

    I only build Wealth when there is nothing else useful for me to build.
  4. AutomatedTeller

    AutomatedTeller Frequent poster

    Jan 25, 2006
    Medford, MA
    a couple of other reasons to build wealth:

    1) Completely corrupt specialist town. Dont' want any improvements to drain gold, dont' want it to create workers, dont' want to create regular units.
    2) It's early in the game, you have a city that creates shields to build a worker but not enough food - I sometimes put a city on wealth for 2 turns or so.
    3) In a 100K game where you have huge upkeep costs from the poprushed temples/cathedrals/etc.
    4) Where you want, very badly, to buy a tech and need a temporary uptick in GPT.
  5. vmxa

    vmxa Deity Supporter

    Feb 9, 2004
    Oviedo, Fl
    Too many reason to think of them all now and too many times when you should not being using wealth.

    Here is why I would expect to see a number of towns on wealth late in the game. You have more units than you can afford. You are way over the unit support and do not want to drop the slider to raise more gold to pay for them.

    In that case, the last thing you want is to have even more places making units. You are not losing many units at this point, so you do not need more than a few places cranking out units.

    You are in Rep, so units cannot act as MP's and most of the towns are perfectly safe.

    Some of these sites will be 100% corrupt and some will be core cities, if the game is late enough and is in hand. You are using armies to do most of the hard work, so you seldom take loses.

    Early in the game, I may go to wealth for a few turns on new towns as they cannot grow to size 2 in 5 turns and to let them make a worker in 5 turns would be a waste. Just remember to come back in 5 turns and switch to a worker.

    1 gold coin is better than nothing in some cases, especially when the town is nothing but a specialist farm. The wealth is just a bonus as pop is making food or science/tax. In vanilla this is less attractive as you get 1 beaker or 1 coin. In C3C you get 2 gold for taxman and 3 beakers for a scientist.

    So in the old days, you mostly heard players say, never be on wealth.
  6. Tone

    Tone Deity Hall of Fame Staff

    Feb 2, 2003
    I admit it. I am often guilty of building wealth.

    A couple of situations that I can think of off the top of my head...

    In 100K games, I often find myself getting very short of cash due to the maintenance costs of all those culture buildings. Cities that are 'done' are set to wealth to help pay for their buildings. (I also set as many citizens as possible to become taxmen.)

    Late in the game for a SS victory, I have set cities to wealth providing I have enough units as it speeds up the game. I don't often build things just for the sake of it. That applies to both units and city improvements. Of course I will be confident in my military superiority to do this as it's a convenience thing rather than for the cash. This can also apply to Diplo and 20K games.

    I don't tend to build wealth during Conquest and Domination games though. ;)
  7. Lord Emsworth

    Lord Emsworth Emperor

    Sep 21, 2005
    On a shipchain
    1. 1 gold for 8 shields without, and 1 gold for 4 shields with Economics. Rounded down, except for the first. So, without Econ cities that make 1-15 shields will get 1 gold on wealth. 16-23 shields will yield 2 gold etc.

    2. Only uncorrupted shields.

    3. Straight to the treasury.

    4. No.

    5. IIRC there is a slight corruption bonus for commercial civs, whether or not that affects shields however I do not know. Industrious civs are more likely to get a little more due to the shield bonus.

    6./7. Wealth mostly plays a role in totally corrupt cities where you only get one shield/commerce. Putting these on wealth gets you one additional gold per city, which is not that bad a deal.

  8. TimBentley

    TimBentley Deity

    Apr 26, 2004
    Troy, MI
    This is true for C3C and
    this is true for vanilla and PTW.

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