mboettcher
General
- Joined
- Aug 24, 2007
- Messages
- 524
First I wish to start with a question: DO we have unique buildings too or just unique civ traits?
Anyway one of the most radical changes in play style I noticed is that many of the Civ traits would imply significantly different strategies from the way some civs were traditionally played in cIV.
For example, Furor Teutonicus would imply that Germany (of all civs), benefits from being ultra-aggressive and expansionistic early where they were a medium land grabbing (at most) and mostly a vertical development civ in the previous game with their late UB and UU and the economic traits of their two leaders.
Glory of Rome seems like Rome is gonna have an easier time transitioning from big empire grab to strong economy.
The Chinese are way more warlike in this version. This is definitely different. Kind of like a CHO KO Nu rush strategy from IV.
Egypt seems to be the same
The United States also appears to have taken the same radical change in play style Germany has, going from one of the latest bloomers to one of the earliest, aggressive civs.
Persia seems to have gone the opposite direction of the US and Germany to a degree, dialing down the early warfare and playing for those GA's.
Also doesn't it seem as if many of these traits are very strategy specific and if we have random personality generation wont many of the CIvs not play well to their strengths if they get an odd personality? A not so aggressive US or Germany early seems to have a big disadvantage mid game. And do traits effect naval styles too? Will England possibly not build a lot of ships?
Any further thoughts on what the traits mean for the game? I just cant wait...
Anyway one of the most radical changes in play style I noticed is that many of the Civ traits would imply significantly different strategies from the way some civs were traditionally played in cIV.
For example, Furor Teutonicus would imply that Germany (of all civs), benefits from being ultra-aggressive and expansionistic early where they were a medium land grabbing (at most) and mostly a vertical development civ in the previous game with their late UB and UU and the economic traits of their two leaders.
Glory of Rome seems like Rome is gonna have an easier time transitioning from big empire grab to strong economy.
The Chinese are way more warlike in this version. This is definitely different. Kind of like a CHO KO Nu rush strategy from IV.
Egypt seems to be the same
The United States also appears to have taken the same radical change in play style Germany has, going from one of the latest bloomers to one of the earliest, aggressive civs.
Persia seems to have gone the opposite direction of the US and Germany to a degree, dialing down the early warfare and playing for those GA's.
Also doesn't it seem as if many of these traits are very strategy specific and if we have random personality generation wont many of the CIvs not play well to their strengths if they get an odd personality? A not so aggressive US or Germany early seems to have a big disadvantage mid game. And do traits effect naval styles too? Will England possibly not build a lot of ships?
Any further thoughts on what the traits mean for the game? I just cant wait...