HorseshoeHermit
20% accurate as usual, Morty
The third time!
Except it's still the first time since it hasn't happened yet!
please play with me im cold
I want to begin a bold, large, immersive game of Civilization: Vox Populi, at the latest and greatest, very stable version, to compete for the distinction of the Greatest Civilization to Stand the Test of Time.
Seven slots are open, eight players will play.
The purpose of this thread is to arrange the game. At some near point, we must discuss how to get the multiplayer format itself, and the time commitments, agreed upon. We are tending to the idea of using GMR for Hotseat play (see below), as successful pitboss is a technical barrier. Currently we are settling World configuration data, and then we'll confirm climate and Game Difficulty (for city-states/barbs).
***The thing about format is,*** depending on the format, we may either want to share a timezone, or want to cover the circumference of the Earth*. So we ought to just nominate ourselves to play and we'll pick a format for who gets in.
*Here's how that is:
Spoiler Hotseat likes the turn passing around the planet :
If we play in turns, then it is most likely the turn will cycle in the smallest amount of time if that game data is being passed West around the planet. Even if we're huddled in a few places, aiming to cycle the planet once for half of the players and again for the other half would give you really fast round times, a lot better than what you see for random turn orders between Europe, America, and Asia. When the contestants are finalized they can tell me their probable times to submit their turn and I have models I can use to calculate what order to have.
So, for those who have never done multiplayer in BNW, here's how the two options for the multiplayer format work:
Multiplayer (synchronous) overview
Spoiler Synchronous multiplayer :
Everybody takes their turn, at the same time. The messages are passed to one player who is the host and there's a handshake before anything happens. If two players want to move onto the same tile, whoever's signal makes it to the server first wins. If two players are at war, they move and attack all their units amidst their opponent doing the same thing. You could act last on one turn, and then act first on the next turn, getting the initiative in a way the game is not designed for.
If players bribe City States, they can try to outbid each other on one turn, which is about the only positive consequence of the format. ... unless the CS auto-declares on other players, which then prevents that.
When players build wonders on the same turn, there is a decision made by the netcode. Unless this was addressed in the VP modpack, then simply the host will win all ties. The NQMod built a script that randomly picks when players tie and I hope that's in place in VP. I might even add it myself.
In synchronous multiplayer, chat is supported, which can be to All or to One player, and those recipients know what kind of message it was. This supplements the in-game diplomacy options of treaty offers.
Hotseat mode basics
For this mode, ^Giant Multiplayer Robot will be used. For those who don't know, multiplayerrobot.com is a site that lets players use hotseat mode to do "Play By E-mail", except without actually needing to even see any files. Its server and desktop client takes care of transmitting game saves from user to user, so that you can just click and play.
You log in with your Steam credentials. If you don't need to check your inbox and you get the desktop client, you only need to do this once.
Spoiler Hotseat mode :
On opening the game, you are presented with the option of screens from the main menu. Single Player, Multiplayer, Mods, and some others. When you enter Multiplayer, you can pick Hotseat, which is a mode that works by setting up a game like a Single player game, except, when you add other players, you can indicate they are Human instead of Computer Players. Nothing else is needed, so you can start game.
We won't be creating a game (I will), which means you only need to know how to load your turn. You do that by clicking Multiplayer -> Hotseat -> Load game.
When you start your game, instead of seeing the map, you will see a dialog to enter a password, a button to set a password, and a button to continue. If you set a password, this password will be required to continue from all future dialogs of your Civ's turn. Then play your turn. It will be like a Single player game, except diplomacy with Human rivals is different.*
When you end your turn, the screen is blacked out again and another dialog will appear which will ask for "Player 2's turn", again, allowing a button to continue, until a password is set for that player.
When the turn comes back to you, you will enter your password every time, or have the option to change it if you enter the last one, and then play your turn.
And that's how Hotseat works, which is how Giant Multiplayer Robot works, except GMR will figure out your names using your Steam details so you see them instead of numbers.
Multiplayer diplomacy
Spoiler *Diplomacy :
In both formats, diplomacy isn't carried out synchronously. Instead, you enter offer details in a Trade Offer screen, which opens when you click on a Civ in the world status menu - the one opened by the Globe icon. See picture. (You can also open the Offer screen by clicking a city of the target player.)
When you submit an offer, that player, on their turn (for Hotseat) or "immediately" (for synchronous), will get a notification of the offer where they see its terms. They can either Accept, Reject, or Modify. If they Modify it, an Offer will appear on your screen, on your next turn (Hotseat), or immediately after (synchronous).
When you submit an offer, that player, on their turn (for Hotseat) or "immediately" (for synchronous), will get a notification of the offer where they see its terms. They can either Accept, Reject, or Modify. If they Modify it, an Offer will appear on your screen, on your next turn (Hotseat), or immediately after (synchronous).

We'll nevertheless be able to chat with each other, GMR provides an inbox, and multiplayer has text chat with whispers.
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Here are our game options. Just keep these in mind while we work out how to actually get 8 people probably on two continents to play the game together:
Game options:
* Pangaea map, Standard size, *Full VP*, Normal game pace, ALL victories* Standard resource abundance, Strategic resource balance, Oldest Earth setting
* Immortal (7) difficulty, No AIs, normal Barbarian menace
* Ancient Ruins
* Options seeing support:
- Low ocean level; default rainfall, temperature.
- Ban 1 civ then draft in random order
* TBD by voting:
- Default planet? (climate, ocean level, etc.)
- Game features: Technology Trading, Research Agreements
* How will we pick civs?
We'll play on Pangaea.
Total modmods list (pending YOUR input):
o Full VP some version, to be decided after signups.
Use the installer and follow ALL INSTRUCTIONS here.
This will give you:
This will give you:
- Community Patch
- Community Balance Patch
- City-State Diplomacy Mod
- Civ IV Diplomacy Features
- Barathor's More Luxuries
- CBO "Compatibility Mod" for VP
- Promotion Icons and Promotion Tree for VP (a UI enhancement)
Enlightenment Era for VP (1.2.2)3/4 Unique Components
- I'm talking about something like Promotion Icons that changes nothing, but still checks the "Affects Saved Games" box (or should check it because it does).
- That combat preview mod, that lets you check out other player's unit stats even when not at war, for example.
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The roster:
- me, HorseshoeHermit
- stii
- DoodlesTheDragon
- Rongute
- STEPHEN HOFFMAN
- greenfieldpark
- Amask
- InkAxis

The other priority substitutions right now are just: Grassland Farm, dostillevi
Availability:
I am in UT-5, and can potentially play turns anywhere in 13:00 - 03:00 (UT+0)
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Let's get some multiplayer happening. I'd like to play. How will we fare? Whose decisions will lead their civ to greatness? Whose will dwindle into irrelevance? How will the fortunes of eight cunning players rise and fall, amid wars, treaties, revolutions, and thoughtful governance?
Whose people will inherit a legacy that stands the Test of Time?









































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