The third time!
Except it's still the first time since it hasn't happened yet!
I want to begin a bold, large, immersive game of Civilization: Vox Populi, at the latest and greatest, very stable version, to compete for the distinction of the Greatest Civilization to Stand the Test of Time.
Seven slots are open, eight players will play.
The purpose of this thread is to arrange the game. At some near point, we must discuss how to get the multiplayer format itself, and the time commitments, agreed upon. We are tending to the idea of using GMR for Hotseat play (see below), as successful pitboss is a technical barrier. Currently we are settling World configuration data, and then we'll confirm climate and Game Difficulty (for city-states/barbs).
***The thing about format is,*** depending on the format, we may either want to share a timezone, or want to cover the circumference of the Earth*. So we ought to just nominate ourselves to play and we'll pick a format for who gets in.
*Here's how that is:
Spoiler Hotseat likes the turn passing around the planet :
So, for those who have never done multiplayer in BNW, here's how the two options for the multiplayer format work:
Multiplayer (synchronous) overview
Spoiler Synchronous multiplayer :
Hotseat mode basics
For this mode, ^Giant Multiplayer Robot will be used. For those who don't know, multiplayerrobot.com is a site that lets players use hotseat mode to do "Play By E-mail", except without actually needing to even see any files. Its server and desktop client takes care of transmitting game saves from user to user, so that you can just click and play.
You log in with your Steam credentials. If you don't need to check your inbox and you get the desktop client, you only need to do this once.
Spoiler Hotseat mode :
Spoiler *Diplomacy :
We'll nevertheless be able to chat with each other, GMR provides an inbox, and multiplayer has text chat with whispers.
Here are our game options. Just keep these in mind while we work out how to actually get 8 people probably on two continents to play the game together:
Game options:* Pangaea map, Standard size, *Full VP*, Normal game pace, ALL victories
* Standard resource abundance, Strategic resource balance, Oldest Earth setting
* Immortal (7) difficulty, No AIs, normal Barbarian menace
* Ancient Ruins
* Options seeing support:
- Low ocean level; default rainfall, temperature.
- Ban 1 civ then draft in random order
* TBD by voting:
- Default planet? (climate, ocean level, etc.)
- Game features: Technology Trading, Research Agreements
* How will we pick civs?
We'll play on Pangaea.
Total modmods list (pending YOUR input):
o Full VP some version, to be decided after signups.
o Modmods that were mentioned, but will likely eschew all of:
Use the installer and follow ALL INSTRUCTIONS here.
This will give you:
This will give you:
- Community Patch
- Community Balance Patch
- City-State Diplomacy Mod
- Civ IV Diplomacy Features
- Barathor's More Luxuries
- CBO "Compatibility Mod" for VP
- Promotion Icons and Promotion Tree for VP (a UI enhancement)
Enlightenment Era for VP (1.2.2) 3/4 Unique Components
- I'm talking about something like Promotion Icons that changes nothing, but still checks the "Affects Saved Games" box (or should check it because it does).
- That combat preview mod, that lets you check out other player's unit stats even when not at war, for example.
- me, HorseshoeHermit
- STEPHEN HOFFMAN
The other priority substitutions right now are just: Grassland Farm, dostillevi
I am in UT-5, and can potentially play turns anywhere in 13:00 - 03:00 (UT+0)
Let's get some multiplayer happening. I'd like to play. How will we fare? Whose decisions will lead their civ to greatness? Whose will dwindle into irrelevance? How will the fortunes of eight cunning players rise and fall, amid wars, treaties, revolutions, and thoughtful governance?
Whose people will inherit a legacy that stands the Test of Time?