Discussion in 'Civ3 - WH40K Workshop' started by LMR, Mar 20, 2007.
I like the left one better, I think it looks just dandy!
I really like the way that the texture looks on there. Nice work!
In my non-expert opinion, I think the size of the mouthguard could be reduced a bit. It looks a little too big in comparison to the head. But that's just me ...
Utah, its based on this
Bigger gob is better gob. Wonderful
Well, look what the cat dragged in..
Aaaaaglo, damgummit, how have you been?
I know, I modeled it. I just thought it looked a tad big is all.
I like the smaller one personally. They do look to big to be useful but I assumed they were decorative, right?
Since the left pic seems to be the more popular of the two I went with that one. As promised, here's a colour comparison of the original on the left, and a more yellowy version of the orc on the right. I hope this is the approximate colour you had in mind, mrtn.
Everyone please let me know which looks best.
Nice to see you again.
Finally, in the pic that mouthguard looks attached to his armour and doesn't look that maneouverable. In the animation, should I move the mouthguard along with his chest and have his head move slightly within that, or should I have it move solely along with his head, independant of how the chest moves?
I prefer the dark one.. and the mouthguard should move with his chest, I think..
I like the dark one best, too.
I like a bit more the yellowier version.
And I think that the mouth guard should move with the head & jaw of the ork. And I also think that the head could be a bit lower & foward compared to the shoulder line of that ork.
In this video (starting at 0:57) you can see an ork warboss with an iron gob
Thanks for that video, aaglo. Lowering the head on the shoulders shouldn't really be a problem. The only thing I can do with Poser (that I know of) to accomplish this is bend the body forward, then the head back, and it should look like his head is lower on his body, kind of like he's hunched.
I'll repost a preview sometime this week with it altered.
Well.. orks are hunched..
I too prefer the lighter skin.
Because the skin colour is evenly split, I opted to choose the numerical halfway between the two shades. It's a little more yellow than the first one and a little less yellow than the second one. I hope this is acceptable to everyone.
I hunched him up. I also increased the bump on the hat's bump texture to make it a little more obvious. Here's another preview. Please let me know what you think.
I think I like it
It looks good
Ok. If there's no protests by tomorrow, I'll probably start animating him for final render.
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