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Liberating Cities in Your Own Continent to Your Colony founded in an Island!

kivanc

King
Joined
Aug 23, 2007
Messages
896
Has anybody noticed a similar situation??? Let me tell you what I faced (summarized in the thread title). But first let me summarize the position.

Dutch Empire. In 900 BC, I have 6 cities on main continent in Medium & Small map. Huge&Noble&Marathon. I am about to found many more cities for me in the following turns. Up to now, I also had to concentrate on my colonies, so as to let them grow early.

I have 2 colony civs. America and German. They were pretty good for me up to now. America is the older one.
America has 2 cities. They have fish&clam. They searced 3 techs for me up to now.

Germany also has 2 cities in an island with 15 squares at most! Still they searched for 1 tech for me. Not bad as they are a pretty young civ. They are on a very small island and they didn't have any resources. So in the beginning, I only created them for a +1happiness. I thought Germany will not do much help but then I was surprised with a feature!

After founding Germany in an island, I also found a city in my own continent near that German island. That city is sometimes willing to join the Germans! And I also have the liberate city to Germany option in F1. I didn't let that for now, but later I will gift some cities from my own continent to Germany and America if possible! That can have many advantages.

In my continent, I will found many many cities. If I need it to be mine, for a rare resource or for some strategic situation, then I will have it. Some other cities I will give to Germany. So I will leave no space for another AI come and settle near my land.

But one thing that I will be careful about is that, not letting Germany or America pass above 50% limit, so they stay as my vassal.

Really, this is very good. I knew that building colonies is impossible in your own continent. So I couldn't found many cities in my own continent in the beginning of the game because of maintenance problems. But now, I faced this possibility. With the help of this maybe, i will expand to the whole continent fastly.


I am also planning to create many more colonies, as soon as I find new empty islands. But I need optics urgently...
 
Has anybody noticed a similar situation??? Let me tell you what I faced (summarized in the thread title). But first let me summarize the position.
.........

Later I saw that these are normal. Your continental cities always ask to join the neighbour colony. No matter what the size of the city is.

The strategy described above may work for some conditions and may not for some other. But sure it was not a very strange condition. I was just new to colonization and surprised with that. That's all. I didn't know if I could delete the thread or not. So I chose to reply.
 
Lol, right? That sounds like an interesting way of playing. Grab techs and land by settling far away and creating colonies. Although, I think that on levels higher than Prince you'd tank your economy anyway since you have to pay a portion of colony maintenance.
 
Lol, right? That sounds like an interesting way of playing. Grab techs and land by settling far away and creating colonies. Although, I think that on levels higher than Prince you'd tank your economy anyway since you have to pay a portion of colony maintenance.

Yes, that happens all too often.

On an immortal game as Genghis, I REXed beyond recovery, so I had to quit that game. :cry: But on an archipelago map, creating lots of colonies might be doable, even more so when creating the crucial Great Lighthouse wonder.
 
OOOOH! What an idea. I'm definitely going to try that strategy on an archip map. TGL with colonies and Willem. Grabbing the Colossus would pretty much seal up the tech race for that game!
 
The Great Lighthouse is a very situational wonder, powerful in some games, useless in some.

I was just playing the lonely hearts game as catherine when I started isolated. I decided to build almost all my cities coastal to get extra trade routes and beeline astronomy. When I got astronomy and open borders with the overseas civs, my beakers per turn count skyrocketed. Having harbors also helped a lot.
 
Lol, right? That sounds like an interesting way of playing. Grab techs and land by settling far away and creating colonies. Although, I think that on levels higher than Prince you'd tank your economy anyway since you have to pay a portion of colony maintenance.



well... founding and then immediately liberating cities was an idea coming to my mind. my continent was so large that it was even not possible to cover all of it fastly because of maintenance cuts. So it was a way of REXing. But later i didn't need to do that. anyway all my colonies settled to other islands, and some settled to my continent as well. i mean, they did it themselves. americans founded 3-4 cities in my continent. indians (another colony) founded 1 city in my continent.

between 1000/1500AD, i had 7 colonies. but as i didn't change any xml, i was not able to found more colonies because of total 18 civ limit in the world. if i could, i would add more.

most of my colonies' scores were as much as other AI's.

Some advantages of having 7 vassals:

*each had good relations with different civs, and as we were a team of 8 civs, no AI ever declared war on us from 4000BC to the end.

*i took more than 8 techs from them totally, mostly during old ages. as all were civs near coast, they were not bad at commerce

*as i had +7 happy points, there were no need for me to build many temples/colosseums. i only built them in my cities more than 25.

* when you don't want to get slower on research, you cannot found new cities right? Colonies help you expand your "borders" without not having extra maintenance. it is a way of cheap REXing.

* i was able to control seas more easily. 7 "little" allies helped me become a naval power

in another game, i founded 5-6 colonies, and i had the similar results as well. but the general principle is leaving the good tiles of large islands for yourself. if you find a good island big enough for 3 cities, found 2 first. grant independence to it and then settle on the best tile of that island as 3rd city for yourself.
 
You can have colonies in 900BC?

nooo! not 900 BC! it is quite late for the 1 st colony :)
in fact my first colony on that game was sth before 2000BC. I founded 3 cities of myself and before my 4th city, my first colony was there.

before 900BC, i ad 2 or 3 colonies.

but this is not the stragety for all map types or all dificulties. in harder levels, barbarians may be a problem as great wall doesn't work for islands.

that was a noble game. willem van oranje, marathon, medium and small map. the GREAT LIGHTHOUSE was of course one of my wonders. now i play as monarch and i didn't try having so many colonies in this level. still 2-3 colonies could be created
 
You had Feudalism in 2000BC? That's really quite impressive!

convincing your enemy to be your vassal requires feudalism. granting indepence to 2 cities you found on an island doesn't require any tech. it just requires 1 galley and 2 settlers.

if you can found it ASAP, it will later be a real empire with 7-8 cities. even if you don't liberate new cities to it, they expand.

but still as they are a civ with a huge late start, and they behave something between barbarians and AI. when time goes on, they start behaving more like civs, founding new cities.
I think colonozed vassals feature should be improved in the game. They should behave more AI-likely and clever. I also think that they don't have enough loyalty to you.
 
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