Tani Coyote
Son of Huehuecoyotl
- Joined
- May 28, 2007
- Messages
- 15,191
Liberté, Égalité, Hégémonie!
Welcome to my newest Civ 3 Conquests story, where I will be playing a map that uses Rhyes' Excellent map and mod as its core, but has made some changes (yet it's still fast as ever! I'm convinced he used some techno-voodoo on his mod.
).
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The basics of this variant can be found in the Healthy Man of Europe AAR.
Some changes have been made since the last.
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I will be playing as the French, who enjoy 10 cities, 7 in Europe and 3 in Southeast Asia. Regent Difficulty will be used.
Come Christianity, I will not be able to hold deals with Islamic states any longer, except the Ottomans.
I must declare war on the British at first opportunity.
I must become an Absolute Monarchy when it becomes available, and become a Democratic Republic when that too, becomes available.
Let's begin!

Welcome to my newest Civ 3 Conquests story, where I will be playing a map that uses Rhyes' Excellent map and mod as its core, but has made some changes (yet it's still fast as ever! I'm convinced he used some techno-voodoo on his mod.

---
The basics of this variant can be found in the Healthy Man of Europe AAR.
Some changes have been made since the last.
Spoiler :
1. Many resources possess special improvements that can be built in cities that have that resource within their radii. Every 20 turns, a raw materials unit is produced that can be shipped back home for 50 gold and 1 victory points. These buildings generally have a base cost of 8-9 shields that is multiplied by the cost factor.
2. Every civ has 2 victory point locations, the capital and a port city. The exception is the American states, who have none. Panama, Singapore, and Suez are each independent VP locations, and thus a point of dispute. China has three locations.
3. Once one has ~10 of some improvements(such as oil wells, diamond mines, etc.) they can build a "National x monopoly" or "Major x exporter" small wonder, which pays off 5% interest to the treasury, makes people in that city happier, and overall gives production benefits. It also improves ship movement due to your need for a strong navy. They have a base cost of 5, justified by the fact you've forked over a lot of of time and money developing the infrastructure needed to build them.
4. Religious wonders have been changed to make 3 happy in their city and 1 happy in all other cities.
5. Several improvements, mainly those related to commerce or education, give a small production bonus.
6. Workers are cheaper.
7. Historical cities are in place all over the world.
8. The number of civilisations has been reduced to 26. This is different from the last variant, which had all 31. The civilisations are:
China - 14
China has lost Taiwan to the Japanese and Indochina to the French.
Mongols - 14
The Mongols have lost Kazan to Russia and Shenyang to China.
Russia - 14
Russia is pretty strong still, but weaker than in my previous city placements.
India - 14
India has gained Burma.
Scandinavia - 12
Scandinavia now lords over much of the Swedish Empire in Russia.
Britain - 12
Britain has gained four cities in Australia - Perth, Sydney, Melbourne, and Hobart. It also rules Malta.
Spain - 10
Spain now rules Algeria and Morocco. It also has a colony in Hispaniola.
Portugal - 10
Portugal now controls 5 Colonial territories - Cape Verde, Recife, Luanda, Lubango, and Bissau. Due to their scattered locations and weakened production vs. Spain, they have harbors in all their colonies.
France - 10
France has been given Belgium. They also have colonies in Indochina.
Ottomans - 10
The elimination of the Byzantines has made the Turks the Big Bad of the Black Sea. Indeed, they have taken Russia's ports in the region! They also have taken Halicarnassus.
Rome - 10
Rome has lost Lombardia, but has taken over Greece as compensation! It also now rules Libya and Tunisia.
Netherlands - 10
The Dutch have been set up in Indonesia and Thailand.
Germany - 9
Germany starts out with the Netherlands and Denmark added to its territories. It also has Tanzania as a colony.
Persia - 9
Persia's position remains static.
America - 8
Inca - 8
America and the Incas remain constant in power.
Japan - 8
Japan now rules Ryukyu and Taiwan.
Aztecs - 8
The Aztecs now control the Mayan lands.
Egypt - 8
Egypt now controls Israel and Cyprus.
Arabia - 7
Arabia has lost Tanzania to Germany and Somalia to Axum, but has taken Iraq. They start with libraries in Mecca and Baghdad.
Austria - 7
Austria now rules over Lombardia.
Ethiopia - 7
Ethiopia now has Somalia.
Iroquois - 6
Iroquois are stilled screwed over.
Zululand - 6
Zululand has been beefed up in South Africa.
Korea - 3
Korea... is, well, Korea. It's been given extra units to compensate for its small size.
9. Alliances have been disabled, but as compensation, MPPs are now available from Code of Laws.
10. Rhye's Mod is the basis for the variant; I added some things here and there. All credit goes to him for making the awesome original map and mod.
11. European Powers start with 3 techs rather than 2, and have roads next to their capitals. Coastal capitals will have the missing number of roads built elsewhere in the Empire.
2. Every civ has 2 victory point locations, the capital and a port city. The exception is the American states, who have none. Panama, Singapore, and Suez are each independent VP locations, and thus a point of dispute. China has three locations.
3. Once one has ~10 of some improvements(such as oil wells, diamond mines, etc.) they can build a "National x monopoly" or "Major x exporter" small wonder, which pays off 5% interest to the treasury, makes people in that city happier, and overall gives production benefits. It also improves ship movement due to your need for a strong navy. They have a base cost of 5, justified by the fact you've forked over a lot of of time and money developing the infrastructure needed to build them.
4. Religious wonders have been changed to make 3 happy in their city and 1 happy in all other cities.
5. Several improvements, mainly those related to commerce or education, give a small production bonus.
6. Workers are cheaper.
7. Historical cities are in place all over the world.
8. The number of civilisations has been reduced to 26. This is different from the last variant, which had all 31. The civilisations are:
China - 14
China has lost Taiwan to the Japanese and Indochina to the French.
Mongols - 14
The Mongols have lost Kazan to Russia and Shenyang to China.
Russia - 14
Russia is pretty strong still, but weaker than in my previous city placements.
India - 14
India has gained Burma.
Scandinavia - 12
Scandinavia now lords over much of the Swedish Empire in Russia.
Britain - 12
Britain has gained four cities in Australia - Perth, Sydney, Melbourne, and Hobart. It also rules Malta.
Spain - 10
Spain now rules Algeria and Morocco. It also has a colony in Hispaniola.
Portugal - 10
Portugal now controls 5 Colonial territories - Cape Verde, Recife, Luanda, Lubango, and Bissau. Due to their scattered locations and weakened production vs. Spain, they have harbors in all their colonies.
France - 10
France has been given Belgium. They also have colonies in Indochina.
Ottomans - 10
The elimination of the Byzantines has made the Turks the Big Bad of the Black Sea. Indeed, they have taken Russia's ports in the region! They also have taken Halicarnassus.
Rome - 10
Rome has lost Lombardia, but has taken over Greece as compensation! It also now rules Libya and Tunisia.
Netherlands - 10
The Dutch have been set up in Indonesia and Thailand.
Germany - 9
Germany starts out with the Netherlands and Denmark added to its territories. It also has Tanzania as a colony.
Persia - 9
Persia's position remains static.
America - 8
Inca - 8
America and the Incas remain constant in power.
Japan - 8
Japan now rules Ryukyu and Taiwan.
Aztecs - 8
The Aztecs now control the Mayan lands.
Egypt - 8
Egypt now controls Israel and Cyprus.
Arabia - 7
Arabia has lost Tanzania to Germany and Somalia to Axum, but has taken Iraq. They start with libraries in Mecca and Baghdad.
Austria - 7
Austria now rules over Lombardia.
Ethiopia - 7
Ethiopia now has Somalia.
Iroquois - 6
Iroquois are stilled screwed over.
Zululand - 6
Zululand has been beefed up in South Africa.
Korea - 3
Korea... is, well, Korea. It's been given extra units to compensate for its small size.
9. Alliances have been disabled, but as compensation, MPPs are now available from Code of Laws.
10. Rhye's Mod is the basis for the variant; I added some things here and there. All credit goes to him for making the awesome original map and mod.
11. European Powers start with 3 techs rather than 2, and have roads next to their capitals. Coastal capitals will have the missing number of roads built elsewhere in the Empire.
---
I will be playing as the French, who enjoy 10 cities, 7 in Europe and 3 in Southeast Asia. Regent Difficulty will be used.
Come Christianity, I will not be able to hold deals with Islamic states any longer, except the Ottomans.
I must declare war on the British at first opportunity.
I must become an Absolute Monarchy when it becomes available, and become a Democratic Republic when that too, becomes available.
Let's begin!
