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lightbulbing towards liberalism

helemaalnicks

Warlord
Joined
Mar 13, 2008
Messages
234
I don't know how to do this. I always end up getting GS's that have the option to lightbulb compass or sometin else I really dont need, so I settle/make academy most of the times. This isn't that bad, since I often run a mids powered SE, but still, I'd like to lightbulb to liberalism, since I know this is important in order to move up in skill levels. I know there is a list on this forum with lightbulbing order for all great pple, but I can't find it. Which technologies should I have, and which should I purposely lack, in order to get to liberalism asap?

Tx.
 
OK, those are pretty easy to bulb. You need code of laws or drama (plus meditation (EDIT: I had mysticism here, that's wrong, med is a required prereq for philo)) I think to bulb philo.

Paper seems a waste of a bulb, it is really cheap. Once you have it education is the next thibng a GS will bulb.
 
At marathon speed paper is not a waste of bulb, since it's the only thing you can discover with a single bulb at that time.
That's one big imbalance: bulbing on marathon sucks and Great Specialists on large maps(and especially in relatively(to the map size) large empires of a warmonger)suck also.
 
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