futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
I've been thinking a lot about this lately.
This applies mainly to emperor and below since the AI does not tech as fast as on immortal/deity.
I've watched some immortal/deity lightbulbing with GSs and it is quite effective because can go up liberalism path and trade for other stuff, including a lot of money (key, see below). However, the AI is just not quite competent (imo) enough for this to work as effectively on emperor.
So, I've considered something else. What about after a GS for phil (for pacificism/taoism) and having beelined CoL (courthouses/caste system) you start farming GMs for awhile. This could especially go hand-in-hand with extensive warmongering and running research at 0% for awhile at least.
GMs early on lightbulb some fairly expensive (for it's time) techs that are very important and highly tradeable.
First is currency. This is very expensive to self-research at that point in the game and very, very helpful when warmongering to keep yourself afloat (extra trade route, whip markets, build wealth).
Then metal casting. Most expensive classical tech and can trade it for a lot.
Then monarchy, if you haven't traded it from the AI yet.
Then go back to GSs and do compass, machinery, and trade for calendar.
Then GM for CS (gives bureaucracy and maces).
Then paper, ed, liberalism with GSs.
Take printing press with liberalism, trade for engineering, self-research gunpowder, then next GS or two on chemistry for grenadiers.
All the while you can be warring and running 0% research pretty much. Obviously it works best with a phil leader and running FE/SE except in capital (for beaucracy).
I came up with this after encountering some problems:
1) Struggling to self-research the pricy CS
2) Struggling to trade for or self-research machinery for maces
3) Struggling to keep my empire afloat when warring
4) Struggling to get some of the important classical era techs (metcast, currency being the big ones)
Please let me know what you think
This applies mainly to emperor and below since the AI does not tech as fast as on immortal/deity.
I've watched some immortal/deity lightbulbing with GSs and it is quite effective because can go up liberalism path and trade for other stuff, including a lot of money (key, see below). However, the AI is just not quite competent (imo) enough for this to work as effectively on emperor.
So, I've considered something else. What about after a GS for phil (for pacificism/taoism) and having beelined CoL (courthouses/caste system) you start farming GMs for awhile. This could especially go hand-in-hand with extensive warmongering and running research at 0% for awhile at least.
GMs early on lightbulb some fairly expensive (for it's time) techs that are very important and highly tradeable.
First is currency. This is very expensive to self-research at that point in the game and very, very helpful when warmongering to keep yourself afloat (extra trade route, whip markets, build wealth).
Then metal casting. Most expensive classical tech and can trade it for a lot.
Then monarchy, if you haven't traded it from the AI yet.
Then go back to GSs and do compass, machinery, and trade for calendar.
Then GM for CS (gives bureaucracy and maces).
Then paper, ed, liberalism with GSs.
Take printing press with liberalism, trade for engineering, self-research gunpowder, then next GS or two on chemistry for grenadiers.
All the while you can be warring and running 0% research pretty much. Obviously it works best with a phil leader and running FE/SE except in capital (for beaucracy).
I came up with this after encountering some problems:
1) Struggling to self-research the pricy CS
2) Struggling to trade for or self-research machinery for maces
3) Struggling to keep my empire afloat when warring
4) Struggling to get some of the important classical era techs (metcast, currency being the big ones)
Please let me know what you think
