1. Firaxis celebrates the "Asian American and Pacific Islander Heritage Month", and offers a give-away of a Civ6 anthology copy (5 in total)! For all the details, please check the thread here. .
    Dismiss Notice

Lightened roads

Discussion in 'Civ3 - Graphics Modpacks' started by Niessuh, Feb 2, 2005.

  1. Niessuh

    Niessuh Warlord

    Joined:
    Apr 22, 2003
    Messages:
    122
    Location:
    Madrid
    I have discovered a method to reduce the number of roads preserving conections between tiles. It was applied to the roads I was using, stone roads made by cassembler:
     

    Attached Files:

  2. Niessuh

    Niessuh Warlord

    Joined:
    Apr 22, 2003
    Messages:
    122
    Location:
    Madrid
    Another advantage is that big cities aren't invaded by side roads:
     

    Attached Files:

  3. Niessuh

    Niessuh Warlord

    Joined:
    Apr 22, 2003
    Messages:
    122
    Location:
    Madrid
    Download. I will try to do the same with my lightened railroads when I get enough....bravery :D
     

    Attached Files:

  4. Niessuh

    Niessuh Warlord

    Joined:
    Apr 22, 2003
    Messages:
    122
    Location:
    Madrid
    If somebody want to change other kind of road graphic, the algorithm is something like:

    Code:
    FOR each tile:
    
    First: 
    IF a tile side is fully roaded (center side road and both diagonals) THEN 
    erase the side road.
    
    Second: 
    IF a tile has a center road in a side AND the two closer sides are roaded THEN 
    replace that side road with a diagonal road to the closest corner 
    (there is normally just a free diagonal, except a few cases)
    I think that the simplest thing is to follow the new connections :dubious:
     
  5. KUSANG

    KUSANG Chieftain

    Joined:
    Jan 27, 2005
    Messages:
    66
    Location:
    Ohio
    Thanks Niessuh! looks awesome!
     
  6. Snorken

    Snorken Emperor

    Joined:
    May 10, 2004
    Messages:
    1,378
    Location:
    Sweden
    Man that looks great! :)
     
  7. Corey

    Corey Djeneral

    Joined:
    Dec 7, 2003
    Messages:
    575
    Location:
    Serbia,Belgrade
    Awesome job you did:)Great:goodjob:
     
  8. Abaddon

    Abaddon Deity

    Joined:
    Apr 20, 2002
    Messages:
    31,182
    Location:
    NES/FG/SF Activity:Arguing the toss
    fantastic.. but could you do it for the origianal roads please?
     
  9. Abaddon

    Abaddon Deity

    Joined:
    Apr 20, 2002
    Messages:
    31,182
    Location:
    NES/FG/SF Activity:Arguing the toss
    bump


    ....
     
  10. Niessuh

    Niessuh Warlord

    Joined:
    Apr 22, 2003
    Messages:
    122
    Location:
    Madrid
    Sorry, These days I'm short of time. You can try yourself, all you need is Microsoft Paint, is what I mainly use :D
     
  11. Penitent

    Penitent Pacifist Warmonger

    Joined:
    May 7, 2005
    Messages:
    73
    Location:
    UK
    Thanks :cool:
     
  12. Bobeugen

    Bobeugen Chieftain

    Joined:
    Aug 9, 2005
    Messages:
    14
    This set of roads results from :
    genuine roads, plus a little improvement, plus a lightening.

    Preview :


    In-game :


    Note : works with [civ3], maybe also with other civ-flavors.

    Unzip,
    backup ...\Civilization III\Art\Terrain\Roads.pcx,
    then replace it.
     

    Attached Files:

  13. Pounder

    Pounder Phaethon was here

    Joined:
    Jun 14, 2003
    Messages:
    5,698
    Location:
    Your territory
  14. Bobeugen

    Bobeugen Chieftain

    Joined:
    Aug 9, 2005
    Messages:
    14
    :D yipee !!

    :borg: and now more news :
    A stony-with-muddy-sides version of these roads now also exists in post 5 of the little improvement thread.
     

Share This Page