Lightened roads

Niessuh

Warlord
Joined
Apr 22, 2003
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122
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Madrid
I have discovered a method to reduce the number of roads preserving conections between tiles. It was applied to the roads I was using, stone roads made by cassembler:
 

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Niessuh

Warlord
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Madrid
Another advantage is that big cities aren't invaded by side roads:
 

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Niessuh

Warlord
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Location
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Download. I will try to do the same with my lightened railroads when I get enough....bravery :D
 

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Niessuh

Warlord
Joined
Apr 22, 2003
Messages
122
Location
Madrid
If somebody want to change other kind of road graphic, the algorithm is something like:

Code:
FOR each tile:

First: 
IF a tile side is fully roaded (center side road and both diagonals) THEN 
erase the side road.

Second: 
IF a tile has a center road in a side AND the two closer sides are roaded THEN 
replace that side road with a diagonal road to the closest corner 
(there is normally just a free diagonal, except a few cases)

I think that the simplest thing is to follow the new connections :dubious:
 

KUSANG

Chieftain
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Jan 27, 2005
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Location
Ohio
Thanks Niessuh! looks awesome!
 

Abaddon

Deity
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Apr 20, 2002
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NES/FG/SF Activity:Arguing the toss
fantastic.. but could you do it for the origianal roads please?
 

Abaddon

Deity
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NES/FG/SF Activity:Arguing the toss
bump


....
 

Niessuh

Warlord
Joined
Apr 22, 2003
Messages
122
Location
Madrid
Sorry, These days I'm short of time. You can try yourself, all you need is Microsoft Paint, is what I mainly use :D
 

Bobeugen

Chieftain
Joined
Aug 9, 2005
Messages
14
This set of roads results from :
genuine roads, plus a little improvement, plus a lightening.

Preview :


In-game :


Note : works with [civ3], maybe also with other civ-flavors.

Unzip,
backup ...\Civilization III\Art\Terrain\Roads.pcx,
then replace it.
 

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