1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Lighthouse + Magellan's Expedition

Discussion in 'Civ1 - General Discussions' started by Osvaldo Manso, Jul 17, 2008.

  1. Osvaldo Manso

    Osvaldo Manso Warlord

    Joined:
    Jul 28, 2006
    Messages:
    244
    Location:
    Lisbon, Portugal, Europe
    When early in the game I find that I'm on a small island with room for just 5 cities (my current game), it becomes a priority to discover Map Making and build a pair of triremes. Map Making also makes available the possibility to build the Lighthouse - one of the two cheapest wonders of the game (the other being the Colossus).

    Although the benefit of possessing the Lighthouse expires after the discovery of Magnetism, I believe it can be a valuable wonder, especially before the discovery of Navigation. In fact, an extra movement point for your triremes can make the difference and help finding new land.

    On its turn, Magellan's Expedition is a must have wonder, because its benefit never expires and sea units become more and more important in the later stages of the game whether you play peaceful or you're engaged in wars.

    Magellan's Expedition becomes available with the discovery of Navigation. This means that both wonders (Magellan's Expedition and Lighthouse) should remain active until the discovery of Magnetism when a civilization possesses both of them. However, this is not the case. When you already possess the Lighthouse, building Magellan's Expedition won't give you an extra movement point for sea units. When a civilization possesses the Lighthouse, the benefit of Magellan's Expedition only becomes real after discovering Magnetism. Nevertheless, it is important not to miss Magellan's Expedition for a rival civilization.

    I don't think that this should happen. In that period of time between the discovery of Navigation (and the building of Magellan's Expedition) and the discovery of Magnetism, sea units should be given two extra movement points. I think that there's nothing on Civilopedia or the game manual to warn players about this.
     
  2. Valen

    Valen TWAYF Builder

    Joined:
    Mar 8, 2004
    Messages:
    265
    Location:
    Left Coast
    Great test case Osvaldo. I've always wondered about the Lighthouse-Magellan combination, but I've never run the test.
    I agree. You should get the benefit of both wonders if you go to all the trouble to build them.
     
  3. trada

    trada civ1 mod Retired Moderator

    Joined:
    Jan 29, 2004
    Messages:
    679
    Location:
    New Zealand
    Nice to see discoveries are still being made in '08. Good work, Osvaldo :)
    The shame is twofold. Firstly, it would have been great to have two movement points. Secondly, it would be in-your-face to all those who have hated on the Lighthouse. And let us be frank, it is an awful wonder.
     
  4. MXB

    MXB Chieftain

    Joined:
    Dec 11, 2008
    Messages:
    42
    Location:
    Canada
    I've built the Lighthouse a few times and never regretted it. I'm just trying to recall if I did ever have both LH and Mag at the same time. It sounds familiar somehow. Nah, I would have remembered not getting +2 mp.
     
  5. Jops

    Jops Chieftain

    Joined:
    Jul 11, 2007
    Messages:
    63
    Location:
    Finland
    I think in the Amiga version you get +2 mp. But I'm not sure.
     

Share This Page