I have wanted to play a culture based game for a while since most SG's seem end in Domination or Space wins. As such: Variants: 1: Must win Cultural victory (all victory conditions enabled). 2: We are allowed to give in to requests (Friendly-Cautious) but not demands (Cautious-Furious). If a rival makes an "Arrogant demand", we must DoW within 10 turns. 3: If a rival DoW's us, we may not settle for peace, the aggressor must be eliminated. 4: If we DoW a rival, we can only accept capitulation (and whatever tech etc we can get out of the deal) or eliminate him completely. Settings: Map: Standard, Factal, Temperate Climate, Medium Sea-level Difficulty: Monarch Speed: Normal Mod: BUG 4.4 Leader: Louis XIV. Traits: Industrious and Creative. Starting technologies: The Wheel and Agriculture. UU: Musketeer (Musketman) UB: Salon (Observatory) Roster: 1: woopdeedoo 2: pigswill 3: Verarde 4: Imhotep 5: astre I think this would be fun. So please feel free to sign up. The start: The first turnset of the game will be of 30 turns duration. The next turnset of the game of 20 turns. 10 to 15 turns per turnset after the opening two depending upon game conditions. Players are expected to complete their turnsets within three days of completion of the preceding player's. Swaps and skips are allowed. Players may be removed from the roster. Players may not 'play ahead' until the game is completed.