i think that civ4 could have a more complex combat system like ranged attaks , L attaks for the horser and fast units like chess ,bonus for long range attacks for artilery and archer and a handcap for short...
horseman or a modern cavalry cant attack with maximum damage in frontal attack ,then they go by the flank and then attack from side position . this is what i meaning of L attack :
|enemy|<<<<<|
|______|^^^^^|
|______|horse |
With some bonus because if the enemy made a line of defense of 3 units at least |X|X|X| is impossible to execute that .what you think about it ?
and of course the cavalry could be used to couter the long range attack of archer and artilery easely by they fast move ,not by higher attack like in regular civ4( that will be really usefull against units with bonus for long range attacks and handcap for melee/close combat)
another idea could be alow only one type of unit in each square . that will force a complex strategy like in real batte field . archer and artilery in back ; cavalry by the back sides ready flanks attacks( L attacks like chess) or ranged attacks :and infantary in the front for the direct combat i think that will make any mod much more fun because with positional advantages will give a more complex combat and unit arrange . in the regular civ you just make a big stack of units and attack the attack of the enemy then wins the bigger and stronger stack...its so simple to be fun
what you think about it ?
comment it please or best...any idea how implement or where try first...
horseman or a modern cavalry cant attack with maximum damage in frontal attack ,then they go by the flank and then attack from side position . this is what i meaning of L attack :
|enemy|<<<<<|
|______|^^^^^|
|______|horse |
With some bonus because if the enemy made a line of defense of 3 units at least |X|X|X| is impossible to execute that .what you think about it ?
and of course the cavalry could be used to couter the long range attack of archer and artilery easely by they fast move ,not by higher attack like in regular civ4( that will be really usefull against units with bonus for long range attacks and handcap for melee/close combat)
another idea could be alow only one type of unit in each square . that will force a complex strategy like in real batte field . archer and artilery in back ; cavalry by the back sides ready flanks attacks( L attacks like chess) or ranged attacks :and infantary in the front for the direct combat i think that will make any mod much more fun because with positional advantages will give a more complex combat and unit arrange . in the regular civ you just make a big stack of units and attack the attack of the enemy then wins the bigger and stronger stack...its so simple to be fun
what you think about it ?
comment it please or best...any idea how implement or where try first...