stiiknafuulia
King
- Joined
- Apr 9, 2016
- Messages
- 603
EDIT (07.11.): This thread is 'antique' now; please go here for the current affairs.
I guess this is an idea or suggestion, so I put it on this forum (correct me if I'm wrong). There is no multiplayer forum yet for Civ VI after all (this thread may be moved there after it's created).
Although it's a bit early to discuss this, since we know so little about the mechanics of Civ VI multiplayer (or even the game as a whole), I guess there's no harm in introducing the concept and getting to know if there's interest.
What am I blabbering on about? Well -- if you're like me, you like the idea of multiplayer (specifically human opponents in wars and diplomacy instead of the (semi)braindead AI). Yet multiplayer in most games tends to be about a fight for survival; use this tactic or this strategy, reach that tech by this turn or you're dead, bla bla bla. Afaik, Civ V was no exception to this rule, and it certainly applied in Civ IV.
I have no interest in such a cut-throat scenario (you may call me a bad player; you'd be right ), but would still like to enjoy the benefits of multiplayer in a more relaxed setting. Roleplaying nations in an alternate world history, if you will.
The exact ruleset will depend on how the game turns out, but I already have one concept thought out that's likely to be easy to implement. To make the game less about a paranoid struggle to survive, yet not eliminate warfare completely (as I do enjoy it in doses, and it is a part of rl history), I suggest limiting the number of conquered cities by government type. With the default government, you may conquer 1-2 cities from other players; this number will increase with more advanced governments. This way everyone gets to settle in and experience the game without getting eliminated in the very first phase. Later on an epic war of annihilation becomes a possibility, with the last tier of governments (Democracy/Communism/Fascism), so we won't miss out on epic warfare either, we must simply wait a little longer for it.
Sound reasonable? Exceptions to the rule could ofc be devised under certain conditions. What those conditions will be, though, will depend on how the whole casus belli system is implemented and whether it applies in multiplayer at all. Etc, etc. I just wanted to get the ball rolling, because I can't see myself enjoying multiplayer if it's all about warfare, at least not in the very beginning of the game. How many other players like me are out there, I wonder? To whom it matters little who finally wins the game, and a lot how we* get there?
(*Well, most of us; although there could be a rule to always leave 1 city to a player. You'd just play occ for the rest of the game, or maybe found a new secret empire in the Arctic. )
EDIT1: We have a Steam group for the game called 'Immersioneers'. Just send a friend request to its admin, Stroganov, to get added to the group so you'll be ready for our test games! Do take the time to also register on these forums and post in this thread, because the games will be organized and scheduled here (at least to begin with). And it's always nice to say hello as well.
EDIT2: The possibility of intermittent scoring has been raised as a further refinement of the original idea. We could score the different phases of the game intermittently (say, every 100 turns); thus, if you did well in the first phase of the game but were reduced to one city in the last (for example), you might still have a shot at winning. To attain a balance for this form of scoring is going to be a more difficult task than limiting the number of conquests, so I've suggested that we put it on hold for the time being. But it's worth mentioning here, because newcomers are welcome to develop this idea, even as it 'incubates' (so to speak).
EDIT3: Go to this thread to sign up for the test games! They will be held on either the 29th or 30th of October. We still need some more players for the second game; just post in the thread which Civ you'd like to play as (no duplicates, Scythia or Aztecs), and I'll add you on the list.
I guess this is an idea or suggestion, so I put it on this forum (correct me if I'm wrong). There is no multiplayer forum yet for Civ VI after all (this thread may be moved there after it's created).
Although it's a bit early to discuss this, since we know so little about the mechanics of Civ VI multiplayer (or even the game as a whole), I guess there's no harm in introducing the concept and getting to know if there's interest.
What am I blabbering on about? Well -- if you're like me, you like the idea of multiplayer (specifically human opponents in wars and diplomacy instead of the (semi)braindead AI). Yet multiplayer in most games tends to be about a fight for survival; use this tactic or this strategy, reach that tech by this turn or you're dead, bla bla bla. Afaik, Civ V was no exception to this rule, and it certainly applied in Civ IV.
I have no interest in such a cut-throat scenario (you may call me a bad player; you'd be right ), but would still like to enjoy the benefits of multiplayer in a more relaxed setting. Roleplaying nations in an alternate world history, if you will.
The exact ruleset will depend on how the game turns out, but I already have one concept thought out that's likely to be easy to implement. To make the game less about a paranoid struggle to survive, yet not eliminate warfare completely (as I do enjoy it in doses, and it is a part of rl history), I suggest limiting the number of conquered cities by government type. With the default government, you may conquer 1-2 cities from other players; this number will increase with more advanced governments. This way everyone gets to settle in and experience the game without getting eliminated in the very first phase. Later on an epic war of annihilation becomes a possibility, with the last tier of governments (Democracy/Communism/Fascism), so we won't miss out on epic warfare either, we must simply wait a little longer for it.
Sound reasonable? Exceptions to the rule could ofc be devised under certain conditions. What those conditions will be, though, will depend on how the whole casus belli system is implemented and whether it applies in multiplayer at all. Etc, etc. I just wanted to get the ball rolling, because I can't see myself enjoying multiplayer if it's all about warfare, at least not in the very beginning of the game. How many other players like me are out there, I wonder? To whom it matters little who finally wins the game, and a lot how we* get there?
(*Well, most of us; although there could be a rule to always leave 1 city to a player. You'd just play occ for the rest of the game, or maybe found a new secret empire in the Arctic. )
EDIT1: We have a Steam group for the game called 'Immersioneers'. Just send a friend request to its admin, Stroganov, to get added to the group so you'll be ready for our test games! Do take the time to also register on these forums and post in this thread, because the games will be organized and scheduled here (at least to begin with). And it's always nice to say hello as well.
EDIT2: The possibility of intermittent scoring has been raised as a further refinement of the original idea. We could score the different phases of the game intermittently (say, every 100 turns); thus, if you did well in the first phase of the game but were reduced to one city in the last (for example), you might still have a shot at winning. To attain a balance for this form of scoring is going to be a more difficult task than limiting the number of conquests, so I've suggested that we put it on hold for the time being. But it's worth mentioning here, because newcomers are welcome to develop this idea, even as it 'incubates' (so to speak).
NOTE: In order to spare newcomers from reading outdated info, I've edited this post with an evolved form of the original idea (which was to limit warfare by number of turns elapsed -- a gamey and inferior approach to the new one). As the thread continues to move along and the idea is further refined, I will continue to update this post. Eventually I'll make a new thread for the actual organizing of the test games. EDIT: The game-thread has been created!
EDIT3: Go to this thread to sign up for the test games! They will be held on either the 29th or 30th of October. We still need some more players for the second game; just post in the thread which Civ you'd like to play as (no duplicates, Scythia or Aztecs), and I'll add you on the list.
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