Liq-01 Flaming Barbies on the Grill.

Liquidated

Goofed Up on Cough Syrup!
Joined
Oct 31, 2005
Messages
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Ok from the ashes of Lurker 1 where blackluck accidentaly hit a little innocent switch called "raging barbarians" on a supposed culture game.... grew the idea of

"Just how many barbs CAN Sir Toma kill in one turn set???"

To that end, this is most likely a reserved SG as a bunch of people wanted the abuse... we'll see if that was just fluster! That includes the lurker crew, merz, silver and prime idiot 1 whomp who's whereabouts I'm unsure. Sanity Claus might had dragged him off to the padded cell in the north pole.

The concept I'm looking for is endless waves of barbs for as long as is possible, So the rules will be finialized here.

As a starting point I offer the following..

I want a continuous map with no islands.. balanced/pangea or one of the theme maps like plains,grass, mountains (omg fun) which have no wrap around.

large map with maximum fog of barbs... so minimal enemy civs say 3 on a large map.

Don't want a laid back game so agressive leaders either by the switch of that name or predetermined (yes izzy and monty are invited!)

prince difficulty as we want the AI to sort of grow but not too fast. the more fog the merrier.

The main restriction I want to place on this variant is to limit SG troop movement so as to not leave cutural borders unless required.

I'd rather not hard code this into some set law, but no positioning troops outside the borders to provide intercept/ illumination of the area. Settlers and scouts are another matter altogether as well as sacking other civs... so rather keep this is spirit rather than in law. A few scouts fine, but lay off hanging around town you losers!

we want max barb carnage.

State of SG:
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Liq-01 Flaming Barbies on the Grill

'Small' Highlands map
sea, ridgelines, normal peaks
Epic speed (not marathon!)
3 enemy civs chosen randomly
Aggressive Civs
prince
raging barbies
ancient start
Victory: ANY

Variant Notes:

*Units cannot be moved outside our cultural borders with the following exceptions.
1.Escorted settler parties, who must settle relatively quickly.
2.Armies traveling towards KNOWN enemy cities with the intention of attacking those cities.
3.Workers/escorts laying roads between friendly cities.
5.Units being sent directly between friendly cities.
6.Spys being sent to known rival lands to conduct their business, taking the shortest safest path.


Exception: Allowed a scout to actually scout the land surrounding start area. This was allowed in order to grasp how the land around us was situated and keep the game entertaining. Scouts were kept in spirt to discover new lands only, never act as a sentry. They proptly all died by the time the barbs started.

*No Open Borders.

*No Unpronouncable City Names by the end of Liq's turn.

1. Liquidated
2. Merzbow
3. S.ilver
4. Scowler
5. Sir Toma
6. Luv Muf
7. Zavior

24 Hour 'got it'
48 Hour 'play'

No escape - erm, I mean 'alternates'
all typos the responsibility of the owner who;s text Liq cut and pasted
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If this is too easy, Liq has plans for Liq-02

Cheers!
-Liq
 
Yowzers Liq, you're a real glutton for punishment! :D

Obviously I'm time-poor at the moment, but this'll make for some goooooooood lurking...... :salute:
 
Timing....dang. I am still in full on feast mode right now. Four civ4 SGs, MTDG, a few PBEM's, a couple c3c SG's and a new one with some legends of C3C coming soon....

Major Idiot Whompalotthedingdong will have to hold off or he'll get no lovin' at home.

:salute: I will be lurking the fun!
 
This should be goooood!

I hope we get a turn order that gets us building nicely, and then once the barbs are unleashed we slather Sir Toma in BBQ sauce and throw him at the hordes!
Heh heh.
Nothing like inducing a little trauma among pals.
Looking forward to this SG.
Less civs was brilliant! More open space for the barbs to settle and grow.
Too bad we can't give them tech gifts to confound our opponents.
 
Oh my that looks temptating. Hardest point would probably be finding copper/iron =)
 
Highlands map would be grand for this.
But the prospect of sharing a continent with Mad Monty AGAIN... :rolleyes:
I may need a wee dram of Nyquil... :crazyeye:
 
so who is in? I mean we cannot have 10 peeps in this I'm assuming whomp is whopped as is per...

oh and whomp, I thought I was crazy, you own me!

Sir T has no choice as muf went out to get the A1 sause this morning.

Zav you are welcome to join in if you wish just hoping enough people flake is all lol

so place vote yea or nay in again other than muf who I KNOW wants in.

4 sg's + enough acronyms to pop the top off... whomp... you sir, are an idiot :D

So muf and silver I know... um what all else I'm scared.:eek:

1 in the afternoon, Liq needs sleep!


Cheers!
-Liq
 
This is going to be some major nice carnage here Liq. And I thought Mansa's elephant stampede from FS-1 was bad... This is going to make it look like a cakewalk.

This looks like a scenario where we're either going to :hammer: or :devil: . Going to be difficult to find an in between space. If we don't come on top, we stand to lose major real estate.
 
Well add me up - gotta play some training games for sure :D
 
Highlands would be great for a change. But I would suggest highlands small with 3 opponents. Highlands normal is simply ENORMOUS even with 7 opponents.
 
So you finally started the thread Liq, it took a while.

Since i have no choice i would like to say the the only good barb inside the cultural boarders of my empire is a dead one.:sniper:

Just a few questions:
1. What civ are we
2. Are there any other rules/regulations/just plain insane concpts your considering that haven't already been posted. (I don't want to alarm these people about some of the suggestions we lurkers thought of:crazyeye: )
3. Can we have a contest on who can kill the most barbs:D
 
I say make it a HARD requirement we can't move any units outside our cultural borders except for an escorted settler - and settlers must settle ASAP (i.e. you can't keep a settler pair around for 50 turns to bust fog or scout). Otherwise I still think it might be too easy for Prince given the caliber of players we have here. (I might live to eat these words).
 
haha ok Liq is so still asleep..

Let me update the turn log got 7 peeps. the first time I encountered the highlands map was/is in um something!!! Just an amazingly FUN map though not sure what all size that was...

let me cycle past a few maps and look at them.

Lets do go highlands though, balanced is so boring!

as for the civ let me recommend aggressive :D

creative would be boffo for this varient so um that's..... kublai?

If anyone wants to start the first turn let me know otherwise I'll do it.

For the culture thing ok well we can do the hard no outside culture for any units other than ESCORTED settlers lolol. Not that effing ******ed! No loitering, we must settle post haste.

As for scouts at start, I'd sorta like to know what the heck is around us but merz is a slave driver! So we can finialize that. I kinda like the blind push concept.

I'll update start post to reflect all that.

if you got plans for anything in the first post say them now I just threw the turn order together with one expection, Sir toma comes in when the barbs start... that's all I ask!

We need to discuss the first turns anyway as this is NOT gonna be a chase-a-religion game.

So which leader...

I'd start the leader bid and tentatively vote Kubli, whom I think is AGG/CRE and gets the kalamaroooo or whatever... a nice unit for highlands map.

Liq - going where no spell check dares tread!

Cheers!
-Liq
 
Heh. Liq has read my mind. Agressive is a definate given on this chaotic variant, but it's less obvious what the second trait should be. I agree completely with Creative, because we're going to be building a lot of units, yet we still require culture growth for cultural defences and a buffer zone, which can be more easily acquired with Creative. And Kublai is just cool! Mongol hordes!

I don't think we want our units hanging around outside our territory for extended lengths anyways. We'll need everyone home for defence against barbarians (or raiding other civs). Which brings up the point of if we disallow ALL until except escorted settlers, how will we attack anyone else? And what if a barbarian city appears on our borders? We won't be able to take it? No. We should be allowed to move outside our territory, but no loitering around. Check out the real estate and scurry back to the cultural borders (or bring a smackdown on enemy cities).

I've never played a highlands map so it will be a new experince for me. Err... what is a highlands map anyways?
 
ok how about a 'sallying' group which can leave borders but only for loot. To allow for us to beat the crap out of anyone we see.

I'm weary of hard fast rules like rb1's cultural limit on ships had as the game conspires you to break them.

Basicly makes us like a fellow group of barbarians!

Liq's Mongol Isolationists?

Not able to get the game open to spam maps etc so that will have to wait.


How this thread has this much interest shows you all how mentally unstable this community is! :D

Cheers!
-Liq
 
We can make exceptions for sending armies with the sole purpose of taking barb or enemy cities. So that plus escorted settlers is OK. No scouting of territory. I still think we should make this variation a defined rule, that's what makes it fun. If it turns out to be absolutely untenable then we can renegotiate it as a team.
 
I guess to make it interesting we should disallow scouting. But we'll have to have some way of discovering our enemy or the barb cities. It's kind of hard to direct the task force to destroy the enemy if you don't know where the enemy is.

Is map trading and religious scouting (assuming we land a religion) still allowed?
 
This dude?



Um, I dunno. Sure, his traits might be good for us, and his UU is a swell piece of kit, but his LCF (Looking Cool Factor) is a low 4 on a scale from 1-10. :cooool:
Fu Man Chu is kinda cool, nice touch with the thingy in his hair (avoids troublesome hat hair).
But did chicks really dig him?
I'm sure his cities will be a pleasure to spell. (Unless somebody whose name I won't mention, starts renaming things!) *cough* Liq *cough* :lol:

If you all say he is a rightous dude, then I'm down with it. :thumbsup:
Heh heh.

I also liked Sir Toma's idea of "Barbarian killer contest". Extra points for capturing Barbarian cities!
*Barbarian retirement plan
 
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