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List of all Arguments for Effects and Requirements

Discussion in 'Civ6 - Creation & Customization' started by isau, Mar 28, 2017.

  1. isau

    isau Warlord

    Joined:
    Jan 15, 2007
    Messages:
    2,642
    I generated these for myself but maybe they are useful to someone else too. List should be current as of the Spring 2017/Macedon/Persia patch.

    This document lists every EffectType and RequirementType in the game, along with possible arguments that can be passed to these Effects and Requirements (in ModifierArguments table or RequirementArguments tables, respectively).

    This list was generated based on every active argument in the game. So, if there are secret arguments out there that can be passed to the effects or requirements, but Firaxis didn't actually use them, they won't show up.

    If an effect or requirement has [no argument] in its list, but then also arguments, it means it is possible to pass no arguments and still have the effect/requirement work. Again this is based on how Firaxis actually used the arguments in real implementations.
     

    Attached Files:

  2. cromcrom

    cromcrom Cernu

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    Thanks a lot. Do you know if those effects can be called through LUA ?
     
  3. isau

    isau Warlord

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    I am not sure whether they can be called directly through Lua. My gut response is "no" but my gut responses are often wrong. :)
     
  4. Lilpanda

    Lilpanda Chieftain

    Joined:
    Apr 2, 2017
    Messages:
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    Thank you so much for this list. I'm trying to hack together my first mod and this is immensely helpful.
     
  5. dagriggstar

    dagriggstar Chieftain

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    Mar 23, 2006
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    Adelaide, Australia
    Random bump but is there an updated version of this list somewhere ?
     
  6. Cagarustus

    Cagarustus Chieftain

    Joined:
    Mar 9, 2017
    Messages:
    218
    Thanks for this. This is fantastic!
     

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