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List of Avaliable Fantasy Units

Discussion in 'Civ5 - Unit Graphics' started by Murphy613, Feb 23, 2014.

  1. Murphy613

    Murphy613 Chieftain

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    This is a list of Civilizations V animals and fantasy units I've found on Civfanatics. If you know of any (fully functional) Civ V fantasy units not listed here, please, please post a link to them so that I can add them.
    (Most Civ V fantasy units can now be found on the Fantasy Unit section of the downloads forum.)

    This list currently contains links to 75 fantasy units.

    Animals
    Drake - black, green and red
    Drake - white
    Dragon
    Eagles and Ravens
    Griffon - white/brown
    Griffon - black and brown
    Kraken
    Kraken2
    Lion
    Sandworm
    Scorpion
    Spider
    Spiders2
    Tree Ent
    Tyranid (Insectoid Creature)
    Warg (Wolflike Animal)
    Werewolf
    Wolf

    Angels
    Angel Spearman

    Elves
    Elven Archer
    Elven Archer2
    Elven Heavy Swordsmen
    Elven Horse Archer
    Elven Horseman
    Elven Longswordsman
    Elven Musketman
    Elven Spearman
    Elven Swordsman
    Elven Warrior
    Fyrdwell (Reindeer-mounted Elves)

    Goblins/Ogres/Orcs
    Goblin Archer
    Goblin Arquebusier
    Goblin Bowman
    Goblin Marksman
    Goblin Crossbowman
    Goblin Hunter
    Goblin Scout
    Goblin Settlers
    Goblin Spider Rider
    Goblin Warrior
    Goblin Warg Rider
    Goblin Wolf Rider
    Goblin Worker
    Lizardman - Warrior & Spearman
    Ogre
    Orcish Axeman
    Orcish Axeman (Warhammer)
    Orcish Berserker
    Orcish Champion
    Orcish Longswordman
    Orcish Maceman
    Orcish Settler
    Orcish Spearman
    Orcish Swordsman
    Orcish Warrior
    Orcish Warg Rider
    Orcish Wolf Rider
    Orcish Worker
    Stoneskin Ogre

    Humans
    Assassin
    Bird Rider
    Chaos Marauder
    Druid
    Ox-Drawn Cart
    Wizard Pack
    Wizard (Gandalf Styled)

    Humanoid Monsters
    Centaur Swordsman
    Drider (Spider Person)
    Great Unclean One (Giant Creepy Demon)
    Minotaur
    Naga/Lamia (Snake Monster)
    Rock Golem
    Storm Giant

    Undead
    Skeleton Swordsman
    Vampire Swordsman
    Wraith
    Zombie
     
  2. Pazyryk

    Pazyryk Chieftain

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    Couple more old ones by Kwadjh:

    White Drake
    Assassin

    I haven't tried these so I don't know how well they work in game.

    Skajaquada also did a big unit dump a long time ago for his uncompleted WH40K mod. Some of the units would be nice to have, like the red-armored orcs and the big demon thingy:
    Spoiler :
    I haven't tried these but I thought I read somewhere that the animations didn't work.
     
  3. bouncymischa

    bouncymischa Synthetic Genie

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    I've gotten some of the Warhammer models working (mostly the Imperial Guard infantry and some of the tanks, to use for a near-future mod I made for myself), but the big problem I ran into is the animations. I can get the models themselves working fine with xml, but Skajaquada defined a bunch of unique effects for the models, such as when they fire their guns, and I haven't found any way to dynamically add these new effects to the game. Without them, the tanks go through the firing animations, but there's no muzzle blasts, nor do they explode when they're destroyed... The only way I've found to add them into the game is to add them specifically into the BNW effects file.

    I've been considering using them for a sci-fi-ish civ, so I've been meaning to start up a thread at some point to ask if anyone knows how a mod could dynamically add effects...

    Spoiler :
     
  4. Pazyryk

    Pazyryk Chieftain

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    Do the units work other than the cannon effects? I think that only a few of these are suitable for fantasy, probably exactly the ones that you didn't want for your near-future mod. Do you know combat animations work for the big demon?
     
  5. PawelS

    PawelS Ancient Druid

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    Excellent thread, if it's updated regularly it will be very helpful to me :)

    I'd suggest a slight change in the categorization - instead of "Beasts" and "Monsters", where the distinction between them is not clear to me, there should be three categories:

    Animals - anything that looks like a real life animal (size matters not, so giant spiders should be here)
    Monsters - any non-humanoid fantastic creatures (Griffon, White Drake, Ent*)
    Humanoid Monsters - Orcs, Ogres, Goblins etc. (including things like Wolf Riders)

    * The Ent can be viewed as a humanoid, but I think it's better if it's in the Monsters category

    Also a small nitpick - the last unit on the list is spelled Fyrdwell, not Frydwell :)
     
  6. Murphy613

    Murphy613 Chieftain

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    I'll be checking for new units every couple of days and updating accordingly, but if someone tells me about a new unit I'll add it right away. I'm really happy this will help you.:)
    Thanks for your suggestions, I've implemented all of them.

    PS - I have it on good authority that there will be a Vampire Swordsman on this list pretty soon.;)
     
  7. PawelS

    PawelS Ancient Druid

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    That's nice, a Vampire will be a good thing for my Undead civ :) But I (and I believe other fantasy modders too) also need a basic form of Undead, like Skeletons or Zombies...
     
  8. bouncymischa

    bouncymischa Synthetic Genie

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    The animations on the units seemed to work well enough -- just effects like muzzle blasts and explosions didn't. Given that to be appropriate for a fantasy setting, the units in question would just need melee animations and not effects, I suspect they'd work.

    Taking a look at the Carnifex and Great Unclean One, I see no reason that they couldn't be made to work without needing new effects. I'll try coding them up and see how well they work.
     
  9. bane_

    bane_ Howardianism High-Priest

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    I'm on with this statement.
    Thanks for this thread Murphy613!
     
  10. Horem

    Horem Chieftain

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    Hmm, I added some of these units to CCTP a long time ago(Think they have been removed since), I do not remember them having effect issues, but then I did doctor the vanilla effect.xml the way Skajaquada explained. And there have been a lot of updates since then, new database tables for art defines ect. I'll take a look again, once I have fixed up the SDK(It seems to think all my solutions require an outdated framework and wont open atm, even new projects created, built and reopened suffer this issue)
     
  11. Gedemon

    Gedemon Modder Moderator

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    That's one of the few files left that are not added to the database (another one is the formations file) :(
     
  12. Murphy613

    Murphy613 Chieftain

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    FramedArchitect let me upload black, green and red Drake units he recolored for his Faerun mod to Civfanatics, and I've added it to my list. Here's a pic:
    Spoiler :
     
  13. PawelS

    PawelS Ancient Druid

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    FramedArchitect also made some other interesting units by recoloring existing ones - for example recolored scouts with ranged attacks, used as mages.
     
  14. Murphy613

    Murphy613 Chieftain

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    If you give me a list of different units he made/changed in his mods I can ask him if I can upload them as well.
     
  15. PawelS

    PawelS Ancient Druid

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    These units can be found in Art\Units and Art\Units\Heroes folders of the Faerun mod. Here is a list of interesting units I found there:

    Art\Units\Cleric - 4 different versions of recolored Legion
    Art\Units\Demon - recolored Samurai
    Art\Units\Giant - recolored Hoplite
    Art\Units\Heroes\Drizzt - unknown source
    Art\Units\Heroes\Druid - recolored one of the Barbarian Brute figures
    Art\Units\Heroes\Fzoul - unknown source
    Art\Units\Mage; Art\Units\Sorcerer; Art\Units\Wild Mage; Art\Units\Wizard - different versions of recolored Scout that have ranged attacks in the game (there are 2 versions in Wizard folder, so 5 total)
    Art\Units\Paladin - recolored Longswordsman

    I haven't checked other mods/scenarios made by FA, perhaps there are some interesting units there as well...
     
  16. bouncymischa

    bouncymischa Synthetic Genie

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    Well, that sucks. If/when I try adding the more sci-fi units, I guess I'll have to include instructions for how to add in the relevant effects data...

    However, I quickly bodged together the Carnifex art and it appears to work, including animations:

    Spoiler :


    The one problem is that there doesn't appear to be any sounds accompanying the animations.
     
  17. Murphy613

    Murphy613 Chieftain

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    I don't know what that thing is, but it looks really cool!
     
  18. bouncymischa

    bouncymischa Synthetic Genie

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    It's a Carnifex, using the model from Skajaquada 's Warhammer 40K mod.

    I made a separate little mod for the Carnifex that I uploaded to civfanatics here. I'm not sure if I should post it in the units forum under Skajaquada's old thread, or make a separate thread for it like the other fantasy units. I'm not sure the animations work fully -- when attacking barbarians, they didn't die until the combat was resolved -- and there's no sound, but it may at least provide a starting point for people to figure out what issues remain...
     
  19. Murphy613

    Murphy613 Chieftain

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    I posted a Skeleton from FFH in the Civ IV Downloads Database. Maybe we'll all get lucky and someone will convert it to Civ V.
     
  20. Murphy613

    Murphy613 Chieftain

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    FramedArchitect said I can upload any of his mods and stuff, so I assume he's cool with you using the units. I'll upload them soon.
     

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