Cruel
King
List of Components:
Components heavily worked/Rewritten or written internally:
NOT FINISHED:
Release in version 3.3
List of Components suggested: HERE
Version History:
Realism 0.64 - The first public version of Realism mod for vanilla Civ 4 was released in November of 2005
Realism 1.09 (21 April 2006)
Total Realism 2.0 (06 jun 2006)
Total Realism 2.1 (28 ago 2006)
Total Realism 2.2 (24 nov 2007)
Total Realism 2.3 (18 may 2008)
Total Realism 2.3 (23 feb 2009) (Fix)
Total Realism 2.4 (02 mar 2010)
Realism: Invictus 3.0 (13 feb 2011)
Realism: Invictus 3.01 (09 apr 2011) (Fix)
Realism: Invictus 3.1 (23 dec 2011)
Realism: Invictus 3.2 (25 dec 2013)
Realism: Invictus 3.25 (04 mar 2014) (Fix)
Realism: Invictus 3.3 (no date yet)
Threads:
+ Realism:The Third Resurrection = 1,168
+ Total Realism 2.0/2.1 = 2,521
+ Total Realism Gold (2.1.1)= 2,105
+ Total Realism 2.3 = 1,162
+ Total Realism 2.4 = 170
+ Realism Invictus 3.0/3.1/3.2/3.25 = more than 4500 posts, active!
More Informations:
Tecnologies:
Over 120 new techs across every era. All techs have voice acting!
Civics:
39 civics, The Old civics are reworked, in many cases completely so.
Institute slavery, and capture slaves from combat or free them if youre fighting a slave-holding nation, while you are not.
Slaves and serfs can start rebellions that you will have to put down by force.
Promotions:
Over 80 new conventional promotions, including new promotions exclusive to naval units; this doesnt cover the traditions and doctrines, providing another 60 unique advantages to your units.
Doctrines and Traditions:
Great Generals can now found military traditions and discover Great Doctrines, increasing the combat capacity of your troops.
Leaders:
Actual Quotes for all leaders!
Over 150 new leaders for existing civs, each with his own personality!
More leader traits: Humanist, Political, Progressive, Seafarer and Agricultural, Hunter-gatherer to make sure there are many unique combinations to try out.
Leader drawbacks to flesh out the personalities of leaders even better. Now each leader has one negative trait in addition to two positive ones, from the list of 14 drawbacks.
Civilizations:
New civilizations for added realism and attention to some usually neglected regions.
Unique limited national units for each civ
Unique artstyles assigned to civilizations; many buildings change their looks according to the era and to the particular civ that built them
Take a look in our manual and know more of new civilizations added!
Units:
8 broad new unit categories (like Light Cavalry, Submarines, etc.).
Over 40 new land unit classes (like Fusiliers, Hussars, Armored Cars etc.).
Over 20 new naval unit classes (like Sloop, Gunboat, Dreadnought etc.).
11 new air unit classes (like Jet Bomber, Early Fighter etc.).
Unique limited world wonder units, 5 in total.
Too many individual new units for me to even estimate their number, bringing both flavor and strategy differences for each civ (expect to field lots of different phalanx as Greeks and learn to love the desert as Arabs); over 2000 is a good estimate.
Agricultural system
Expanded agricultural system: agricultural efficiency now more dependent on technology, civics. Farms will now really be the main source of food for most cities, so losing them to plunderers will now likely cause famines.
Terrain
Add Savanna, Scrubland, Reef, island, and more... unique graphics!
Buildings:
Over 50 new regular buildings to construct in your cities (Schools, Caravan Houses, Manufactories etc. with effects that you don't view in CIV4).
Over 35 new World Wonders to give you an edge over opponents.
Resources:
Over 30 new resources, some to be harvested, some to be produced by your industries.
Around 30 new special industrial buildings used to convert some resources into other ones (ranging from smithing Bronze to producing Microchips).
Religions:
More religions to choose from, including Zoroastrianism and Solar Cult (Orthodox Christianity currently only available in scenarios).
World religions are starkly different from each other, each having its own unique drawbacks and advantages - from spread rates to denying specific resources.
Inquisitors can purge the heathen from theocratic cities.
Every religion has two Great Wonders associated with it to further spice up religious development.
Place your faith into any of the religion-specific unique units!
Scenarios and Map Scripts:
Enjoy our 2 custom-built World Map
Cruzade's scenario
Realism Invictus was designed to be compatible with random maps, and many custom map generation scripts for even more replayability (and more unpredictable multiplayer games).
Gameplay:
Pillage Own Roads - Now you can destroy your own roads!
Pandemics - Deadly pandemics will devastate the cities of rulers that are careless with sanitation.
Combat aid system - Unique stack aid bonus component: units will get significant aid bonus from combined arms tactics. Using diverse army composition has never been as beneficial before.
Tech Transfer system - No more pharaohs trading blueprints! Watch techs spread passively from neighbor to neighbor instead, as was really the case in history (you can use the old tech trading system if you prefer, though).
Advanced Unit Automations, more options to automate your units' actions!
Lead From Behind, so that your most precious units are not thrown away before the more expendable ones!
Barbarian system reworked
AI:
improvements in Closeness bug, Retreating of sea/air units, Air defences, Naval invasion logic and more, much more!! The list goes beyond the 1000 changes!
In RI the AI must comprehend all features and use them!
Flavour
More Great People Popups - Unique great people; when a great person is born, expect to see his/her artistic rendition or photo and either find out his/her biography or to learn a quote of his/hers. Approximately around 1500 imagine that for a moment!
Internal improvements
Tweaked the code to increase speed, improve your game options, and more messages to better control the game, Implemented unit cycling suppression with the X key and much more!
City Screen:
Want to know more? See our manual!
Components heavily worked/Rewritten or written internally:
- Inquisitions
- Pandemics
- Tech Transfer system/Tech diffusion (Manual)
- Tech By Conquest (1, 2, 3)
- Combat Aid System (StackAid Mod)
- New Logistics system
- Holy city migration
- Religion conquest
- Pillage Own Roads
- Convert resources
- Unique Great Person SDK component + GreatPersonMod
- ActualQuotes
- Slaves Revolt (Slave Mod)
- Multiple Derivative Civs
- New Civilopedia
+ Access techtree from pedia (generic and by civilization)
+ Automatic adjust of techbar in techscreen
+ Era colors
+ New pages - Wartime and Unlimited Conscription
- Building Replacement
- Building Discontinuation
- Obsolete Defense
- Defense Modifiers by buildings
- Great Generals From Barbarian Combat
- Barbarian Great Generals
- Religion Affected Bonuses mod
- RI tags: more freedom to game effects, like buildings that requires civics, buildings affecting the GP output, etc...
- Static Leaderheads
- Expanded agricultural system
- New Hotkey system
- Memory for the name of city destroyed in region when rebuild
- Gigantic size in map scripts
- BUG mod
+ General (Raw Yields + Specialist Stacker + Plot List Enhancements + Autologger + Wide CityBar)
+ Screens (Military Advisor + Domestic Advisor + Great Person Tech Preferences + Better Espionage Screen + Victory Screen)
+ Advanced Scoreboard (Attitude Icons + Remove Dead Civs from Score + Advanced Scoreboard + Power rating in Score)
+ Dot-Mapping Tool)
+ Alerts and Reminders (Reminders + Civ4lerts + Not Just Another Game Clock - through BUG)
- Advanced Unit Automations
- AIAutoPlay mod (enable in SVN only)
- change player (enable in SVN only)
- Better BTS AI v1.02a
- Captured City Art Mod
- CAR Mod: Civ AcceleratoR with parts of Sanguo
- Enhanced Cultural Decay
- Lead From Behind
- Messages for Captured/Destroyed Wonders
- "Road destroyed" message
- Unofficial Patch for 3.19 v.1.6
- Examine City at Conquest
- Realistic Diplomacy
- zRoutes
- Parts of Ultimate Unique Unbelievable UltraPack (Platy Scoreboard; Resources table in city screen; Specialist Count; Wonder Count; etc...)
- Parts of Foreign Advisor Bonus Screen (Relationship Screen and bug fix for many resources)
- Platy's World Builder
- Unique DOM text
- Button Display
- K-mod
+ Culture Over Trade Routes (disable)
+ Multiple Production mod for same type of unit
+ Advance Combat Odds
+ Realism: Invictus Options botton
+ K-Mod AI
+ K-Mod perfomance otimizations
- Relation Caching (CvTeam:: processTech and others)
- PlotGroup Bonus Efficiency
- PlotGroup City Cache
- Living Team Member Cache
- Unit Upgrade Cache
- Building Activation
- AI improvement
- Caching for tech path lengths and costs
- CvCity::canConstruct
- CvPlayer:: canConstruct
- CvPlayer:: processCivics
- CvPlayerAI:: AI_obsoleteBuildingPenalty
- CvCityAI::AI_getImprovementValue
- CvPlayer:canBuild
- CvPlayer::canProduceImprovement
- CvPlayer::getBestRoute
- CvTeam:: processTech
- Many others
NOT FINISHED:
Release in version 3.3
- RevDCM
+ Influence Driven War
+ Super Spies
+ WoC Mod
+ Revolutions - REV
++DynamicCivNames
++StartAsMinors
++ BarbarianCiv
++ BULL
+++ Show Hidden Attitude Mod
+ Dales Combat Mod - DCM
List of Components suggested: HERE
Version History:
Realism 0.64 - The first public version of Realism mod for vanilla Civ 4 was released in November of 2005
Realism 1.09 (21 April 2006)
Total Realism 2.0 (06 jun 2006)
Total Realism 2.1 (28 ago 2006)
Total Realism 2.2 (24 nov 2007)
Total Realism 2.3 (18 may 2008)
Total Realism 2.3 (23 feb 2009) (Fix)
Total Realism 2.4 (02 mar 2010)
Realism: Invictus 3.0 (13 feb 2011)
Realism: Invictus 3.01 (09 apr 2011) (Fix)
Realism: Invictus 3.1 (23 dec 2011)
Realism: Invictus 3.2 (25 dec 2013)
Realism: Invictus 3.25 (04 mar 2014) (Fix)
Realism: Invictus 3.3 (no date yet)
Threads:
+ Realism:The Third Resurrection = 1,168
+ Total Realism 2.0/2.1 = 2,521
+ Total Realism Gold (2.1.1)= 2,105
+ Total Realism 2.3 = 1,162
+ Total Realism 2.4 = 170
+ Realism Invictus 3.0/3.1/3.2/3.25 = more than 4500 posts, active!
More Informations:

Tecnologies:
Over 120 new techs across every era. All techs have voice acting!
Civics:
39 civics, The Old civics are reworked, in many cases completely so.
Institute slavery, and capture slaves from combat or free them if youre fighting a slave-holding nation, while you are not.
Slaves and serfs can start rebellions that you will have to put down by force.

Promotions:
Over 80 new conventional promotions, including new promotions exclusive to naval units; this doesnt cover the traditions and doctrines, providing another 60 unique advantages to your units.
Doctrines and Traditions:
Great Generals can now found military traditions and discover Great Doctrines, increasing the combat capacity of your troops.
Leaders:
Actual Quotes for all leaders!
Over 150 new leaders for existing civs, each with his own personality!
More leader traits: Humanist, Political, Progressive, Seafarer and Agricultural, Hunter-gatherer to make sure there are many unique combinations to try out.
Leader drawbacks to flesh out the personalities of leaders even better. Now each leader has one negative trait in addition to two positive ones, from the list of 14 drawbacks.

New civilizations for added realism and attention to some usually neglected regions.
Unique limited national units for each civ
Unique artstyles assigned to civilizations; many buildings change their looks according to the era and to the particular civ that built them
Take a look in our manual and know more of new civilizations added!
Units:
8 broad new unit categories (like Light Cavalry, Submarines, etc.).
Over 40 new land unit classes (like Fusiliers, Hussars, Armored Cars etc.).
Over 20 new naval unit classes (like Sloop, Gunboat, Dreadnought etc.).
11 new air unit classes (like Jet Bomber, Early Fighter etc.).
Unique limited world wonder units, 5 in total.
Too many individual new units for me to even estimate their number, bringing both flavor and strategy differences for each civ (expect to field lots of different phalanx as Greeks and learn to love the desert as Arabs); over 2000 is a good estimate.
Agricultural system
Expanded agricultural system: agricultural efficiency now more dependent on technology, civics. Farms will now really be the main source of food for most cities, so losing them to plunderers will now likely cause famines.
Terrain
Add Savanna, Scrubland, Reef, island, and more... unique graphics!
Buildings:
Over 50 new regular buildings to construct in your cities (Schools, Caravan Houses, Manufactories etc. with effects that you don't view in CIV4).
Over 35 new World Wonders to give you an edge over opponents.
Resources:
Over 30 new resources, some to be harvested, some to be produced by your industries.
Around 30 new special industrial buildings used to convert some resources into other ones (ranging from smithing Bronze to producing Microchips).
Religions:
More religions to choose from, including Zoroastrianism and Solar Cult (Orthodox Christianity currently only available in scenarios).
World religions are starkly different from each other, each having its own unique drawbacks and advantages - from spread rates to denying specific resources.
Inquisitors can purge the heathen from theocratic cities.
Every religion has two Great Wonders associated with it to further spice up religious development.
Place your faith into any of the religion-specific unique units!

Enjoy our 2 custom-built World Map
Cruzade's scenario
Realism Invictus was designed to be compatible with random maps, and many custom map generation scripts for even more replayability (and more unpredictable multiplayer games).
Gameplay:
Pillage Own Roads - Now you can destroy your own roads!
Pandemics - Deadly pandemics will devastate the cities of rulers that are careless with sanitation.
Combat aid system - Unique stack aid bonus component: units will get significant aid bonus from combined arms tactics. Using diverse army composition has never been as beneficial before.
Tech Transfer system - No more pharaohs trading blueprints! Watch techs spread passively from neighbor to neighbor instead, as was really the case in history (you can use the old tech trading system if you prefer, though).
Advanced Unit Automations, more options to automate your units' actions!
Lead From Behind, so that your most precious units are not thrown away before the more expendable ones!
Barbarian system reworked
AI:
improvements in Closeness bug, Retreating of sea/air units, Air defences, Naval invasion logic and more, much more!! The list goes beyond the 1000 changes!
In RI the AI must comprehend all features and use them!
Flavour
More Great People Popups - Unique great people; when a great person is born, expect to see his/her artistic rendition or photo and either find out his/her biography or to learn a quote of his/hers. Approximately around 1500 imagine that for a moment!
Internal improvements
Tweaked the code to increase speed, improve your game options, and more messages to better control the game, Implemented unit cycling suppression with the X key and much more!
City Screen:
Want to know more? See our manual!