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little help please.

Discussion in 'Civ4 - Creation & Customization' started by boneys26, May 20, 2013.

  1. boneys26

    boneys26 BTS Play session tester

    Joined:
    Nov 24, 2005
    Messages:
    839
    Location:
    Coventry, England
    Been away for a while playing civ V, came back to civ 4 for some fun but I've lost all my "added" units, I downloaded 2 but I can't get the new unit to load right. (BTS)


    what I done:
    downloaded files, placed the file in CustomAssets/Art/Units/F15

    files changed: (all in CustomAssets folder)
    CIV4ArtDefines_Unit
    Spoiler :
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_F15</Type>
    <Button>,Art/Interface/Buttons/Units/ButtonEurofighterBritain.dds</Button>
    <fScale>0.48</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Art/Units/F15/F15.nif</NIF>
    <KFM>Art/Units/F15/F15.kfm</KFM>
    <SHADERNIF>art/units/jetFighter/jetFighter_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.75</fShadowScale>
    </ShadowDef>
    <iDamageStates>4</iDamageStates>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bSmoothMove>1</bSmoothMove>
    <fBankRate>0.35</fBankRate>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    <PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
    <SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
    <ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
    </UnitArtInfo>


    CIV4UnitClassInfos:
    Spoiler :
    <UnitClassInfo>
    <Type>UNITCLASS_F15</Type>
    <Description>TXT_KEY_UNIT_F15</Description>
    <iMaxGlobalInstances>-1</iMaxGlobalInstances>
    <iMaxTeamInstances>-1</iMaxTeamInstances>
    <iMaxPlayerInstances>-1</iMaxPlayerInstances>
    <iInstanceCostModifier>0</iInstanceCostModifier>
    <DefaultUnit>UNIT_F15</DefaultUnit>
    </UnitClassInfo>


    CIV4UnitInfos:
    Spoiler :
    <UnitInfo>
    <Class>UNITCLASS_F15</Class>
    <Type>UNIT_F15</Type>
    <UniqueNames/>
    <Special>SPECIALUNIT_FIGHTER</Special>
    <Capture>NONE</Capture>
    <Combat>UNITCOMBAT_AIR</Combat>
    <Domain>DOMAIN_AIR</Domain>
    <DefaultUnitAI>UNITAI_DEFENSE_AIR</DefaultUnitAI>
    <Invisible>NONE</Invisible>
    <SeeInvisible>NONE</SeeInvisible>
    <Description>TXT_KEY_UNIT_F15</Description>
    <Civilopedia>TXT_KEY_UNIT_F15_PEDIA</Civilopedia>
    <Strategy>TXT_KEY_UNIT_F15_STRATEGY</Strategy>
    <Advisor>ADVISOR_MILITARY</Advisor>
    <bAnimal>0</bAnimal>
    <bFood>0</bFood>
    <bNoBadGoodies>0</bNoBadGoodies>
    <bOnlyDefensive>0</bOnlyDefensive>
    <bNoCapture>0</bNoCapture>
    <bQuickCombat>0</bQuickCombat>
    <bRivalTerritory>0</bRivalTerritory>
    <bMilitaryHappiness>0</bMilitaryHappiness>
    <bMilitarySupport>1</bMilitarySupport>
    <bMilitaryProduction>1</bMilitaryProduction>
    <bPillage>0</bPillage>
    <bSpy>0</bSpy>
    <bSabotage>0</bSabotage>
    <bDestroy>0</bDestroy>
    <bStealPlans>0</bStealPlans>
    <bInvestigate>0</bInvestigate>
    <bCounterSpy>0</bCounterSpy>
    <bFound>0</bFound>
    <bGoldenAge>0</bGoldenAge>
    <bInvisible>0</bInvisible>
    <bFirstStrikeImmune>0</bFirstStrikeImmune>
    <bNoDefensiveBonus>0</bNoDefensiveBonus>
    <bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
    <bCanMoveImpassable>0</bCanMoveImpassable>
    <bCanMoveAllTerrain>0</bCanMoveAllTerrain>
    <bFlatMovementCost>0</bFlatMovementCost>
    <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
    <bNukeImmune>0</bNukeImmune>
    <bPrereqBonuses>0</bPrereqBonuses>
    <bPrereqReligion>0</bPrereqReligion>
    <bMechanized>1</bMechanized>
    <bSuicide>0</bSuicide>
    <bHiddenNationality>0</bHiddenNationality>
    <bAlwaysHostile>0</bAlwaysHostile>
    <UnitClassUpgrades/>
    <UnitClassTargets/>
    <UnitCombatTargets/>
    <UnitClassDefenders/>
    <UnitCombatDefenders/>
    <FlankingStrikes/>
    <UnitAIs>
    <UnitAI>
    <UnitAIType>UNITAI_DEFENSE_AIR</UnitAIType>
    <bUnitAI>1</bUnitAI>
    </UnitAI>
    <UnitAI>
    <UnitAIType>UNITAI_CARRIER_AIR</UnitAIType>
    <bUnitAI>1</bUnitAI>
    </UnitAI>
    </UnitAIs>
    <NotUnitAIs/>
    <Builds/>
    <ReligionSpreads/>
    <CorporationSpreads/>
    <GreatPeoples/>
    <Buildings/>
    <ForceBuildings/>
    <HolyCity>NONE</HolyCity>
    <ReligionType>NONE</ReligionType>
    <StateReligion>NONE</StateReligion>
    <PrereqReligion>NONE</PrereqReligion>
    <PrereqCorporation>NONE</PrereqCorporation>
    <PrereqBuilding>NONE</PrereqBuilding>
    <PrereqTech>TECH_ADVANCED_FLIGHT</PrereqTech>
    <TechTypes/>
    <BonusType>BONUS_OIL</BonusType>
    <PrereqBonuses>
    <BonusType>BONUS_ALUMINUM</BonusType>
    <BonusType>NONE</BonusType>
    <BonusType>NONE</BonusType>
    <BonusType>NONE</BonusType>
    </PrereqBonuses>
    <ProductionTraits/>
    <Flavors/>
    <iAIWeight>0</iAIWeight>
    <iCost>150</iCost>
    <iHurryCostModifier>0</iHurryCostModifier>
    <iAdvancedStartCost>100</iAdvancedStartCost>
    <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
    <iMinAreaSize>-1</iMinAreaSize>
    <iMoves>1</iMoves>
    <bNoRevealMap>0</bNoRevealMap>
    <iAirRange>10</iAirRange>
    <iAirUnitCap>1</iAirUnitCap>
    <iDropRange>0</iDropRange>
    <iNukeRange>-1</iNukeRange>
    <iWorkRate>0</iWorkRate>
    <iBaseDiscover>0</iBaseDiscover>
    <iDiscoverMultiplier>0</iDiscoverMultiplier>
    <iBaseHurry>0</iBaseHurry>
    <iHurryMultiplier>0</iHurryMultiplier>
    <iBaseTrade>0</iBaseTrade>
    <iTradeMultiplier>0</iTradeMultiplier>
    <iGreatWorkCulture>0</iGreatWorkCulture>
    <iEspionagePoints>0</iEspionagePoints>
    <TerrainImpassables/>
    <FeatureImpassables/>
    <TerrainPassableTechs/>
    <FeaturePassableTechs/>
    <iCombat>0</iCombat>
    <iCombatLimit>0</iCombatLimit>
    <iAirCombat>24</iAirCombat>
    <iAirCombatLimit>50</iAirCombatLimit>
    <iXPValueAttack>4</iXPValueAttack>
    <iXPValueDefense>4</iXPValueDefense>
    <iFirstStrikes>0</iFirstStrikes>
    <iChanceFirstStrikes>0</iChanceFirstStrikes>
    <iInterceptionProbability>100</iInterceptionProbability>
    <iEvasionProbability>0</iEvasionProbability>
    <iWithdrawalProb>0</iWithdrawalProb>
    <iCollateralDamage>0</iCollateralDamage>
    <iCollateralDamageLimit>0</iCollateralDamageLimit>
    <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
    <iCityAttack>0</iCityAttack>
    <iCityDefense>0</iCityDefense>
    <iAnimalCombat>0</iAnimalCombat>
    <iHillsAttack>0</iHillsAttack>
    <iHillsDefense>0</iHillsDefense>
    <TerrainNatives/>
    <FeatureNatives/>
    <TerrainAttacks/>
    <TerrainDefenses/>
    <FeatureAttacks/>
    <FeatureDefenses/>
    <UnitClassAttackMods/>
    <UnitClassDefenseMods/>
    <UnitCombatMods/>
    <UnitCombatCollateralImmunes/>
    <DomainMods/>
    <BonusProductionModifiers/>
    <iBombRate>12</iBombRate>
    <iBombardRate>0</iBombardRate>
    <SpecialCargo>NONE</SpecialCargo>
    <DomainCargo>NONE</DomainCargo>
    <iCargo>0</iCargo>
    <iConscription>0</iConscription>
    <iCultureGarrison>0</iCultureGarrison>
    <iExtraCost>0</iExtraCost>
    <iAsset>4</iAsset>
    <iPower>24</iPower>
    <UnitMeshGroups>
    <iGroupSize>1</iGroupSize>
    <fMaxSpeed>0.75</fMaxSpeed>
    <fPadTime>1</fPadTime>
    <iMeleeWaveSize>1</iMeleeWaveSize>
    <iRangedWaveSize>1</iRangedWaveSize>
    <UnitMeshGroup>
    <iRequired>1</iRequired>
    <EarlyArtDefineTag>ART_DEF_UNIT_F15</EarlyArtDefineTag>
    </UnitMeshGroup>
    </UnitMeshGroups>
    <FormationType>FORMATION_TYPE_MACHINE</FormationType>
    <HotKey/>
    <bAltDown>0</bAltDown>
    <bShiftDown>0</bShiftDown>
    <bCtrlDown>0</bCtrlDown>
    <iHotKeyPriority>0</iHotKeyPriority>
    <FreePromotions/>
    <LeaderPromotion>NONE</LeaderPromotion>
    <iLeaderExperience>0</iLeaderExperience>
    </UnitInfo>


    Unit works in game but the new graphic doesn't, its just using the jet fighter one. What am I doing wrong?
     
  2. merijn_v1

    merijn_v1 Black Belt

    Joined:
    Dec 29, 2008
    Messages:
    5,832
    Location:
    The city of the original vlaai
    Copy the red part and paste in on the blue part. I think that should do the job.
     
  3. isenchine

    isenchine Empress

    Joined:
    Oct 18, 2010
    Messages:
    1,774
    Location:
    Brussels, Belgium
    On a side note, your button should not start with a comma as it doesn't come from an atlas.
     
  4. boneys26

    boneys26 BTS Play session tester

    Joined:
    Nov 24, 2005
    Messages:
    839
    Location:
    Coventry, England
    @merijn_v1, Thanks, worked like a charm :thumbsup:

    @isenchine, button works so I'm not playing with it.. lol
     
  5. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Joined:
    Oct 22, 2008
    Messages:
    32,448
    Location:
    DE/NL/FR
    Try to build the unit, then you see that it doesn't really work ;).
     
  6. boneys26

    boneys26 BTS Play session tester

    Joined:
    Nov 24, 2005
    Messages:
    839
    Location:
    Coventry, England
    Yeah, it slapped me in the face.. lol :hammer2:
     

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