Little questions & answers thread

No, an improved factory resource is only needed for the factory town specialization, which is not a requirement for buying factories.

You can buy factories in any town with a rail connection to the capital. No further requirements.
ah well you learn some everyday… I really thought you had to turn the town into factory town and also have a factory ressource in the town…

Although IIRC turning the town into factory town will also add a ressource slot to the town no ?
 
ah well you learn some everyday… I really thought you had to turn the town into factory town and also have a factory ressource in the town…

Although IIRC turning the town into factory town will also add a ressource slot to the town no ?
Yes
 
Well that's exactly what I was talking about in my review on here, and that's not the first time I see it : everything in that game is unclear, I wonder how such confusion has made up until release. My take is that the game has been done by high level engineers with no concern about the readability of their game... at all. That's a massive failure. Some things were more or less hidden in previous iterations, as in every other game, but at this point this is so recurrent that it's becoming a real problem.

Maybe that's just me. Maybe I was like the majority and expected too much of this long awaited iteration. Maybe I was "over-ready" and got surprised by the "complexity" of the game. (which, is not that complex and has "behemoth-mechanics" that are a mess, a failure, not fun for as much and so obvious that they are not obvious at all, there's a massive disconnection between the devs and the players, whereas a simple manual could have filled this gap, and yet everyone learned Civ series without reading the manuals because it's a game about History in a simplistic-like-Arcade game)

They just lost the focus on the player here. I'm not saying it's easy, I'm not saying boldest ideas are meant to be player-friendly, but there's definitely a problem in these areas. The whole game has been constructed on this gap basis. Sure, best players can figure everything out. But I'm not one this best players, like the vast majority of players. And yet, most best players do not play Civ7 anymore. So there's even something that hits Deity level players, and that's not Understanding. What is it I have no idea though, maybe just the game becomes far too easy when you figured out all its subtleties which are not that subtle. (elephant-in-the-room that is hidden by smoke and breaks everything around it. When you know that it's an elephant, you use it and its power and make this room a palace but it's too easy/uninteresting in the long run)

Oh, or maybe the game is exactly what it is supposed to be : you discover it few by few like Civ1. The difference being that you do not find something by looking for something, you have to read the manual (what you already did if you were desperate) or ask in social networks. I think I've talked about it already somewhere. Civ7 is a social media game. As has been Civ5 and Civ6 before it maybe ? But I guess it was not as much assumed as it is now. I think that Steam Civs has become social networks games because of their time, naturally. And Civ7 already assumed it before development. I do think that it's the main concern. Gotcha !

In what is it a problem ? The problem is that it has been assumed before its development, hence not taking attention too much on basis players understanding of basic features.
 
Set-up, playing as the Abbasids, I get the 'Alim that grants two specialist charges. How do I view the tile-specific specialist yields outside of when the city is growing where I can place one?
 
I have a town 14 tiles away from my capital and it’s on a different continent.

Is there a way to connect them in Antiquity?

Edit: it’s in the same landmass, and it’s in my trade network since there’s another town between them
 
Fishing quays would do it but I imagine you would have already done that if it was an option. You can put a trader in either settlement and hit the build road action, see if the other settlement lights up green.
 
I was recently trying to decide between Golden Age Universities and Lyceums. I picked Lyceums and I have great science starting off in modern, but..

Does anyone know specifically how the Lyceums legacy option works? It states that it provides +3 science on quarters. Is this the quarters I had in exploration or currently in first turn modern when the buildings are obsolete and no longer form quarters?

If the latter, does it continue to give +3 science as new quarters are established?
 
I was recently trying to decide between Golden Age Universities and Lyceums. I picked Lyceums and I have great science starting off in modern, but..

Does anyone know specifically how the Lyceums legacy option works? It states that it provides +3 science on quarters. Is this the quarters I had in exploration or currently in first turn modern when the buildings are obsolete and no longer form quarters?

If the latter, does it continue to give +3 science as new quarters are established?

I was wondering the exact same thing when I transitioned to Modern in my current game, so I decided to do some testing. I picked only that legacy, and the science yield went up by 121, so it's definitely counting previous quarters. 121 / 3 = 40 quarters, which I found low. Just in my 3 first Settlements I counted 34!

I then assumed it doesn't count tiles with overbuildable buildings as a Quarter, so I went and counted the Ageless Quarters in my entire empire, which came to around 20 - not the 40 the game decided that I have.

Perhaps it also counts the City Center / Town Center as a Quarter? That would make sense as I had 19 settlements. I wanted to get to the bottom of this, so I popped out a Settler, founded a Town, and my Science yield increased by 3 - but this came from the Town Hall. I popped down an Ageless building with the Town Hall, which made no impact on my yield.

All that work left me none the wiser :mischief:

As for your last question, I purchased a City Park and a Grocer on the same tile, but my Science yield did not increase.
I went one further, researched Steam Engine to get another Ageless building, and put that and the Grocer on the same tile. This time my Science yield did increase by 3, so it definitely counts Quarters with only Ageless buildings in them.
 
I was wondering the exact same thing when I transitioned to Modern in my current game, so I decided to do some testing. I picked only that legacy, and the science yield went up by 121, so it's definitely counting previous quarters. 121 / 3 = 40 quarters, which I found low. Just in my 3 first Settlements I counted 34!

I then assumed it doesn't count tiles with overbuildable buildings as a Quarter, so I went and counted the Ageless Quarters in my entire empire, which came to around 20 - not the 40 the game decided that I have.

Perhaps it also counts the City Center / Town Center as a Quarter? That would make sense as I had 19 settlements. I wanted to get to the bottom of this, so I popped out a Settler, founded a Town, and my Science yield increased by 3 - but this came from the Town Hall. I popped down an Ageless building with the Town Hall, which made no impact on my yield.

All that work left me none the wiser :mischief:

As for your last question, I purchased a City Park and a Grocer on the same tile, but my Science yield did not increase.
I went one further, researched Steam Engine to get another Ageless building, and put that and the Grocer on the same tile. This time my Science yield did increase by 3, so it definitely counts Quarters with only Ageless buildings in them.
That sounds bugged.
 
I forgot to type my conclusion: This legacy bonus is definitely worthwhile if you have multiple ageless Quarters from Exploration - however the +3 Science per new Ageless Quarter doesn't make much of a difference. For example: 10 Settlements with one additional Ageless Quarter will only give you a fairly measly +30 Science.
 
I forgot to type my conclusion: This legacy bonus is definitely worthwhile if you have multiple ageless Quarters from Exploration - however the +3 Science per new Ageless Quarter doesn't make much of a difference. For example: 10 Settlements with one additional Ageless Quarter will only give you a fairly measly +30 Science.
one point the 121 was not (all) from Lyceum (since not divisible by 3)
You had other factors involved (the +2 attribute going to +3, etc.)

so 60 from 20 Ageless Quarters…not counting City Centers and 61 from something else
 
one point the 121 was not (all) from Lyceum (since not divisible by 3)
You had other factors involved (the +2 attribute going to +3, etc.)

so 60 from 20 Ageless Quarters…not counting City Centers and 61 from something else

I'm not sure I follow. When I picked no legacies, my science stayed the same. When I reloaded and picked Lyceums only, it increased by 121. So in theory there shouldn't be "something else"?
The fact that 121 / 3 is 40.33 also puzzled me, I don't have an answer to this. To be fair I don't really have any concrete answers! :lol:

What do you mean by the +2 attribute going to +3 ?
Lyceum clearly states that it gives +3 Science to Quarters.
 
I'm not sure I follow. When I picked no legacies, my science stayed the same. When I reloaded and picked Lyceums only, it increased by 121. So in theory there shouldn't be "something else"?
The fact that 121 / 3 is 40.33 also puzzled me, I don't have an answer to this. To be fair I don't really have any concrete answers! :lol:

What do you mean by the +2 attribute going to +3 ?
Lyceum clearly states that it gives +3 Science to Quarters.
I meant the science attribute pick that gives +1 per age to city centers... maybe that updated from +2 to +3 when you picked the Legacy... although the % bonuses make more sense... although those have mostly been removed.
 
% bonus or attributes is a good shout, however I just loaded up that save again to take a look, and this is all I've got on the science tree:

1760980330666.png


Nothing there that should affect the effects of Lyceum in any way.
Again, I chose Lyceum, and went back into this tree, and nothing has changed.

There's no Mementos at play either, the Mementos used gave War support and extra Commander experience.

A strange one, this! It's bugging me, so I loaded up a previous game to see, and there I got an extra 160 Science when picking Lyceums.
I did my best to count all Ageless Quarters (it's a huge empire, so the count isn't 100% accurate) and I got to 33. 33 x 3 = 99, meaning 61 came from elsewhere. In this game I had 36 Settlements, so if those count, it's another 72, taking us to a total of 171 - not the 160 I got. Mind you, I might've miscounted the Quarters slightly.
 
% bonus or attributes is a good shout, however I just loaded up that save again to take a look, and this is all I've got on the science tree:

View attachment 745428

Nothing there that should affect the effects of Lyceum in any way.
Again, I chose Lyceum, and went back into this tree, and nothing has changed.

There's no Mementos at play either, the Mementos used gave War support and extra Commander experience.

A strange one, this! It's bugging me, so I loaded up a previous game to see, and there I got an extra 160 Science when picking Lyceums.
I did my best to count all Ageless Quarters (it's a huge empire, so the count isn't 100% accurate) and I got to 33. 33 x 3 = 99, meaning 61 came from elsewhere. In this game I had 36 Settlements, so if those count, it's another 72, taking us to a total of 171 - not the 160 I got. Mind you, I might've miscounted the Quarters slightly.
The fact that 61 came from elsewhere both times might be a clue.... maybe.
 
The fact that 61 came from elsewhere both times might be a clue.... maybe.

That's a great point! But that's also putting a lot of faith into my counting of Quarters, it's a pain to hover over every urban tile, making sure you don't overlap and count a tile twice, when you have a large empire.
I'm into a new game now, but later on I'll load up yet another older game and see what the results are there!
 
That's a great point! But that's also putting a lot of faith into my counting of Quarters, it's a pain to hover over every urban tile, making sure you don't overlap and count a tile twice, when you have a large empire.
I'm into a new game now, but later on I'll load up yet another older game and see what the results are there!
Well the Quarter counting in the last one seemed correct... the +1 per quarter Science attribute said it was +33
 
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