On those shots they clearly are. You need to check available tiles, whether they fit the requirements - coastal, near another urban tile with at least 1 finished building.Just to confirm that these are both cities:
Go into build queue and select see hidden. Then look at why it says you can't build the wharf.Both are cities. I haven't selected anything to build in Chalkis yet, but I am already producing a building in Argos want to queue up the wharf there.
I usually mouse over the city center and it will usually say if it has fresh water, not sure if that's part of one of the mods i use. Either the city hall or map trix mods are great for getting extra terrain info.Is there any way (such as a Mod) to see if a tile has fresh water - without using the Settler lens or the "City Center" Map Tack?
Of course, if the tile is on a river it'll have fresh water, but terrain features can often be unpredictable for this purpose.
A few examples:
- I conquer an enemy settlement and want to see if it has fresh water.
- I'm considering Incorporating a City State, but it's only worthwhile if it has fresh water.
- I'm going to Disperse an IP (and later settle in its vicinity), but while I wait for Discipline and sufficient military units, I still want to place a Settlement nearby - and want to accurately plan the location of both those Settlements based on fresh water supply.
As I haven't loaded a lot of mods yet, I use the Settler lens a lot. It can be used almost any time, including:Is there any way (such as a Mod) to see if a tile has fresh water - without using the Settler lens or the "City Center" Map Tack?
Of course, if the tile is on a river it'll have fresh water, but terrain features can often be unpredictable for this purpose.
A few examples:
- I conquer an enemy settlement and want to see if it has fresh water.
- I'm considering Incorporating a City State, but it's only worthwhile if it has fresh water.
- I'm going to Disperse an IP (and later settle in its vicinity), but while I wait for Discipline and sufficient military units, I still want to place a Settlement nearby - and want to accurately plan the location of both those Settlements based on fresh water supply.
Which other lens mod are you using? I have Map Trix etc but I don’t get some of the lenses you have.
Which other lens mod are you using? I have Map Trix etc but I don’t get some of the lenses you have.
You need a Port on both land massses to be able to build a factory on the land mass that's not your homeland. Railstations can be purchased with gold but they're expensive so i only build them in the cities where i am going to build a factory.Q about building factories: Say I have a coastal settlement on a medium-sized island, with 6-7 decent land tiles in the first and second rings around the center.
If I want to build a factory there, what are the prerequisites?
Would there be any benefit to building/buying *both* the Port and Rail Station?
- Convert it to a city first?
- Build a Rail Station, even though there is no land connection between this island and my capital
- Build a Port (does this suffice?
Do I also need to build a Port in a coastal settlement on the mainland, that is connected to the capital, so that the "factory network" extends out to this one?
Q about building factories: Say I have a coastal settlement on a medium-sized island, with 6-7 decent land tiles in the first and second rings around the center.
If I want to build a factory there, what are the prerequisites?
Would there be any benefit to building/buying *both* the Port and Rail Station?
- Convert it to a city first?
- Build a Rail Station, even though there is no land connection between this island and my capital
- Build a Port (does this suffice?
Do I also need to build a Port in a coastal settlement on the mainland, that is connected to the capital, so that the "factory network" extends out to this one?
You can buy factories in towns, so you don't have to convert it into a city.
The rail station is necessary. A port is not sufficient, but may be necessary if there is no other port connected by rail.
Also, you may need a port connected by rails to your capital on your home landmass if you don't have that already.
No, there is no need for that. It makes the factory cheaper to buy, but you can buy a factory in any town with a rail station and an unbroken rail connection to the capital.It should be mentioned for future readers that you have to select the factory town specialization to buy a factory in a town.
As I haven't loaded a lot of mods yet, I use the Settler lens a lot. It can be used almost any time, including:
You're talking about making/supporting a decision, and the water situation is not really dynamic, changing from turn to turn.
- The turn before you conquer the enemy settlement
- The turns while you're befriending the IP, before it becomes a city state
- The turns while you're moving towards the hostile IP, getting ready to disperse it.
No, there is no need for that. It makes the factory cheaper to buy, but you can buy a factory in any town with a rail station and an unbroken rail connection to the capital.
And an improved factory resource.
Ah right, it's confusing all these similar but different requirements.No, an improved factory resource is only needed for the factory town specialization, which is not a requirement for buying factories.
You can buy factories in any town with a rail connection to the capital. No further requirements.