Little questions & answers thread

Well the Quarter counting in the last one seemed correct... the +1 per quarter Science attribute said it was +33

That screenshot was from my first example, where I counted 20 (and the game gave me bonus as if I had 40).

But your point about that screenshot is a good one, because the Scientific tree shows you the number of Quarters you have (whatever a Quarter really means in this respect :crazyeye:).
So I loaded up the game where I counted 33 (and the game gave me bonus as if I had 53), and there the Scientific tree shows that I have 65 Quarters!

The more I check, the more confusing it gets, heh. But regardless, it's obvious that the Scientific Tree and the Lyceums don't count Quarters in the same way.
 
That screenshot was from my first example, where I counted 20 (and the game gave me bonus as if I had 40).

But your point about that screenshot is a good one, because the Scientific tree shows you the number of Quarters you have (whatever a Quarter really means in this respect :crazyeye:).
So I loaded up the game where I counted 33 (and the game gave me bonus as if I had 53), and there the Scientific tree shows that I have 65 Quarters!

The more I check, the more confusing it gets, heh. But regardless, it's obvious that the Scientific Tree and the Lyceums don't count Quarters in the same way.
It is also a possible bug with the mod showing effects.
 
For the purposes of bonuses like Himiko's production towards types of buildings, are unique buildings who only have a given yield as their adjacency yield considered that type of building?
For example, does Mexico's Catedral, which only has a base culture yield but gets happiness from adjacency with wonders or culture buildings, count as a happiness building and therefore qualify for Himiko's production boost?
 
With 1.3.0 the Sawmill doesn’t have to be on a river..is it still able to be built on a navigable river?
 
Why am I making less gold per turn when specializing a town? I get 8 more hammers, which I thought was converted into Gold, but instead I'm making 21 less gold per turn? What am I missing here?

GROWING TOWN, +44 GPT:

1762684748948.png


MINING TOWN, +23 GPT:

1762684783459.png
 
Why am I making less gold per turn when specializing a town? I get 8 more hammers, which I thought was converted into Gold, but instead I'm making 21 less gold per turn? What am I missing here?

GROWING TOWN, +44 GPT:

View attachment 747272

MINING TOWN, +23 GPT:

View attachment 747273
This is a guess, because I don't know for sure how things update, but I find a lot of the time in civ values only update when you do something else.

So if you're switching the town back and forth, when you switch to mining town, your GPT doesn't yet update, and only once you do something else to affect the yields bar (changing it back) does it update, to the correct mining town value, that's now also wrong. So as you change it back and forth, the display is essentially just one change behind.

Change to mining town and just hit next turn and see what it says.

(Again, this is just a theory, don't take my word as gospel lol)
 
@disjointaccount thanks for the suggestion! I'm already aware of how the game doesn't update yields (something that's gotten worse in 1.3.0 it seems), so between the screenshots I left the city screen, clicked into my leader, and then back into the city.
Either way, I tried your sugggestion, I specialized 4 towns which should've improved my GPT by 24. Instead it went from +59 to -9, and was still at -9 on the next turn! :confused:
 
@disjointaccount thanks for the suggestion! I'm already aware of how the game doesn't update yields (something that's gotten worse in 1.3.0 it seems), so between the screenshots I left the city screen, clicked into my leader, and then back into the city.
Either way, I tried your sugggestion, I specialized 4 towns which should've improved my GPT by 24. Instead it went from +59 to -9, and was still at -9 on the next turn! :confused:
That's very weird. Looking at your screenshots again, it looks as though when you're on growing town, the production is being listed on the town's yields, but so is the gold it's being turned into. Once you're a mining town, the production goes up, but the gold isn't listed at all anymore. Either it's a visual bug (I guess check how much your gold actually goes up by between turns to confirm) or a bug where the production straight up isn't being converted for some reason.

You are at -11 happiness which would impact your yields, but -11 isn't enough to zero them out and that'd show on the production too anyway. You're not in a crisis or have taken a narrative event or something that'd affect mining town?
 
That's very weird. Looking at your screenshots again, it looks as though when you're on growing town, the production is being listed on the town's yields, but so is the gold it's being turned into. Once you're a mining town, the production goes up, but the gold isn't listed at all anymore. Either it's a visual bug (I guess check how much your gold actually goes up by between turns to confirm) or a bug where the production straight up isn't being converted for some reason.

You are at -11 happiness which would impact your yields, but -11 isn't enough to zero them out and that'd show on the production too anyway. You're not in a crisis or have taken a narrative event or something that'd affect mining town?

I already checked that first bit, my gold reserves did indeed drop by 9 when I ended the turn.

The unhappiness comes from a -1 War support with Machiavelli. I'm also in a Barbarian Invasion crisis, but neither of those things should cause a town to make less gold when specialized? I'm definitely missing something here.

FYI I loaded the game again and tried with Resort town instead of Mining town, but the result was the same, I made less GPT than if I left it on growth only.
 
I already checked that first bit, my gold reserves did indeed drop by 9 when I ended the turn.

The unhappiness comes from a -1 War support with Machiavelli. I'm also in a Barbarian Invasion crisis, but neither of those things should cause a town to make less gold when specialized? I'm definitely missing something here.

FYI I loaded the game again and tried with Resort town instead of Mining town, but the result was the same, I made less GPT than if I left it on growth only.
Just a wild guess, do you have any abilities affecting growing towns? Something about additional gold in them? It looks like you produce slightly more production, but much less raw gold.
 
Just a wild guess, do you have any abilities affecting growing towns? Something about additional gold in them? It looks like you produce slightly more production, but much less raw gold.
Oh, I'd assumed that gold was just the converted production being displayed (which I assumed was just how it worked since I've never paid that close attention to town yield banners), but if that's distinct gold that's going away for some reason, that'd do it. Off the top of my head, the only things that interact with growing towns are the policies that boost food/growth; there's a lot of other stuff that positively affects specialised towns. I can't think what'd give extra gold in a growing town but not a specialised one.
 
I figured it out! It was a crisis policy card which I completely forgot I had equipped - now I feel like an idiot, lol:

View attachment 747274

Thanks for all the replies and help :thumbsup:
Lol, I really suspected crises, since they're the only things I could think of that add weird specific debuffs like that, but I hardly ever play with them, so I don't know the specific policies.
 
I'm playing as Hatshepsut, pursuing one of her quests in Exploration. "The Gifts of Horus", where I need to collect Sugar, Cocoa, Tea, and Spices. The status indicator on the main screen says that I have 3 of 4. But when I look at the resource screen, I see all 4 present in the top row:
1762746137011.png

I even have two copies of Tea! Why would the quest not finish?
 
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