Little things you'd like to see in Civilization VII

A new Unit Category, Hero unit, which acts both as a Great Person Unit and as a Military Unit, each civilization has at least 1 Hero Unit tied to it.
Hero Units must be produced by city, respecting the following rules:
- Each Hero Unit is also an Unique Unit tied to a specific Civilization //Do not expect to create Leonidas when not playing as Greece
- Each Hero Unit is also a Great Person, more specifically Hero Unit category, and has special abilities
- Each Hero Unit only lives once //Do not expect to ressurect Gilgamesh after his death as a Sumerian Hero Unit
- Each Hero Unit only spawns once //Do not expect to spam the field with more than one Napoleon as a French Hero Unit
- Each Hero Unit requires specific technology and/or culture first //Do not expect to field a Hero Unit like Churchill as a English Hero Unit at Stone Age
- Each Hero Unit requires specific resources first //Do not expect to field a Hero Unit like Trajan as a Roman Hero without Iron Resource
//Most Hero Units might be Leader for any Civilization aswell but that isn't always the case, uses the good sense...
 
New Economy path to win a game under these rules
- Have one copy of each possible different Bonus, Luxury and Strategic resource
- You don't need to monopolise any resource as long as you has the variety of resources required to win
- Resources gained through deals do count as if you has the resource
- Resources lost through deals do count as if you don't have the resource
- Resources removed from game by resource harvesting updates the list of needed resources to win by Economy

Updated Science path to win a game
- Explore the Solar System and Found a Colony on each possible different Planet
- You don't need to Found a Colony on planets that are impossible to Terraform
- You don't need to Found a Colony on moons
- You don't need to Found a Colony on asteroids
- Planets turned impossible to terraform by Planetary Warfare updates the list of needed colonies to win by Science

Updated Culture path to win a game
- Have at least 20% of world population as tourist visitors for your civilization, regardless of if those tourists are also tourist visitors for other civilizations or not
- Refugees from Warfare do not count as tourist visitors for anyone
- Refugees from Natural Disasters do not count as tourist visitors for anyone
- Refugees from Famine do not count as tourist visitors for anyone
- Causing too much grievances will negativelly affect your tourism atractiveness
 
I was playing Civ5 recently and got a Great General murdered by barbs because I forgot that in other Civ games they are’nt immortal
As it should be. You should be rewarded for a risky action to take out an enemy General, instead of just moving him a few tiles away and putting your unit in a vulnerable position for no valuable pay-off. And also, you should be able to capture other types of Great Persons.
 
As it should be. You should be rewarded for a risky action to take out an enemy General, instead of just moving him a few tiles away and putting your unit in a vulnerable position for no valuable pay-off. And also, you should be able to capture other types of Great Persons.
Does that make sense though? This general worked for this Civ but I guess they're captured now...
Like historically it worked once, with Von Braun and whatver, insert the Nazi scientists here. But overall it might make it too weird of thing when comparing with history in general.
 
As it should be. You should be rewarded for a risky action to take out an enemy General, instead of just moving him a few tiles away and putting your unit in a vulnerable position for no valuable pay-off. And also, you should be able to capture other types of Great Persons.

Oh ya I totally agree

Does that make sense though? This general worked for this Civ but I guess they're captured now...
Like historically it worked once, with Von Braun and whatver, insert the Nazi scientists here. But overall it might make it too weird of thing when comparing with history in general.
However, in many eras and cultures, generals were instead captured and ransomed back for hefty sums, and that should be an option, too.
 
Does that make sense though? This general worked for this Civ but I guess they're captured now...
Not for Great Generals of course; having generals switch sides mid-war would make warfare rather too chaotic.

On the other hand, having captured Great Persons work for you makes perfect sense as regards game mechanics and logic; it's been a while since I played Civ6, but if I recall correctly in that particular game Great Persons aren't born in your civilization but are rather recruited to or choose to join your side, there's no reason for a Great Person to 'feel' some sort of attachment or loyalty to his previous adoptive civ.
 
Not for Great Generals of course; having generals switch sides mid-war would make warfare rather too chaotic.

On the other hand, having captured Great Persons work for you makes perfect sense as regards game mechanics and logic; it's been a while since I played Civ6, but if I recall correctly in that particular game Great Persons aren't born in your civilization but are rather recruited to or choose to join your side, there's no reason for a Great Person to 'feel' some sort of attachment or loyalty to his previous adoptive civ.
It would be interesting if we could do that with captured spies too. Basically, make them a double agent and instead of protecting the civ they go back to they sabotoge them instead. It might make the spy game more interesting.
 
It would be interesting if we could do that with captured spies too. Basically, make them a double agent and instead of protecting the civ they go back to they sabotoge them instead. It might make the spy game more interesting.
I'm not fond of the idea of captured Generals and Spies turning to the other side. It's a bad-tasting double whammy: losing a General/Spy is bad enough, losing a General/Spy while the enemy gains an extra one would be extremely frustrating.
 
You usually expend great people for their effect, so most GPs aren't even on the map for more than 1-2 turns. Not sure what a capture mechanic would accomplish unless you reworked the GP system so they were like workers out on the map.
 
You usually expend great people for their effect, so most GPs aren't even on the map for more than 1-2 turns. Not sure what a capture mechanic would accomplish unless you reworked the GP system so they were like workers out on the map.
Been a long time since I last played Civ6, so I'm not sure whether this is true for that game, but in Civ5 you can send Great Merchants to trade missions in city-states and Great Musicians to perform concerts in other civilisations, and sometimes you don't have enough Great Work slots so you keep a Great Person until you can expend them, so in some cases Great Persons are on the map for more than a few turns. In any case I know it's not a game-changing mechanic, just a neat little thing I'd like to see.
 
You usually expend great people for their effect, so most GPs aren't even on the map for more than 1-2 turns.
Well unless you are AI Russia. :mischief:
Been a long time since I last played Civ6, so I'm not sure whether this is true for that game, but in Civ5 you can send Great Merchants to trade missions in city-states and Great Musicians to perform concerts in other civilisations, and sometimes you don't have enough Great Work slots so you keep a Great Person until you can expend them, so in some cases Great Persons are on the map for more than a few turns. In any case I know it's not a game-changing mechanic, just a neat little thing I'd like to see.
Most Great People in Civ 6 only have charges to activate their abilities. There are exceptions like Great Generals and Great Admirals giving combat bonuses to units and Great Merchants can be used to build a corporation improvement when Monopolies and Corporations game mode is turned on. That's about the extent of them doing generic things. In Civ 6 Great Musicians only produce Great Works of Music. Concerts are now performed by the Rock Band unit.
 
A new Unit Category, Hero unit, which acts both as a Great Person Unit and as a Military Unit, each civilization has at least 1 Hero Unit tied to it.
Hero Units must be produced by city, respecting the following rules:
- Each Hero Unit is also an Unique Unit tied to a specific Civilization //Do not expect to create Leonidas when not playing as Greece
- Each Hero Unit is also a Great Person, more specifically Hero Unit category, and has special abilities
- Each Hero Unit only lives once //Do not expect to ressurect Gilgamesh after his death as a Sumerian Hero Unit
- Each Hero Unit only spawns once //Do not expect to spam the field with more than one Napoleon as a French Hero Unit
- Each Hero Unit requires specific technology and/or culture first //Do not expect to field a Hero Unit like Churchill as a English Hero Unit at Stone Age
- Each Hero Unit requires specific resources first //Do not expect to field a Hero Unit like Trajan as a Roman Hero without Iron Resource
//Most Hero Units might be Leader for any Civilization aswell but that isn't always the case, uses the good sense...
Nice! I think it is ok? Could you give a list of ideas?
 
Well unless you are AI Russia. :mischief:

Most Great People in Civ 6 only have charges to activate their abilities. There are exceptions like Great Generals and Great Admirals giving combat bonuses to units and Great Merchants can be used to build a corporation improvement when Monopolies and Corporations game mode is turned on. That's about the extent of them doing generic things. In Civ 6 Great Musicians only produce Great Works of Music. Concerts are now performed by the Rock Band unit.
On Great Musicians, they should add more people then classical musicians, such as the Beatles, Nirvana, and Aretha Franklin
 
On Great Musicians, they should add more people then classical musicians, such as the Beatles, Nirvana, and Aretha Franklin
Well, the problem with them is that they are too recent and I assume copyright laws would prevent their work from showing up in game. Not to mention that members of the Beatles and Nirvana are still alive.
 
While a reasonable design in theory, that would require large oceans in practice to make them a navigation obstacle as they should be - and since water tiles have relatively low game utility otherwise, this may not be the best approach.

Also, historically, while storm damage was part of the threat of sailing out of sight of land, the inability to determine your position was the greater threat (and coastal storms are plenty bad enough, so not a threat unique to ocean travel) Ships stayed in sight of land until they had the proper marine charts, star charts and navigation instrument to sail long distances without sighting land.
 
Last edited:
Top Bottom