- Aug 8, 2003
How that ? You mean a population growth generates several builders ? Or having several "citizen workers" for any population point ? The last would be confusing, after all the parity is kept for clarity, not realism as we know that a pop 30 city does represent a city of several million persons. And the first one would be overkilling, as a single pop point needs only one charge of a builder to work an improved tile.And have a function where every increase in Population yields a group of workers to work the land, the mills, factories etc.
Or you mean to really simulate the real number of people (impossible with millions persons per city), or a proportional representation of them ? Again, that might be misleading for clarity purposes, but I guess this could go along my "several cities in a single hexegon" idea, where each hexagon can be zoomed to the entire screen and we could see a lot of land variations into it, so there would be a lot of places to be worked also. Now there would be the problem if we keep units moving hex by hex so into another scale that could feel wierd, or we scrap the hexes for a grid free movement system...