- Joined
- May 21, 2007
- Messages
- 1,083
Menu driven gameplay with huge binary swings based on RNG? Initially that doesn't look much fun to me.
I would much prefer a "covert ops shadow layer" as opposed to their silly orbital layer. (They do realize geosynchronous orbits are only possible over the equator, right?)
I don't really mean to be overly down on the game since many things look quite nice
I would much prefer a "covert ops shadow layer" as opposed to their silly orbital layer. (They do realize geosynchronous orbits are only possible over the equator, right?)
I don't really mean to be overly down on the game since many things look quite nice