KingJohn2nd
Chieftain
- Joined
- Sep 11, 2014
- Messages
- 5
AFAIK, this is the first time that we've seen the stats for the HQ.
As far as I am aware, you can map any powered orbital to any location above the surface of the earth. Perhaps you are thinking of geostationary orbits?
Or satellites that finish their movements always at the same spot at the start of each turn
Sure, we can go with that explanation. Obviously reality is suspended for fun gameplay - but it annoys me (just a bit) when what could be a solid science fiction game turns into space fantasy.
Back to espionage ... what do you think of the system, Acken? Preliminarily, it looks very random, no? Maybe there are enough spies to offset luck having too much bearing on VC timings ...
MicroProse's F-19 Stealth Fighter is from 1988 or so.
As for the difficulty of operations, I'm guessing those we've seen are mainly the base difficulty. Should be safe to say special buildings and, obviously, counter-intelligence agents would make things harder.
I was kind of disappointed they didn't show whether covert ops have any use when it comes to independent stations.
There are plenty of countermeasures for spies, it just comes at the expense of everything else you could be building/buying.
When ARC starts stealing my gold you better believe I am searching the tech-web for the All-Seer.
edit - I like how going too wide, too unhealthy, makes you a better target for espionage.
Ah, yes. I think it was Capitol in the Call to Power games.AriochIV said:Palace, yes.
Sure, we can go with that explanation. Obviously reality is suspended for fun gameplay - but it annoys me (just a bit) when what could be a solid science fiction game turns into space fantasy.
Well, admittedly, the average LEO satellite takes, what... 90 minutes to make an orbit? There's no real graphical way to represent the satellite's actual movement in a game where turns take at least a year. I suppose they could've at least mapped the sinosoidal path of the satellite on the map as well, but it's kind of unnecessary information. I don't really need to know what path my satellite is taking, just that when it's over the appropriate point on Earth it's doing its business there.
I don't find satellites being geostationary in CivBE so outlandish. I can assume 23rd century plus engines to be fairly efficient at providing the necessary deltaV to maintain station (~50 m/s per year for equatorial spots). The propellant expenditures may technically be higher to maintain a similar but inclined orbit (necessary to keep satellites over non-equatorial locations), and the satellite would bob north and south a bit, but I think it's an acceptable compromise for gameplay purposes. Satellites do have a limited operational life in Beyond Earth and their position can't be controlled after launch, so it's not too crazy.Yes, I've always known Geostationary as Geosynchronous, but obviously the former makes more sense -- either way the BE satellites appear as Geostationary which doesn't make any sense. (unless they are expending ridiculous amounts of fuel to maintain their decidedly non-orbital position).
I guess I could just think of them as high altitude balloons or drones.
Edit: According to Wiki I'm not the only one to mix "Geosynchronous" with "Geostationary ".
Pete Murray ‏@FXSPeteMurray 22h
So the livestream ended and @willrmiller turns to me and says: Covert ops is highly mod-able BTW. So! Modders be ye warned.
The realism problem is a combination of a geostationary orbit (which is a very high orbit) and the fact that the orbits decay rapidly. Low orbits decay primarily because of interaction with atmosphere; geostationary orbits are tens of thousands of miles high, and would not decay for millions of years.I don't find satellites being geostationary in CivBE so outlandish. I can assume 23rd century plus engines to be fairly efficient at providing the necessary deltaV to maintain station (~50 m/s per year for equatorial spots). The propellant expenditures may technically be higher to maintain a similar but inclined orbit (necessary to keep satellites over non-equatorial locations), and the satellite would bob north and south a bit, but I think it's an acceptable compromise for gameplay purposes. Satellites do have a limited operational life in Beyond Earth and their position can't be controlled after launch, so it's not too crazy.
The realism problem is a combination of a geostationary orbit (which is a very high orbit) and the fact that the orbits decay rapidly. Low orbits decay primarily because of interaction with atmosphere; geostationary orbits are tens of thousands of miles high, and would not decay for millions of years.
The other problem is how such a high-flying satellite would be able to affect objects on the ground, such as miasma or being able to heal military units.
It's certainly possible that a high-tech craft could maintain station at low altitude purely through the action of thrusters, but then that would not be an "orbital unit" or "satellite" at all, just a high-flying aircraft. Though that would explain why they have very limited durations.