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LizNES6: Fortune Favors The Brutal

Discussion in 'Never Ending Stories' started by TheLizardKing, Jul 23, 2011.

  1. TheLizardKing

    TheLizardKing Let's talk Michelle.

    Joined:
    Nov 23, 2008
    Messages:
    3,330
    Location:
    Pennsylvania U.S.A.
    Orders in by Saturday, April 14th


    Banner Courtesy of Tecknojock

    Fortune Favors The Brutal


    Special Thanks to: Adrogans, Lord of Elves, Eltain, Polish Ghetto

    Welcome to Fortune Favors the Brutal. A modern NES that takes place after a horrible plague ravages the Earth, followed by a general collapse of Society. 200 years after said plague and collapse, nations are finally back up and running, albeit this would looks very different then the one you're used too. If you're new to NESing, I welcome you, and suggest you PM me for some help, should you chose to give this a try. Otherwise, thanks for checking this out. The more players the better.

    Things You Need To Know About the NES and Me
    -While this NES takes place after, for lack of a better phrase, the apocalypse, this NES has absolutley nothing to do with things of that nature. It was simply a means to an end, the end being a screwed up world with new nations, interesting ideologies, and a different political situation. The only time this 'collapse' will ever be even mentioned, will be in passing. You aren't effected by it at all, and the world has resumed 'normalcy'.

    -I hate long orders filled with fluff. If you can describe something in 2 sentences, instead of 20, that'd be much appreciated. A large part as to why updates are so draining, is to have to read through a bunch of stuff that in all likelihood won't be mentioned at all in the actual NES.

    -Asking me when the update is going to be, generally, makes me hate the person you chose to be.

    -Just because you sent in orders, does not gurantee you a spot in the update. If you decide to embark on a rail-road building project, and it's not mentioned, just assume it worked. If something is striking, or non-generic, I can usually work it in, but I don't want to force myself to do so.

    Let's get started, shall we? First let's look at the stats.


    This is your nations name, and your nations capital. Your government is based out of this location, and losing it in a war could have detrimental effects on your nation.

    Your type of government, and the current person or party in power. The possible government types are fairly vague, them being Reactionary, Conservative, Nationalist, Liberal, Progress, Socialist and Communist. Of course, those are but the generic names. You are more then welcome to give me a more interesting party name for your people. If you are a state ruled by one person, such as a Dictatorship or a Monarchy, your rulers name will appear there instead, with what their governing style is like afterwards. Generally, based off of what type of party is in power, you'd want to act in accordance to their ideology. If you do, your people will be happy, and you'll recieve all the bonuses that entails. If you don't, expect discontent, and depending on the situation, maybe even revolution!

    Stability does not represent happiness entirely. Stability represents how sound your nation is doing, and how your government is managing things. A decent stability can be anywhere from 60% to 80%. Anything above 80% usually is generally not the norm, and usually most prominent in Totalitarian regimes, or Communist nations. Once your stability reaches below 59%, their is a chance of some sort of revolt or revolution occuring, so make sure you pay attention to growing discontent.

    This is how much money, or EP you're allowed to spend each turn. You may spend it on really anything you want, be it military units, domestic projects, cultural things. Money you don't spend and wish to bank will be incuded after the initial number, seperated by a back-slash.

    If you have played my last NES, this Industrial Power and that are the exact same thing. It is a representation of not only population, but overall industry. Nations with small populations, or little industry, such as Khiva and Mongolia, will obviously have less Industrial Power, then a growing Industrial giant, such as California or the Franco-Germanic Empire. IP can be directly hit by enemy military endeavors, sabotage, diseases, or natural disasters, to name a few. IP can be grown through projects, or over time, depending on government policies and actions.

    The military grade represents the training and overall skill of your military. Having a higher grade obviously gives you better soldiers, and an advantage over those with lesser numbers then you. The first number represents your Army grade, the middle one your Naval grade, and the last one your Air force grade. In order to raise this grade, you need to pay the next number grade, multiplied by 10. So, for Texas, in this situation, in order to get level 5 military grade, would have to pay normally, 50 EP.

    Which is quite a hefty sum. Which is why it is more than possible to gain discounts for new levels. Things such as new military programs, winning wars, and foreign training advisors (from nations with higher levels than you) can all signifiantly cut down the amount of money you need to pay.

    Having seperate grades will allow you to tell where other nations really focus their training and money on.

    Here are the totals for your current military, which is relatively self-explanitory.

    Any sort of projects your nation is embarking on, goes here. Projects can have ultimate goals of doing things, such as raising tech, raising IP, EP, Happiness, assimilating newly aquired areas, or helping raise military grade. Projects, when in regards to tech at least, will take time to developt. If you wanted to say, start a scientific project to create "Robot Trash Collectors", the project would look a bit like this.

    Project: Robot Trash Collectors (7/10)5,

    The first number represents the amount of money invested in the project, the second is the amount of money you'd need overall in the projet, and the final number, in the parenthesis is how many turns or years, it will take to be able to access the technology.

    Where your government, and by extension people (or vice-versa) want to head. It may be as vague as 'Spreading the Faith', or as specific as reclaiming certain lands.

    Unique Units

    Unique Units are allowed, and in fact encouraged. Basic units, such as Regiments and Destroyers are rather boring. It costs 10 EP to create a Unique Unit, and it's strengths will largly be determined by tech and your military grade that would have something to do with the unit.

    Technology

    Is not the cornerstone of the game. The idea for the game is not, and never has been to spend your entire economy researching technology after technology. Yet, should you wish to try your hand at being the most technologically capable nation in the game, I'm not going to prevent that from happening. Since for better or worse, this game deals with modern technology, a lot of technology is going to be simply thereotical. As such, I'm going to have to make a decision wether or not the tech can and will exist, which, more often than not, you'll find out after your investment. Which, I can imagine, will be unpopular, but such is life. Investing in sciences in real life, doesn't necessarily gurantee results, as in this timeline.

    On rare occassions, technology will be created or found in the update, or the possibilities of certain technologies will present themselves.

    Nuclear-Weapons and Weapons of Mass Destruction

    Had existed before the collapse, but largely are a thing of the past. Any nukes from before the collapse have either essentially 'rotted', been activated in their silos and destroyed, or simply disappeard. Something no one really seems to mind. From a perspective of your people in the future, it's a ridiculous concept, and largely a lost cause. After all, if one nation begins to develop nuclear weapons, others will follow in suit. And a whole lot of good another cold war of the magnitude will do the world. You'll be hard pressed to find scientists willing to redevelop the technology, engineers willing to build it, or anyone to actually fire or drop such a weapon. In out of game terms- don't try to get them. It's really not worth it.

    That's not saying you can't jump through those hurtles to get such things. But the general idea is that your money should be invested elsewhere. Namely more interesting or creative weapons of mass destruction. Plagues, war machines, things of that nature. Every weapon of Mass-Destruction must also have a downfall, or a way to disable it. It doesn't necessarily have to be public knowledge, but their has to be something to counter it. As a wise man, Kozmos, once said, 'To every sword, there is a shield'.

    Space

    Is again, not a focus of the NES. But I'm not particularly opposed to players shooting for vamped up Space-Programs. As a whole, since the collapse, Space-travel has largely been ignored. After all, who has money to spend on that sort of nonsense? As such, you will have to take a few steps before you start to launch men on to the moon. Namely, creating a Space-Agency, buying satallites, space-craft, and all the other technology that comes into it. You have to walk before you run, so it's always wise to launch a few satallites before you aim for anything bigger as well.

    Establishing a Space-Agency - Costs 10 EP
    Satallite Launches - Cost 2 EP
    Launching a Manned Vessel - Costs 10 EP, requires at least 1 Satallite launch
    Launching a Moon-Landing Mission - Costs 15 EP, requires at least 1 Manned Vessel Launch

    Anything past Moon-landings will be decided later.

    Warfare, And You

    First and foremost, here are the possible units to buy, and their prices.

    Army

    Regiments - 1 EP, 10 IP, buys you 1 Regiment. These are the base of your army.

    Armored Brigades - 3 EP, 30 IP buys you 1 Armored Brigade. Stronger and faster than Regiments, Armored Brigades should be used to quickly crush enemy units. Their effectiveness is exemplified by their price. Requires At Least Army Grade 3

    Navy

    Gun-boats - 1 EP, 10 IP buys you 2 Gun-boat. Rather weak, what they lack in strength, they make up in numbers. Never expect them to hold their own against too many Destroyers or other Gun-boats. Should be used mostly as a support vessel.

    Destroyers - 3 EP, 20 IP buys you 1 Destroyer. The main unit for any real navy. Relatively strong all around. Requires At Least Navy Grade 3

    Cruisers- - 7 EP, 50 IP buys you 1 Cruiser. Stronger than Destroyers, Cruisers can generally make mince meat out of Gun-boats or Destroyers. Requires At Least Navy Grade 5

    Air-Craft Carriers - 15 EP, 200 IP buys you 1 Air-Craft Carrier. The King of the Seas. Relatively weak by itself, make sure you always have some support vessels with it. With several dozen fights and bombers on board, however, it makes it a potent fighting force all by itself. Requires At Least Navy Grade 7

    Submarines - 2 EP, 50 IP buys you 1 Submarine. The silent killers of the sea. Effective against all types of ship, assuming the other unit is unaware of it's presence.

    Air

    Fighter Squadrons - 1 EP, 10 IP for 2 Squadrons. The work-horses of any air force, fighter squadrons are decent at striking enemy ground units, and better at flying air-superiority missions.

    Bomber Squadrons - 3 EP, 20 IP for 1 Squadron. Horribly weak against Fighter Squadrons, but it has the possibility of tearing enemy ground units to pieces. Requires At Least Air Grade 3


    War is the corner stone of any NES, for better or worse. It's a good measuring stick to determine how strong you are, and how successful you are in the overall NES. The problem with such things is many wars are fought for little more reason, than to take land. Which is fine. But in this modernish world, that's not exactly something your people will go for. You need to have a reason, or at least pretend to have a reason to go to war. And even then, completely annexing an entire nation is generally a poor idea. You're talking about years of instablity, and rebellion in the region. Beating a nation, taking some land, and forcing economic and political policies on them is usually a better idea. Don't say you haven't been warned.

    Combat System

    I have been working on a combat system, that might make fighting wars in general make a lot more sense, and make things easier on me. Utilizing numbers, I will be able to determine casualty rates for both sides of any given battle, taking into account things such as Military Grade, air support, and geography. Other things that might help, or detract, from the fighting strength of your soldiers is things such as 'Moral Justification', or 'Public Declaration of War'. As such, unless you are attempted to completely annex a nation, rebellion and revolt is not a guarantee. Should it arise, it will arise for a very specific set of reasons. I'd be less vauge with this sort of thing, but I can easily forsee someone running the system. All I can recommend to players is, public declarations of war, having a good reason to fight it and having a reason at all to fight it.

    Updates, Orders, And Such

    I am going to try to get an update out a week. Sometimes, you might have to settle for that dreaded two week lull, but hopefully it won't happen often. I will put the date orders are due at the very top of this page, in the update, and I will do my best to remember to post in in the 'Next Orders Are Due' thread.

    In your orders, the only thing I really want, is your nations name in the subject line, your nations stats as the first thing posted, followed by spending. It makes my job a lot easier.

    With that, I hope you all enjoy yourselves, and ask any questions you may have as soon as possible.
     
  2. TheLizardKing

    TheLizardKing Let's talk Michelle.

    Joined:
    Nov 23, 2008
    Messages:
    3,330
    Location:
    Pennsylvania U.S.A.
    Spoiler North American Nations :


    arya126
    The Republic of Alaska: Juneau
    Federal Republic: Conservative
    Stability: 65%
    Economic Power: 6
    Industrial Power: 88 (+2)
    Military Grade: 3/3/3
    Army: 7 Regiments, 2 Armored Brigades, 6 Alaskan Militia
    Navy: 3 Gun-boats, 1 Destroyer
    Airforce: 10 Fighter Squadrons
    Project: Project United(6/6), The Alaskan Dream(9/X), Sleeping Giant(3/3), Military Factories(4/10)
    Interest:

    Cascadia: Olympia
    Federal Republic: Progressive
    Stability: 60%
    Economic Power: 3
    Industrial Power: 8 (+0)
    Military Grade: 3/3/3
    Army: 8 Regiments, 1 Armored Brigade
    Navy: 18 Gun-boats, 1 Destroyer
    Airforce: 13 Fighter Squadrons
    Projects: Interstate Highway System(7/7)
    Interest:

    NuclearKid
    Californian Union: Los Angeles
    Hudsonist Democracy: Socialist
    Stability: 77%
    Economic Power: 13
    Industrial Power: 246(+20)
    Military Grade: 3/4/3
    Army: 8 Regiments, 3 Armored Brigades, 15 Californian Militia
    Navy: 38 Gun-Boats, 12 Destroyers, 6 Submarines
    Airforce: 5 Fighter Squadrons
    Project: Monorail (5/5) 5-Year Plan (3/X), Mexican Mono-rail (9/9), Free Education (6/9), Californian Industries (3/X)
    Interest: Spreading the Revolution

    bestshot9
    Theocratic Republic of Deseret: Salt Lake City
    Theodemocracy: Conservative
    Stability: 80%
    Economic Power: 9
    Industrial Power: 58(+8)
    Military Grade: 4/0/3
    Army: 28 Regiments, 6 Armored Brigades
    Navy: None.
    Airforce: 14 Fighter Squadrons, 2 Bomber Squadrons
    Project:
    Interest: Spreading the Word

    The People's Hudsonist Republic of Mexico: Mexico City
    Hudsonist Dictactorship: Felipe Juarez/Hudsonist
    Stability: 59%
    Economic Power: 3
    Industrial Power: 27(+8)
    Military Grade: 2/2/2
    Army: 5 Regiments, 10 Militia Regiments
    Navy: None.
    Airforce: 2 Fighter Squadrons
    Project: None.
    Interest: None.

    germanicus12
    Texas: San Antonio
    Single-Party State: Don Wyatt/Nationalist
    Stability: 65%
    Economic Power: 5/3
    Industrial Power: 130(+10)
    Military Grade: 4/3/3
    Army: 17 Regiments, 3 Armored Brigades
    Navy: 13 Gun-boats, 3 Destroyers, 3 Submarines
    Airforce: 14 Fighter Squadrons, 2 Bomber Squadrons
    Project: Military Academy(3/X) Transportation Infrastructure I(3/3)
    Interest:

    Rio Grande Republic: Monterey
    Federal Republic: Nationalist
    Stability: 49%
    Economic Power: 1
    Industrial Power: 18(+0)
    Military Grade: 3/2/2
    Army: 2 Regiments
    Navy: 13 Gun-boats, 1 Destroyer
    Airforce: 8 Fighter Squadrons
    Project:
    Interest:

    Yucatan: Merida
    Federal Republic: Liberal
    Stability: 61%
    Economic Power: 4
    Industrial Power: 26(+1)
    Military Grade: 2/2/2
    Army: 7 Regiments
    Navy: 12 Gun-boats
    Airforce: 10 Fighter Squadrons
    Project:
    Interest:

    Central American Union: Managua
    Confederacy: Socialist
    Stability: 49%
    Economic Power: 4/1
    Industrial Power: 86(+1)
    Military Grade: 2/2/2
    Army: 5 Regiments
    Navy: 6 Gun-boats
    Airforce: 2 Fighter Squadrons
    Project:
    Interest:

    Antillean Confederation: Havana
    Confederacy: Progressive
    Stability: 55%
    Economic Power: 4
    Industrial Power: 86(+1)
    Military Grade: 2/2/2
    Army: 4 Regiments
    Navy: 15 Gun-boats, 5 Destroyers
    Airforce: 4 Fighter Squadrons
    Project:
    Interest:

    Carribean League: San Juan
    Parliamentary Republic: Liberal
    Stability: 62%
    Economic Power: 3
    Industrial Power: 100(+4)
    Military Grade: 2/2/2
    Army: 4 Regiments
    Navy: 12 Gun-boats
    Airforce: 4 Fighter Squadrons
    Interest: Taking back the Virgin Islands

    Dreadnought
    Dixie Republic: Richmond
    Democratic Republic: Conservative
    Stability: 77%
    Economic Power: 12/2
    Industrial Power: 179(+13)
    Military Grade: 3/3/4
    Army: 20 Regiments, 2 Armored Brigades
    Navy: 18 Gun-boats, 5 Destroyers, 4 Submarines
    Airforce: 16 Fighter Squadrons, 5 Bomber Squadrons, 4 Sparrow Fighter Squadrons
    Project: Tax Breaks(1/4), Sparrow(10/10)
    Interest:

    United States of the Atlantic: Philadelphia
    Federal Republic: Conservative
    Stability: 82%
    Economic Power: 11
    Industrial Power: 88(+13)
    Military Grade: 4/3/3
    Army: 24 Regiments, 4 Armored Brigades, 5 Minute Men Militias
    Navy: 9 Gun-boats, 1 Destroyer, 1 Submarine
    Airforce: 18 Fighter Squadrons, 2 Bomber Squadrons
    Project: Interstate Highway System(14/14)
    Interest: Re-forming the United States

    Commonwealth of New England: Boston
    Commonwealth Republic: Liberal
    Stability: 65%
    Economic Power: 8
    Industrial Power: 100(+5)
    Military Grade: 3/4/3
    Army: 9 Regiments
    Navy: 24 Gun-Boats, 6 Destroyers, 7 Submarines
    Airforce: 10 Fighter Squadrons
    Project:
    Interest:

    DarthNader
    Québec: Québec City
    Parliamentary Republic: Parti Libéral (Liberal)
    Stability: 75%
    Economic Power: 22/1
    Industrial Power: 178(+52)
    Military Grade: 3/3/3
    Army: 13 Regiments, 4 Armored Brigades
    Navy: 12 Gun-Boats, 5 Destroyers, 3 Submarines
    Airforce: 12 Fighter Squadrons, 2 Bomber Squadrons
    Project: Naval Academy System(5/5), Trois-Rivieres Locks(12/12), Rail Connection(3/3), Sagamie-Nord Métamorphose(20/X), FDRM(X/X), Blanc au Nord Hydrocarbures Métamorphose (6/6)
    Interest:

    Canada: Toronto
    Republic: Liberal
    Stability: 65%
    Economic Power: 9
    Industrial Power: 155(+12)
    Military Grade: 3/3/3
    Army: 16 Regiments, 1 Armored Brigades
    Navy: 9 Gun-boats, 1 Destroyer
    Airforce: 14 Fighter Squadrons
    Project: Blanc au Nord Hydrocarbures Métamorphose (6/6)
    Interest: Reclaiming Southern Ontario

    Jamaica: Kingston
    Federal Republic: Conservative
    Stability: 60%
    Economic Power: 3
    Industrial Power: 27(+4)
    Military Grade: 2/2/2
    Army: 2 Regiments
    Navy: 9 Gun-boats
    Airforce: 4 Fighter Squadrons
    Project:
    Interest:


    Spoiler South American Stats :


    Gran Colombia: Bogota
    Confederacy: Liberal
    Stability: 59%
    Economic Power: 6
    Industrial Power: 132(+3)
    Military Grade: 2/2/2
    Army: 12 Regiments
    Navy: 12 Gun-boats
    Airforce: 10 Fighter Squadrons
    Project:
    Interest:

    Acre: Rio Branco
    Totalitarian Dictatorship: Cezar Silva
    Stability: 54%
    Economic Power: 4
    Industrial Power: 106(+1)
    Military Grade: 2/0/2
    Army: 5 Regiments
    Navy: None.
    Airforce: 8 Fighter Squadrons
    Project:
    Interest: Access to the Pacific

    Andean Republic: Lima
    Federal Union: Conservative
    Stability: 67%
    Economic Power: 8
    Industrial Power: 255(+8)
    Military Grade: 3/3/3
    Army: 10 Regiments, 2 Armored Brigades
    Navy: 12 Gun-boats, 3 Destroyers, 1 Submarine
    Airforce: 12 Fighter Squadrons, 2 Bomber Squadrons
    Project:
    Interest:

    Bolivia: Sucre
    Socialist Republic: Worker's Party
    Stability: 57%
    Economic Power: 6
    Industrial Power: 177(+1)
    Military Grade: 3/3/2
    Army: 10 Regiments
    Navy: 9 Gun-boats, 3 Destroyers
    Airforce: 8 Fighter Squadrons
    Project:
    Interest:

    Argentina: Buenos Aires
    Dictatorship: Ricardo Cobos/Reactionary
    Stability: 55%
    Economic Power: 5
    Industrial Power: 142(+0)
    Military Grade: 2/2/2
    Army: 10 Regiments
    Navy: 12 Gun-boats, 1 Destroyer
    Airforce: 12 Fighter Squadrons
    Project:
    Interest: Annexing Patagonia

    Republic of Sul: Montevideo
    Dictatorship: Jose Astori/Reactionary
    Stability: 69%
    Economic Power: 3
    Industrial Power: 96(+1)
    Military Grade: 3/2/2
    Army: 5 Regiments, 1 Armored Brigade
    Navy: 9 Gun-boats
    Airforce: 6 Fighter Squadrons
    Project:
    Interest:

    Haseri
    Brazil: Nuevo Brassilia
    Federal Republic: Conservative
    Stability: 67%
    Economic Power: 14
    Industrial Power: 273(+16)
    Military Grade: 3/3/3
    Army: 14 Regiments, 4 Armored Brigades
    Navy: 15 Gun-boats, 4 Destroyers, 2 Submarines
    Airforce: 14 Fighter Squadrons, 2 Bomber Squadrons
    Project: Renewal Project I(3/3)
    Interest:

    Greater Guyana: Georgetown
    Republic: Reactionary
    Stability: 50%
    Economic Power: 3
    Industrial Power: 21(+2)
    Military Grade: 2/1/1
    Army: 4 Regiments
    Navy: 9 Gun-boats
    Airforce: 2 Fighter Squadrons
    Project:
    Interest:

    Patagonia: Rawson
    People's Republic: Communist
    Stability: 75%
    Economic Power: 4
    Industrial Power: 114(+1)
    Military Grade: 3/2/1
    Army: 7 Regiments
    Navy: 12 Gun-boats
    Airforce: 8 Fighter Squadrons
    Project:
    Interest:

    Chile: Santiago
    Republic: Conservative
    Stability: 75%
    Economic Power: 6
    Industrial Power: 116(+0)
    Military Grade: 3/2/3
    Army: 7 Regiments, 2 Armored Brigades
    Navy: 12 Gun-boats
    Airforce: 8 Fighter Squadrons
    Project:
    Interest:

    Paraguay: Asuncion
    Presidential Republic: Socialist
    Stability: 65%
    Economic Power: 3
    Industrial Power: 66(+1)
    Military Grade: 3/0/2
    Army: 5 Regiments
    Navy: None.
    Airforce: 8 Fighter Squadrons
    Project:
    Interest:

    Ecuador: Quito
    Constitutional Monarchy: Simon Moreno /Conservative
    Stability: 62%
    Economic Power: 4
    Industrial Power: 126(+1)
    Military Grade: 2/2/2
    Army: 6 Regiments
    Navy: 9 Gun-boats
    Airforce: 8 Fighter Squadrons
    Project:
    Interest:
     
  3. TheLizardKing

    TheLizardKing Let's talk Michelle.

    Joined:
    Nov 23, 2008
    Messages:
    3,330
    Location:
    Pennsylvania U.S.A.
    Spoiler European Stats :


    Merciary
    Ireland: Dublin
    Federal Republic: Conservative
    Stability: 73%
    Economic Power: 12
    Industrial Power: 167(+20)
    Military Grade: 3/3/3
    Army: 10 Regiments, 2 Armored Brigades
    Navy: 15 Gun-boats, 4 Destroyers, 1 Submarine
    Airforce: 10 Fighter Squadrons
    Projects: Economic Improvement (3/3), Trade Expansion(4/4), Industrial Growth(4/4), Central African Investments(8/X), Maritime Organizations (3/3), Longbow(1)(11/12)
    Interest:

    GamezRule
    England: London
    Constitutional Monarchy: Edward IX/Union Party(Nationalist)
    Stability: 72%
    Economic Power: 13
    Industrial Power: 63(+25)
    Military Grade: 3/3/3
    Army: 5 Regiments, 4 Armored Brigades, 5 Colonial Militia Regiments
    Navy: 13 Gun-Boats, 3 Destroyers, 3 Submarines
    Airforce: 17 Fighter Squadrons, 2 Bomber Squadrons
    Project: CIPP(8/X), Green Research(11/X), Colonial Development(3/X), Dutch Investment(4/4), Merchant Fleet(3/X), Industrialization Program(5/X)
    Interest: Empire

    Scotland: Inverness
    Parliamentary Republic: Unionist
    Stability: 75%
    Economic Power: 6
    Industrial Power: 24(+4)
    Military Grade: 3/3/3
    Army: 7 Regiments, 2 Armored Brigades
    Navy: 5 Gun-Boats, 1 Destroyer
    Airforce: 9 Fighter Squadrons
    Projects:
    Interest:

    The Northumbrian Free-State: Nottingham
    Parliamentary Republic: Nationalist
    Stability: 58%
    Economic Power: 4
    Industrial Power: 45(+5)
    Military Grade: 2/2/2
    Army: 5 Regiments
    Navy: 7 Gun-Boats
    Airforce: 10 Fighter Squadrons
    Projects:
    Interest:

    BILLSIF
    The Republic of Occitania: Marseille
    Presidential Republic: Nationalist
    Stability: 77%
    Economic Power: 7
    Industrial Power: 80(+9)
    Military Grade: 3/3/3
    Army: 6 Regiments, 1 Armored Brigades
    Navy: 2 Gun-Boats, 1 Destroyer
    Airforce: 10 Fighter Squadrons
    Projects: French Campaign (2/X), Pan-France Infrastructure(3/3)
    Interest: Reunification of France

    The Republic of Brittany: Brest
    Presidential Republic: Liberal
    Stability: 69%
    Economic Power: 4
    Industrial Power: 64(+5)
    Military Grade: 3/3/3
    Army: 5 Regiments, 1 Armored Brigades
    Navy: 4 Gun-Boats, 1 Destroyers
    Airforce: 5 Fighter Squadrons
    Projects:
    Interest:

    The Portuguese Free-State: Lisbon
    Constitutional Monarcy: Pedro Esteves/Conservative
    Stability: 64%
    Economic Power: 14
    Industrial Power: 144(+5)
    Military Grade: 3/3/3
    Army: 15 Regiments, 3 Armored Brigades
    Navy: 15 Gun-Boats, 5 Destroyers
    Airforce: 12 Fighter Squadrons, 1 Bomber Squadron
    Projects:
    Interest: African Empire

    The Basque Republic: Bilbao
    Federal Republic: Nationalist
    Stability: 61%
    Economic Power: 4/1
    Industrial Power: 60(+4)
    Military Grade: 3/2/2
    Army: 8 Regiments, 1 Armored Brigades
    Navy: 3 Gun-Boats, 1 Destroyer
    Airforce: 8 Fighter Squadrons
    Projects:
    Interest:

    Andalusia: Granada
    Constitutional Monarchy: Sancho Aguirre/Unionist
    Stability: 73%
    Economic Power: 5
    Industrial Power: 122(+2)
    Military Grade: 3/3/3
    Army: 8 Regiments, 1 Armored Brigades
    Navy: 9 Gun-Boats, 2 Destroyer
    Airforce: 7 Fighter Squadrons
    Projects:
    Interest:

    Milarqui
    Kingdom of Spain: Madrid
    Constitutional Monarchy: Alfonso XIV/Socialist
    Stability: 70%
    Economic Power: 13
    Industrial Power: 130(+17)
    Military Grade: 3/3/3
    Army: 10 Regiments, 3 Armored Brigades
    Navy: 17 Gun-Boats, 5 Destroyers, 4 Submarines
    Airforce: 14 Fighter Squadrons, 2 Bomber Squadrons
    Project: Proyecto Midas(3/3), Proyecto Seneca(3/3), Proyecto Fénix(3/6), Proyecto Faetón(3/4)
    Interest: Empire

    The Dutch Republic: Amsterdam
    Federal Republic: Conservative
    Stability: 61%
    Economic Power: 3
    Industrial Power: 62(+2)
    Military Grade: 3/3/3
    Army: 5 Regiments
    Navy: 2 Gun-Boats
    Airforce: 2 Fighter Squadrons
    Projects:
    Interest:

    Flanders: Antwerp
    Parliamentary Democracy: Nationalist
    Stability: 70%
    Economic Power: 3
    Industrial Power: 30(+2)
    Military Grade: 3/3/3
    Army: 3 Regiments
    Navy: 3 Gun-Boats
    Airforce: 4 Fighter Squadrons
    Projects:
    Interest:

    Padania: Milan
    Constitutional Monarcy: Giorgio I/Conservative
    Stability: 61%
    Economic Power: 7
    Industrial Power: 136(+3)
    Military Grade: 3/3/3
    Army: 2 Regiments
    Navy: 18 Gun-Boats, 3 Destroyers
    Airforce: 4 Fighter Squadrons
    Projects:
    Interest:

    Naples: Naples
    Constitutional Monarcy: Luigi Vico/Reactionary
    Stability: 71%
    Economic Power: 7
    Industrial Power: 15(+9)
    Military Grade: 3/3/3
    Army: 5 Regiments
    Navy: 3 Gun-Boats, 1 Destroyers
    Airforce: 4 Fighter Squadrons
    Projects:
    Interest: Acquiring Sicily, South Italy and the rest of Sardina

    Greater Albania: Tirana
    Constitutional Monarcy: Sali Pollo/Conservative
    Stability: 62%
    Economic Power: 4
    Industrial Power: 108(+1)
    Military Grade: 3/3/3
    Army: 5 Regiments
    Navy: 12 Gun-Boats
    Airforce: 5 Fighter Squadrons
    Projects:
    Interest: Acquiring Sicily, South Italy and the rest of Sardina

    Bosnia: Sarajevo
    Constitutional Monarcy: Nikola Inzko/Conservative
    Stability: 62%
    Economic Power: 4
    Industrial Power: 42(+2)
    Military Grade: 2/2/2
    Army: 13 Regiments
    Navy: 9 Gun-Boats
    Airforce: 4 Fighter Squadrons
    Projects:
    Interest:

    Croatia: Zagreb
    Constitutional Monarcy: Ivo Bebić I/Liberal
    Stability: 64%
    Economic Power: 7
    Industrial Power: 72(+2)
    Military Grade: 3/3/3
    Army: 10 Regiments, 2 Armored Brigades
    Navy: 15 Gun-Boats, 2 Destroyer
    Airforce: 6 Fighter Squadrons
    Projects:
    Interest:

    Vatican City: Vatican City
    Theocracy: Magistris I/Conservative
    Stability: 80%
    Economic Power: 2
    Industrial Power: 26(+2)
    Military Grade: 0/0/0
    Army: None.
    Navy: None.
    Airforce: None.
    Projects:
    Interest:

    Taranto: Taranto
    Republic: Unionist
    Stability: 80%
    Economic Power: 1
    Industrial Power: 10(+1)
    Military Grade: 3/3/3
    Army: 2 Regiments
    Navy: None.
    Airforce: None.
    Projects:
    Interest:

    The Franco-Germanic Empire: Berlin
    Military Dictatorship: Pierre Breland/Conservative
    Stability: 56%
    Economic Power: 6
    Industrial Power: 9(+2)
    Military Grade: 4/3/3
    Army: 9 Regiments, 2 Armored Brigades
    Navy: 4 Gun-Boats, 3 Destroyers, 2 Submarines
    Airforce: 15 Fighter Squadrons, 2 Bomber Squadrons
    Projects: Robotics(14/X), Active Defensive Systems(6/15)
    Interest:

    Lord of Elves
    The United Commonwealth of Scandinavia: Copenhagen
    Constitutional Monarchy: Henric III/Conservative
    Stability: 73%
    Economic Power: 12
    Industrial Power: 67(+35)
    Military Grade: 3/4/3
    Army: 12 Regiments, 4 Scandinavian Militia, 2 Volunteer Regiments
    Navy: 14 Gun-Boats, 5 Destroyers, 6 Submarines
    Airforce: 15 Fighter Squadrons, 5 Bomber Squadrons
    Project: Economic Programs (5/5), Revitilization(3/3)
    Interest:

    The Hellenistic Empire: Constantinople
    Constitutional Monarchy: Alexander III/Nationalist
    Stability: 64%
    Economic Power: 10
    Industrial Power: 156(+4)
    Military Grade: 3/3/3
    Army: 10 Regiments, 3 Armored Brigades
    Navy: 10 Gun-Boats, 3 Destroyers, 3 Submarines
    Airforce: 10 Fighter Squadrons, 1 Bomber Squadron
    Projects: Hellenization(8/X), Mix the Economy (4/5), Education (4/10)
    Interest:

    Bohemia: Prague
    Democratic Republic: Liberal
    Stability: 58%
    Economic Power: 2
    Industrial Power: 52(+3)
    Military Grade: 2/0/2
    Army: 8 Regiments
    Navy:
    Airforce: 8 Fighter Squadrons
    Projects:
    Interest:

    Silesia: Wrocław
    Democratic Republic: Liberal
    Stability: 63%
    Economic Power: 4
    Industrial Power: 64(+3)
    Military Grade: 3/0/2
    Army: 7 Regiments
    Navy:
    Airforce: 6 Fighter Squadrons
    Projects:
    Interest:

    Galicia: Lviv
    Democratic Republic: Socialist
    Stability: 63%
    Economic Power: 4
    Industrial Power: 103(+1)
    Military Grade: 2/0/2
    Army: 5 Regiments
    Navy:
    Airforce: 6 Fighter Squadrons
    Projects:
    Interest:

    Hungarian Empire: Budapest
    Absolute Monarchy: Otto Tisza I/Conservative
    Stability: 63%
    Economic Power: 7
    Industrial Power: 164(+3)
    Military Grade: 3/0/2
    Army: 14 Regiments, 2 Armored Brigades
    Navy: None.
    Airforce: 6 Fighter Squadrons
    Projects:
    Interest:

    J.K. Stockholme
    Bulgarian Empire: Sofia
    Absolute Monarchy: Boris IV/Conservative
    Stability: 65%
    Economic Power: 8/3
    Industrial Power: 138(+10)
    Military Grade: 3/3/3
    Army: 18 Regiments, 2 Armored Brigades
    Navy: 12 Gun-boats, 3 Destroyers
    Airforce: 8 Fighter Squadrons
    Projects: Government Corporations (2/3), Sofia Stock Exchange, (2/3), Cultural Media(2/X)
    Interest:

    Poland: Warsaw
    Democratic Monarchy: Wojciech Casimir Kosciuszko/Liberal
    Stability: 57%
    Economic Power: 11/2
    Industrial Power: 233(+11)
    Military Grade: 3/3/3
    Army: 9 Regiments, 3 Armored Brigades
    Navy: 8 Gun-boats, 3 Destroyers
    Airforce: 5 Fighter Squadrons
    Projects: Economic Development(3/3), Aerospace Development(3/X), Trinary Systems(3/X)
    Interest:

    Free-City of Riga: Riga
    Republic: Liberal
    Stability: 69%
    Economic Power: 3
    Industrial Power: 9(+0)
    Military Grade: 3/3/3
    Army: 1 Regiment
    Navy: 12 Gun-boats, 2 Destroyers
    Airforce: 2 Fighter Squadrons
    Projects:
    Interest:

    Transcaucasia: Elista
    Federal Republic: Nationalist
    Stability: 62%
    Economic Power: 2
    Industrial Power: 2(+3)
    Military Grade: 3/2/2
    Army: 5 Regiments
    Navy: None.
    Airforce: 4 Fighter Squadrons
    Projects:
    Interest:

    Baltic Union: Tallinn
    Unitary Republic: Conservative
    Stability: 69%
    Economic Power: 8
    Industrial Power: 236(+5)
    Military Grade: 3/3/3
    Army: 14 Regiments
    Navy: 12 Gun-boats, 2 Destroyers
    Airforce: 8 Fighter Squadrons
    Projects:
    Interest:

    Lithuania: Vilinius
    Federal Republic: Conservative
    Stability: 64%
    Economic Power: 5
    Industrial Power: 216(+3)
    Military Grade: 3/0/3
    Army: 8 Regiments
    Navy: None.
    Airforce: 10 Fighter Squadrons
    Projects:
    Interest:

    The Republic of Kiev: Kiev
    Unitary Republic: Liberal
    Stability: 63%
    Economic Power: 10
    Industrial Power: 368(+11)
    Military Grade: 3/3/3
    Army: 13 Regiments, 2 Armored Brigades
    Navy: 12 Gun-boats, 2 Destroyers, 1 Submarine
    Airforce: 12 Fighter Squadrons, 2 Bomber Squadrons
    Projects:
    Interest:

    Republic of Ossetia: Vladikavkaz
    Federal Republic: Conservative
    Stability: 58%
    Economic Power: 1
    Industrial Power: 42(+3)
    Military Grade: 0/0/0
    Army: 1 Regiment
    Navy: None.
    Airforce: None.
    Projects:
    Interest:

    Republic of Daghestan: Makhachkala
    Federal Republic: Conservative
    Stability: 58%
    Economic Power: 1
    Industrial Power: 42(+3)
    Military Grade: 0/0/0
    Army: 1 Regiment
    Navy: None.
    Airforce: None.
    Projects:
    Interest:

    Republic of Georgia: Tbilisi
    Federal Republic: Conservative
    Stability: 60%
    Economic Power: 3
    Industrial Power: 96(+5)
    Military Grade: 2/2/2
    Army: 6 Regiments
    Navy: 6 Gun-boats, 1 Destroyer
    Airforce: 6 Fighter Squadrons
    Projects:
    Interest:


    Spoiler African Stats :


    Tripolitan States: Tripoli
    Elective Monarchy: Abdullatif Jalil
    Stability: 60%
    Economic Power: 5
    Industrial Power: 17(+4)
    Military Grade: 3/3/2
    Army: 4 Regiments
    Navy: 12 Gun-Boats, 1 Destroyer, 1 Submarine
    Airforce: 2 Fighter Squadrons
    Projects:
    Interest:

    Tecknojock
    Grand Senegambia: Dakar
    Theocratic Matriarchy: Nkoyo Toluwalase/Progressive
    Stability: 64%
    Economic Power: 16
    Industrial Power: 344(+23)
    Military Grade: 3/3/3
    Army: 8 Regiments, 2 Armored Brigades
    Navy: 12 Gun-boats, 2 Destroyers, 3 Submarine
    Airforce: 6 Fighter Squadrons, 2 Bomber Squadrons
    Projects: ASM Defenses(6/X), Bay of Guinea Oil(3/3), Indigenous Grain(3/3), Nigerian Mining (4/4), Nigerian Re-education Program(5/X), Agriculture(3/6), Mining Re-boot(2/X), Port Expansion(3/4)
    Interests:

    Mali Confederation: Bamako
    Oligarchic Confederation: Conservative
    Stability: 68%
    Economic Power: 2
    Industrial Power: 122(+2)
    Military Grade: 2/0/1
    Army: 7 Regiments
    Navy: None.
    Airforce: 5 Fighter Squadrons
    Projects:
    Interest:

    Nigeria: Nguru
    Confederation: Conservative
    Stability: 58%
    Economic Power: 2
    Industrial Power: 90(+4)
    Military Grade: 1/0/1
    Army: 3 Regiments
    Navy: None.
    Airforce: 5 Fighter Squadrons
    Projects:
    Interest:

    Confederation of Niger: Tahoua
    Confederation: Conservative
    Stability: 65%
    Economic Power: 2
    Industrial Power: 55(+3)
    Military Grade: 2/0/2
    Army: 3 Regiments
    Navy: None.
    Airforce: 4 Fighter Squadrons
    Projects:
    Interest:

    Union of Chad: Mao
    Unitary Republic: Conservative
    Stability: 63%
    Economic Power: 2
    Industrial Power: 45(+3)
    Military Grade: 1/0/1
    Army: 5 Regiments
    Navy: None.
    Airforce: 2 Fighter Squadrons
    Projects:
    Interest:

    Union of Cameroon: Yaounde
    Unitary Republic: Conservative
    Stability: 57%
    Economic Power: 3
    Industrial Power: 72(+5)
    Military Grade: 3/1/2
    Army: 9 Regiments
    Navy: 5 Gun-boats
    Airforce: 6 Fighter Squadrons
    Projects:
    Interest:

    Congolese Commonwealth: Luanda
    Military Junta: Thabo Ngouabi
    Stability: 67%
    Economic Power: 1
    Industrial Power: 24(+0)
    Military Grade: 3/1/1
    Army: 4 Regiments
    Navy: None.
    Airforce: 6 Fighter Squadrons
    Projects:
    Interest:

    East African Confederacy: Dar Es Saleem
    Plutocratic Confederacy: Conservative
    Stability: 53%
    Economic Power: 3
    Industrial Power: 96(+1)
    Military Grade: 2/2/2
    Army: 5 Regiments
    Navy: 9 Gun-boats
    Airforce: 9 Fighter Squadrons
    Projects:
    Interest:

    Bugunda: Kamapla
    Absolute Monarchy: Danieri Mwanga
    Stability: 63%
    Economic Power: 2
    Industrial Power: 56(+1)
    Military Grade: 3/0/1
    Army: 6 Regiments, 1 Armored Division
    Navy: None.
    Airforce: 9 Fighter Squadrons
    Projects:
    Interest: Taking over the interior of Africa

    Somalia: Mogadishu
    Islamic Republic: Conservative
    Stability: 56%
    Economic Power: 1
    Industrial Power: 62(+0)
    Military Grade: 2/2/2
    Army: 5 Regiments
    Navy: 6 Gun-boats
    Airforce: 6 Fighter Squadrons
    Projects:
    Interest:

    Kenya: Nairobi
    Democratic Republic: Reactionary
    Stability: 56%
    Economic Power: 1
    Industrial Power: 22(+0)
    Military Grade: 2/2/2
    Army: 4 Regiments
    Navy: 2 Gun-boats
    Airforce: 4 Fighter Squadrons
    Projects:
    Interest:

    Ethiopia: Addis Ababa
    Democratic Republic: Liberal
    Stability: 63%
    Economic Power: 4
    Industrial Power: 196(+1)
    Military Grade: 3/2/3
    Army: 5 Regiments
    Navy: 6 Gun-boats, 1 Destroyer
    Airforce: 5 Fighter Squadrons
    Projects:
    Interest:

    Egypt: Cairo
    Socialist Republic: Socialist
    Stability: 67%
    Economic Power: 8/4
    Industrial Power: 212(+10)
    Military Grade: 3/2/3
    Army: 8 Regiments, 1 Armored Brigade
    Navy: 6 Gun-boats, 2 Destroyers
    Airforce: 6 Fighter Squadrons
    Projects: Overhaul(3/3), Suez Repair(4/4)
    Interest:

    Eritrea: Asmara
    Presidential Republic: Reactionary
    Stability: 52%
    Economic Power: 2
    Industrial Power: 54(-2)
    Military Grade: 2/1/1
    Army: 5 Regiments
    Navy: 6 Gun-boats
    Airforce: 4 Fighter Squadrons
    Projects:
    Interest: Annexing Sudan
     
  4. TheLizardKing

    TheLizardKing Let's talk Michelle.

    Joined:
    Nov 23, 2008
    Messages:
    3,330
    Location:
    Pennsylvania U.S.A.
    Spoiler Asian Stats :


    Turkey: Ankara
    Military Dictatorship: Abdullah Gökçek/Reactionary
    Stability: 59%
    Economic Power: 4
    Industrial Power: 66(+1)
    Military Grade: 3/2/2
    Army: 6 Regiments
    Navy: 1 Gun-boat, 1 Destroyer
    Airforce: 5 Fighter Squadrons
    Projects:
    Interest: Reclaiming the Bosphorus

    Eltain
    Mesopotamia: Baghdad
    Federal Republic: Liberal
    Stability: 66%
    Economic Power: 18/5
    Industrial Power: 364(+28)
    Military Grade: 3/3/4
    Army: 12 Regiments, 2 Armored Brigade
    Navy: 15 Gun-boats, 5 Destroyers, 3 Submarines
    Airforce: 16 Fighter Squadrons, 4 Bomber Squadrons
    Projects: Industrial Reforms(3/3), Agricultural Reforms(3/3), Palestine Line(10/10), Suez Repairs(4/4), Ahmatann Dam(4/10), Green Technologies (9/X), Mass-Transit Improvement(3/9) Kurdish Wall(5/15)
    Interest:

    Arabia: Riyadh
    Islamic Absolute Monarchy: Ibn Saud IV/Reactionary
    Stability: 72%
    Economic Power: 11
    Industrial Power: 132(+6)
    Military Grade: 3/2/3
    Army: 14 Regiments, 2 Armored Brigade
    Navy: 15 Gun-boats, 3 Destroyers
    Airforce: 12 Fighter Squadrons, 2 Bomber Squadrons
    Projects:
    Interest: Spreading the Faith

    Oman: Muscat
    Unitary Republic: Conservative
    Stability: 70%
    Economic Power: 7
    Industrial Power: 117(+1)
    Military Grade: 2/3/2
    Army: 4 Regiments
    Navy: 12 Gun-boats, 4 Destroyers, 1 Submarine
    Airforce: 8 Fighter Squadrons
    Projects:
    Interest: Profiting off of Arabian Trade

    Qatar: Doha
    Unitary Republic: Conservative
    Stability: 68%
    Economic Power: 3
    Industrial Power: 46(+1)
    Military Grade: 2/3/2
    Army: 2 Regiment
    Navy: 12 Gun-boats, 4 Destroyers
    Airforce: 4 Fighter Squadrons
    Projects:
    Interest:

    Kurdistan: Tabriz
    Presidential Republic: Conservative
    Stability: 68%
    Economic Power: 2
    Industrial Power: 148(+1)
    Military Grade: 3/0/3
    Army: 6 Regiments, 1 Armored Brigades
    Navy: None.
    Airforce: 6 Fighter Squadrons
    Projects:
    Interest: Existing

    Kingdom of Azerbaijan: Baku
    Constitutional Monarchy: Majid Rasizade/Conservative
    Stability: 58%
    Economic Power: 4
    Industrial Power: 66(+3)
    Military Grade: 2/1/2
    Army: 5 Regiments
    Navy: 6 Gun-boats
    Airforce: 8 Fighter Squadrons
    Projects:
    Interest:

    Republic of Armenia: Yerevan
    Unitary Republic: Conservative
    Stability: 58%
    Economic Power: 2
    Industrial Power: 36(+5)
    Military Grade: 1/1/1
    Army: 2 Regiments
    Navy: 3 Gun-boats
    Airforce: 4 Fighter Squadrons
    Projects:
    Interest:

    Persia: Tehran
    Theocratic Socialist Republic: Socialist
    Stability: 65%
    Economic Power: 4
    Industrial Power: 16(-2)
    Military Grade: 2/2/2
    Army: 6 Regiments, 1 Armored Brigade, 15 Persian Militia Regiments
    Navy: 9 Gun-boats, 3 Destroyers, 1 Submarine
    Airforce: 2 Fighter Squadrons
    Project:
    Interest: Destroying Kurdistan

    City State of Jerusalem: Jerusalem
    Protected by Mesopotamia
    Republic: Conservative
    Stability: 65%
    Economic Power: 1
    Industrial Power: 5(+0)
    Military Grade: 3/3/3
    Army: None.
    Navy: 2 Gun-boats
    Airforce: None.
    Projects:
    Interest:

    Afghanistan: Kabul
    Islamic Constitutional Monarchy: Mirwais Shah I/Conservative
    Stability: 65%
    Economic Power: 6
    Industrial Power: 122(+0)
    Military Grade: 2/0/2
    Army: 6 Regiments
    Navy: None.
    Airforce: 6 Fighter Squadrons
    Project:
    Interest:

    Balochistan: Turbat
    Presidential Republic: Conservative
    Stability: 61%
    Economic Power: 4
    Industrial Power: 102(+0)
    Military Grade: 2/1/2
    Army: 5 Regiments
    Navy: 6 Gun-boats
    Airforce: 5 Fighter Squadrons
    Project:
    Interest:

    Pakistan: Hyderabad
    Presidential Republic: Conservative
    Stability: 59%
    Economic Power: 5/1
    Industrial Power: 106(+1)
    Military Grade: 2/1/2
    Army: 6 Regiments
    Navy: 6 Gun-boats
    Airforce: 5 Fighter Squadrons
    Project:
    Interest:

    Khalistan: Ahmadabad
    Theocracy: High Council of Gurus
    Stability: 69%
    Economic Power: 5
    Industrial Power: 18(+4)
    Military Grade: 4/2/2
    Army: 19 Regiments, 3 Armored Brigades
    Navy: 9 Gun-boats
    Airforce: 5 Fighter Squadrons
    Project:
    Interest:

    India: New Dehli
    Democratic Republic: Conservative
    Stability: 58%
    Economic Power: 7
    Industrial Power: 268(+9)
    Military Grade: 3/3/3
    Army: 10 Regiments, 1 Armored Brigade
    Navy: 9 Gun-boats, 2 Destroyers
    Airforce: 6 Fighter Squadrons
    Project:
    Interest:

    The Kingdom of Mysore: Bangalore
    Absolute Monarchy: Chamaraja Gowda
    Stability: 69%
    Economic Power: 3
    Industrial Power: 114(+6)
    Military Grade: 2/2/2
    Army: 5 Regiments
    Navy: 6 Gun-boats
    Airforce: 6 Fighter Squadrons
    Project:
    Interest:

    The Republic of Ceylon: Colombo
    Democratic Republic: Progressive
    Stability: 69%
    Economic Power: 3
    Industrial Power: 118(+7)
    Military Grade: 2/3/2
    Army: 3 Regiments
    Navy: 12 Gun-boats, 4 Destroyers, 1 Submarine
    Airforce: 8 Fighter Squadrons
    Project:
    Interest:

    Khanate of Khiva: Khiva
    Islamic Khanate: Ilbars III/Reactionary
    Stability: 80%
    Economic Power: 2
    Industrial Power: 42(+2)
    Military Grade: 1/0/1
    Army: 5 Regiments
    Navy: None.
    Airforce: 8 Fighter Squadrons
    Project:
    Interest:

    Emirate of Bokhara: Bokhara
    Islamic Emirate: Abdul Kharat/Reactionary
    Stability: 80%
    Economic Power: 1
    Industrial Power: 51(+1)
    Military Grade: 1/0/1
    Army: 1 Regiments
    Navy: None.
    Airforce: 7 Fighter Squadrons
    Project:
    Interest:

    Tibet: Lhasa
    Theocracy: Doje Gyatso/ Conservative
    Stability: 70%
    Economic Power: 2
    Industrial Power: 56(+1)
    Military Grade: 2/0/1
    Army: 2 Regiments
    Navy: None.
    Airforce: 5 Fighter Squadrons
    Project:
    Interest:

    The Siber Confederacy: Tomsk
    Confederation: Conservative
    Stability: 69%
    Economic Power: 3
    Industrial Power: 104(+3)
    Military Grade: 3/0/2
    Army: 5 Regiments
    Navy: None.
    Airforce: 6 Fighter Squadrons
    Project:
    Interest:

    Kozmos
    Chernorussiya: Vladivostok
    Soviet Technocracy: Socialist
    Stability: 77%
    Economic Power: 16
    Industrial Power: 342(+23)
    Military Grade: 3/3/4
    Army: 8 Regiments, 2 Armored Brigades
    Navy: 12 Gun-boats, 4 Destroyers, 1 Submarine
    Airforce: 20 Fighter Squadrons, 2 Bomber Squadrons
    Projects: ITER(30/30), Омар(10/10), Твo(14/14), Kзвмрщ sistema(10/10), Commercialism(3/3), ПгС(1/12), ДрЧ(1/10)
    Interest: Knowledge.

    The Korean Empire: Seoul
    Constitutional Monarchy: Liberal
    Stability: 85%
    Economic Power: 17
    Industrial Power: 445(+25)
    Military Grade: 4/3/3
    Army: 16 Regiments, 4 Armored Brigades
    Navy: 15 Gun-boats, 4 Destroyers, 2 Submarines
    Airforce: 18 Fighter Squadrons, 2 Bomber Squadrons
    Projects: ITER(30/30), Medical Industry(5/5), Merchant Marine(5/5), Financial Industry(4/4)
    Interest:

    Manchuria: Harbin
    Constitutional Monarchy: Gai Xiaolian I/Liberal
    Stability: 62%
    Economic Power: 5
    Industrial Power: 186(+6)
    Military Grade: 3/2/3
    Army: 8 Regiments, 3 Armored Brigades
    Navy: 12 Gun-Boats, 1 Destroyer
    Airforce: 6 Fighter Squadrons
    Project: ITER(30/30)
    Interest:

    Julius Gandi
    The People's Republic of Mongolia: Ulaanbaatar
    Totalitarian Communist Regime: Sükhbaataryn Altai/Communist
    Stability: 95%
    Economic Power: 4
    Industrial Power: 104(+4)
    Military Grade: 3/0/3
    Army: 14 Regiments, 2 Armored Brigades
    Navy: None.
    Airforce: 11 Fighter Squadrons, 3 Bomber Squadrons
    Project:
    Interest:

    Ezo Republic: Sapporo
    Federal Republic: Liberal
    Stability: 68%
    Economic Power: 7
    Industrial Power: 124(+8)
    Military Grade: 3/3/3
    Army: 7 Regiments, 1 Armored Brigade
    Navy: 12 Gun-boats, 2 Destroyer
    Airforce: 8 Fighter Squadrons
    Projects:
    Interest:

    ZeletDude
    The Greater Japanese Empire: Tokyo
    Emergency Absolute Monarchy: Hisahito/Conservative
    Stability: 74%
    Economic Power: 13
    Industrial Power: 166(+14)
    Military Grade: 3/4/3
    Army: 13 Regiments, 2 Armored Brigades
    Navy: 18 Gun-boats, 10 Destroyers, 4 Submarines
    Airforce: 20 Fighter Squadrons
    Projects: ITER(34/34), Highway System(5/5), Naval Institute(8/X), Car Industry (8/8)
    Interest:

    The Chinese Empire: Beijing
    Absolute Monarchy: Wu Xiaoping
    Stability: 52%
    Economic Power: 9
    Industrial Power: 410(+11)
    Military Grade: 3/3/3
    Army: 20 Regiments, 2 Armored Brigades
    Navy: 12 Gun-boats, 4 Destroyers, 2 Submarines
    Airforce: 10 Fighter Squadrons
    Projects: ITER(30/3)
    Interest:

    Burma: Naypyidaw
    Military Dictatorship: Thein Kham
    Stability: 69%
    Economic Power: 5
    Industrial Power: 83(+0)
    Military Grade: 2/2/2
    Army: 9 Regiments
    Navy: 9 Gun-boats, 2 Destroyers
    Airforce: 6 Fighter Squadrons
    Projects:
    Interest:

    Siam: Bangkok
    Democratic Corporatocracy: Conservative
    Stability: 67%
    Economic Power: 13
    Industrial Power: 330(+9)
    Military Grade: 3/3/3
    Army: 16 Regiments, 4 Armored Brigades
    Navy: 24 Gun-Boats, 4 Destroyers, 6 Submarines
    Airforce: 12 Fighter Squadrons, 2 Bomber Squadrons
    Project: ITER(30/30), Entertainment Industries(5/5), Shipping Investment(6/6),
    Interest:

    Indochina: Hanoi
    Federal Republic: Liberal
    Stability: 68%
    Economic Power: 5
    Industrial Power: 227(+3)
    Military Grade: 3/3/3
    Army: 10 Regiments, 2 Armored Brigade
    Navy: 12 Gun-boats, 2 Destroyers
    Airforce: 12 Fighter Squadrons
    Projects:
    Interest:

    Sumatra: Jakarta
    Islamic Republic: Reactionary
    Stability: 73%
    Economic Power: 5
    Industrial Power: 90(-1)
    Military Grade: 2/2/2
    Army: 10 Regiments
    Navy: 24 Gun-boats, 5 Destroyers
    Airforce: 9 Fighter Squadrons
    Project:
    Interest:

    Sarawak: Brunei
    Constitutional Monarchy: Conservative
    Stability: 65%
    Economic Power: 4
    Industrial Power: 125(+3)
    Military Grade: 3/2/2
    Army: 10 Regiments
    Navy: 18 Gun-boats, 4 Destroyers
    Airforce: 9 Fighter Squadrons
    Project:
    Interest:


    Spoiler Oceanic Stats :


    Grand Papau: Port Moresby
    Absolute Monarchy: Jusuf Abal I/Reactionary
    Stability: 68%
    Economic Power: 12
    Industrial Power: 214(+8)
    Military Grade: 3/3/3
    Army: 16 Regiments, 2 Armored Brigades
    Navy: 18 Gun-boats, 9 Destroyers, 4 Submarines
    Airforce: 12 Fighter Squadrons
    Projects:
    Interest:

    Westralia: Perth
    Federal Republic: Progressive
    Stability: 65%
    Economic Power: 4
    Industrial Power: 152(+5)
    Military Grade: 3/3/3
    Army: 7 Regiments, 1 Armored Brigade
    Navy: 9 Gun-boats, 2 Destroyer
    Airforce: 8 Fighter Squadrons
    Projects:
    Interest:

    Australia: Canberra
    Federal Republic: Conservative
    Stability: 68%
    Economic Power: 7
    Industrial Power: 260(+7)
    Military Grade: 3/3/3
    Army: 9 Regiments, 2 Armored Brigade
    Navy: 9 Gun-boats, 4 Destroyers, 2 Submarines
    Airforce: 10 Fighter Squadrons
    Projects:
    Interest:

    Zealand: Wellington
    Presidential Republic: Liberal
    Stability: 63%
    Economic Power: 5
    Industrial Power: 160(+2)
    Military Grade: 3/3/3
    Army: 6 Regiments, 2 Armored Brigade
    Navy: 12 Gun-boats, 5 Destroyers, 2 Submarines
    Airforce: 12 Fighter Squadrons
    Projects:
    Interest:

    South Island: Christchurch
    Military Dictatorship: Adam Key
    Stability: 70%
    Economic Power: 6
    Industrial Power: 112(+5)
    Military Grade: 3/3/3
    Army: 12 Regiments, 2 Armored Brigade, 5 Militia Regiments
    Navy: 15 Gun-boats, 8 Destroyers, 3 Submarines
    Airforce: 13 Fighter Squadrons
    Projects:
    Interest:

    Pacific Commonwealth: Port Vila
    Parliamentary Documentary:
    Stability: 58%
    Economic Power: 4
    Industrial Power: 12(+0)
    Military Grade: 3/3/3
    Army: 8 Regiments
    Navy: 15 Gun-boats, 4 Destroyers
    Airforce: 10 Fighter Squadrons
    Projects:
    Interest:
     
  5. TheLizardKing

    TheLizardKing Let's talk Michelle.

    Joined:
    Nov 23, 2008
    Messages:
    3,330
    Location:
    Pennsylvania U.S.A.
    Spoiler Starting Map :


    Spoiler Starting Map, With Names :


    2100-2140 1, 2
    2140-2170 1, 2
    2170-2199 1, 2
    2200 1, 2
    2201 1, 2, 3
    2202 1, 2, 3
    2203 1, 2, 3
    2204 1, 2, 3, 4
    2205 1, 2, 3, 4
     
  6. TheLizardKing

    TheLizardKing Let's talk Michelle.

    Joined:
    Nov 23, 2008
    Messages:
    3,330
    Location:
    Pennsylvania U.S.A.
    Treaties


    The Treaty of Canterbury, 2159, England, The Norse Imperium, The Northumbrian Free State

    The Treaty of Suez, 2200, Mesopotamia, Egypt

    The Treaty of Helsinki, 2200, The Norse Imperium, The Kingdom of Poland, The Russian Republic of Russia

    Treaty of the Mongolian-Turkic War, 2204, The People's Republic of Mongolia, East Turkestan

    Treaty of La Haya, 2204, The Franco-Germanic Empire, The Kingdom of Spain, Poland, Brittany, Padania,The United Commonwealth of Scandinavia, Scotland, Northumbria, England




    Alliances


    Union of Unfederated Pacific States Mutual Support Agreement The Republic of Siam, The Empire of Korea, The Republic of Ezo, The Manchurian Kingdom, Sumatra(as of 2204), Sarawak, Indochina
    The Grand Coalition Against Norse Aggression, The Franco-Germanic Empire, Padania, Brittany, The Kingdom of Poland, The Kingdom of Spain, The Hellenistic Empire, Norway
    Pact of Iron United Commonwealth of Scandinavia, England, Scotland, Northumbria, The Dutch Republic, South Island
    Free America Alaska, Cascadia, The Republic of Texas, Deseret, The Rio Grande Republic
    St. Lawrence Alliance Quebec, New England, Canada
    Anglo-Basque Alliance The Basque Republic, England



    Other


    Union of Unfederated Pacific States Co-Prosperity Agreement: The Republic of Siam, The Empire of Korea, The Greater Japanese Empire, The Republic of Ezo, The Manchurian Kingdom, The Chinese Empire, Sumatra(as of 2204), Sarawak, Ceylon, Republic of Alaska, Indochina
    Greater Caucasia Economic League: Georgia, Ossetia, Daghestan, Armenia, Azerbaijan, Transcausaia
    The Black Sea Trade Organization: Bulgaria, Armenia, Georgia, The Republic of Kiev
     
  7. TheLizardKing

    TheLizardKing Let's talk Michelle.

    Joined:
    Nov 23, 2008
    Messages:
    3,330
    Location:
    Pennsylvania U.S.A.
    Unique Units


    The Sparrow Fighter
    Created by the Dixie Republic
    Can be built by: The Dixie Republic

    1 EP and 20 IP can build 2 Squadrons

    'A high maneuverability, high speed dogfighting interceptor specifically focused on air to air combat at the expense of air-to-ground capabilities'
     
  8. TheLizardKing

    TheLizardKing Let's talk Michelle.

    Joined:
    Nov 23, 2008
    Messages:
    3,330
    Location:
    Pennsylvania U.S.A.
    Wars


    The Great North American War
    2204
    Alaska, The Republic of Texas, Cascadia, Deseret, Rio Grande vs. Panama, The People's Hudsonist Republic of Mexico, Californian Union, Chernorussiya

    The Scandinavian Invasion of the Congo
    2205
    The United Commonwealth of Scandinavia vs. The Republic of the Congo

    Namibian Brush War
    2205
    England vs. Namibian Rebels

    Chinese Civil War
    2205
    The Chinese Empire vs. The Chinese Red Youth Movement


    Previous Wars


    Sonoran War
    2200-2202
    The California Union vs. Sonora

    South Italian War
    2200-2203
    Naples, Hellenistic Empire vs. Tripolitania

    The Great Russian War
    2200-2203
    The Norse Imperium, Poland, Chernorussiya, Ossetia, Daghestan vs. The Russian Republic of Russia, Finland

    Norse-Senegambian War
    2200-2201
    Grand Senegambia vs. The Norse Imperium

    The War of Scandinavan Unification
    2201-2204
    The United Commonwealth of Scandinavia, England, Scotland, Northumbria vs. The Franco-Germanic Empire, Brittany, Poland, Padania, The Kingdom of Spain, The Sapmi Republic, Norway, Finnish Rebels

    Invasion of South Africa
    2201-2202
    England vs. South Africa

    Senegambian-Nigerian War
    2201-2202
    Grand Senegambia vs. Nigeria

    The Mexican Civil War
    2202-2204
    The Californian Union, vs. The Mexican Empire

    Texan Invasion of the Rio Grande Republic
    2202
    Republic of Texas vs. Rio Grande

    Somalian War
    2201-2205
    Somalian Islamists Alliance vs. Somalia, Somaliland

    Fars War
    2203-2205
    Persia, Bokhara vs. Kurdistan

    Franco-Germanic Civil War
    2203-2205
    Occitania, French Liberation Front, Italian Nationalists, Flemish Nationalists vs. The Franco-Germanic Empire

    Ordu War
    2204
    Turkey vs. The Hellenistic Empire
     
  9. TheLizardKing

    TheLizardKing Let's talk Michelle.

    Joined:
    Nov 23, 2008
    Messages:
    3,330
    Location:
    Pennsylvania U.S.A.
    Hall of the Fallen


    BT. The Missouri River Confederacy, NPC'd
    2107-2142

    Formed by several major population centers in what was the Mid-Western United States, lack of domestic control led to it's eventual disbandment and absorption by the United States of the Atlantic and Dixie Republic.

    BT. The Connought Republic, NPC'd
    2143

    The result of Irish Republican ideals, a small Republic formed in Ireland, but serious debt, and culture identification led to a merger with Ireland.

    BT. The Republic of Virginia, NPC'd
    2189

    The independent spirit of Virginia can never be denied. The establishment of a republic, and refusal to fold to the demands of either the Dixie Republic or the United States of the Atlantic for unification was a constant thorn in the side of both nations. Cultural heritage, and some backroom dealing ultimately swayed Virginia into accepting statehood in the Dixie Republic, however.

    1. Finland, NPC'd
    2200

    The Finnish state seems to have been created to be nothing more than a punching bag for both the Norse Imperium, and the Russian Republic of Russia. The Norse involvement in the Great Russian War saw to it that Finland, at least as we knew it, existed no more.

    2. Sonora, NPC'd
    2201

    A small dictatorship that took hold of the previous Mexican states of Sonora and the Baja Californias met an eventual end at the hand of the Hudsonists in California.

    3. South Africa, NPC'd
    2202

    The first victim of England's attempt at recreating it's old Empire. After a short war, in which fate seemed to work against it at every turn. It was put out of it's misery fairly quickly, in a mix of English assaults and political in-fighting.

    4. The Russian Republic of Russia, arya126
    2203

    A relatively large and important nation, throughout most of its existence. The RRR played a very large role in world affairs, which eventually came to be its undoing, after finding itself in 4 years of disastrous wars, with one European and Asian power after another. Finally, the nation was completely annexed by Chernorussiya, in a hope to finally unite Russia once more.

    5. The Sapmi Republic, NPC'd
    2204

    It was the first nation on the Norse Imperium's chopping block, when it was striving towards Scandinavian Unification. It was taken over, early on in the war of Scandinavian Unification, but officially existed until the signing of the Treaty of La Haya in 2204.

    6. Norway, bestrfcplayer, NPC'd
    2204

    Suffered a similar fate to their Sapmi brothers in the north. However, ironically, they declared war upon the Norse Imperium, which so far as one could tell wasn't planning on invading anytime soon. It was really taken over in 2203, but officially was still a nation until the signing of the Treaty of La Haya in 2204.

    7. The Lowlands Union, NPC'd
    2204

    As an offshoot of the War of Scandinavian Unification, the Lowland's Union found itself the battleground between the North Sea and Coalition forces, with Dutch Rebels mixed in. The northern part of the Union eventually became the Dutch Republic, while the Franco-Germanic Empire officially absorbed the southern part in the terms of the Treaty of La Haya.

    8. East Turkestan, NPC'd
    2204

    Never a notable or powerful country, East Turkestan was invaded by the People's Republic of Mongolia, and put up only a token defense against the attackers. It was completely annexed without much more fighting.

    9. Morocco, NPC'd
    2204

    Morocco attacked Spain in an offshoot of the Scandinavian War of Unification, and found itself fighting a losing war soon after the initial attacks. Spain wasted no time in completely annexing the North African state.

    10. Somaliland, NPC'd
    2205

    When the Somalian Islamists Alliance took over the Horn of Africa, no one flinched, or even gave a second thought to it. A by-product of this apathy, was the destruction of Somaliland.
     
  10. TheLizardKing

    TheLizardKing Let's talk Michelle.

    Joined:
    Nov 23, 2008
    Messages:
    3,330
    Location:
    Pennsylvania U.S.A.
    Space Agencies
    Spoiler :



    Mesopotamian Air Aeronautics and Space Administration (MASA)

    Mesopotamia, Siam

    -1 Satellite
    -1 Manned Space Launched
    -1 Moon Landing

    North American Space Program (NASP)
    The Dixie Republic, The Republic of Texas, Deseret, The Republic of Alaska, Brazil

    -2 Satellites
    -1 Manned Launch

    Agencia Española Nacional del Espacio y el Aire (AENEA)
    The Kingdom of Spain

    -1 Satellite
    -1 Manned Launch

    Polish Institute for Aerospace: Exploration and Research (PIAER)
    Poland

    -2 Satellites

    Chernorussiyan Space Agency (CSA)
    Chernorussiya

    Germanic Extra-Planetary Program (GEPP)
    Franco-Germanic Empire

    Japanese Space Exploration Agency (JSEA)
    The Empire of Japan

    -2 Satellites


    Major Organizations
    Spoiler :


    The Red Cross
    Jerusalem, The Free-State of Jerusalem

    New Church of the Latter Day Saints
    Salt Lake City, Deseret

    The Church of Magistris I Catholicism
    Vatican City, Vatican City

    The Norse Church
    Stockholm, The United Commonwealth of Scandinavia

    Fatherland Volunteers
    Uppsala, The United Commonwealth of Scandinavia

    The Red Crescent
    Jerusalem, The Free-State of Jerusalem
     
  11. TheLizardKing

    TheLizardKing Let's talk Michelle.

    Joined:
    Nov 23, 2008
    Messages:
    3,330
    Location:
    Pennsylvania U.S.A.
    Stories, Writings

    Boring Time

    A Permanent Mark: Theravada Buddhism, Siamese Culture, and National Rebuilding - Siam, Immaculate
    Rebuilding England - England, Gamezrule
    Rival of the House of Yi - The Korean Empire, Adrogans
    The Postman - The Dixie Republic, Dreadnought
    Press Release From The Reich - The Franco-Germanic Empire, Frozen In Ice
    King of Poland, Tadeusz Kościuszko's Speech - The Kingdom of Poland, Polish Ghetto
    Big Brother 'visits' Fort Lodz - The Kingdom of Poland, Polish Ghetto
    A Letter From El País de los Libros - The Kingdom of Spain, Milarqui
    The G'dansk Visits the Norse Imperium - The Kingdom of Poland, Polish Ghetto
    The Final Frontier on Earth - The Republic of Alaska, Omega124
    Alaska Joins the Pacific Co-Prosperity Agreement - Siam, Immaculate
    Siamese Culture and Linguistics - Siam, Immaculate
    The Rise of Zensunniism - Siam, Immaculate
    England's New Constitution - England, Gamezrule
    Siamese Media - Siam, Immaculate


    Regular NES

    Collectivism has never been this Glorious! - Californian Union, <nuke>
    The Dixie Military - The Dixie Republic, Dreadnought
    Copenhagen Tribune Profile, of Emperor Henric III - The Norse Imperium, Lord of Elves
    The Strawberry Meeting of Michael Boulder and his Cabinet - The Dixie Republic, Dreadnought
    Imperial News Copenhagen -- His Majesty's Address - The Norse Imperium, Lord of Elves
    Celebrations throughout Japan following the purchase of Siamese Taiwan - The Japanese Empire, Zeletdude
    Norway's Call To Arms! - Norway, bestrfcplayer
    English Declaration of War - England, GamezRule
    The Tenets of Hudsonism - Californian Union, <nuke>
    Imperial News Stockholm; Push Forward To Glory! - The Norse Imperium, Lord of Elves
    Japan's Nightly News.. - The Japanese Empire, Zeletdude
    Channel 4 News - Californian Union, <nuke>
    Emperor Hisahito Speaks to a Joint Session of The Diet - The Japanese Empire, Zeletdude
    Unity - Broadcast from the Office of Head Governor - The Franco-Germanic Empire, Frozen in Ice
    Sitting By The Fire... - The Republic of Alaska, arya126
    Somewhere In A Bunker - The United Commonwealth of Scandinavia, Lord of Elves
    Mongolia; Cradle of Communism Part 1 - The People's Republic of Mongolia, Julius Gandi
    Mongolia; Cradle of Communism Part 2 - The People's Republic of Mongolia, Julius Gandi
    Propaganda Pamphlet - The People's Republic of Mongolia, Julius Gandi
    Outskirts of Beni Mellal - The Kingdom of Spain, Milarqui
    The People's Reporter - The People's Republic of Mongolia, Julius Gandi
    The Call of the Bear - The Californian Union, <nuke>
    A Visit To Austin - The Republic of Texas, germanicus12
    VIDEO: For Japan! - The Japanese Empire, Zeletdude
    Somewhere in Chernorussiya... - Chernorussiya, Kozmos
    A Triumph for the Dixie Space Program - The Dixie Republic, Dreadnought
    Another Fire-side Chat - The Republic of Alaska, arya126
    The Tigris, Euphrates and Why We should Use Them - Mesopotamia, Eltain
    English Victory Speech - England, Gamezrule
    A Traveler's Guide to the United Commonwealth of Scandinavia, Part 1 - The United Commonwealth of Scandinavia, Lord of Elves
    A Day In Texas - The Republic of Texas, germanicus12
    La Voix Quotidienne, TREMBLAY DEAD!! - Quebec, DarthNader
    A President in the Jungle - The Republic of Alaska, arya126
    Stormaktskvalde Reform - The United Commonwealth of Scandinavia, Lord of Elves
    Mieux Connaître D'Une Province, Part 1 of 20 - Quebec, DarthNader
    Mr. Haulsee's Industrial Needs - The Republic of Alaska, arya126
    Flags of the Texan Republic - The Republic of Texas, germanicus12
    From Factory to Field; How Many Tears Must Fall? - The People's Republic of Mongolia, Julius Gandi
    Stockholm Tribune: EDITORIAL: What's Alaska, anyway? - The United Commonwealth of Scandinavia, Lord of Elves
    The Asashi Shimbun - The Japanese Empire, Zeletdude
    A Snapshot of Texas Today - The Republic of Texas, germanicus12
    A Reporter? - Brazil, Haseri
    Alec Claymore Resigns- England, MusiclLord
    La Voix Quotidienne - Quebec, DarthNader
    Propaganda at it's Finest - Chernorussiya, Kozmos
    Fishing With the Vice-President - The Dixie Republic, Dreadnought
    Dukat Dynasty - Bulgaria, J.K. Stockholme
    The People Have Spoken - The Shadow Government, erez87
    Personality Focus: Adriana Lolova, Journal of J.P. Filov - Bulgaria, J.K. Stockholme
    Pictures From the War - The Republic of Texas, germanicus12
    A Quick Interview - The Dixie Republic, Dreadnought
    DISCURSO DE SU MAJESTAD EL REY DE ESPAÑA - The Kingdom of Spain, Milarqui
    Mieux Connaître D'Une Province, Part 2 of 20 - Quebec, DarthNader
    A Message From The Shadow Government - The Shadow Government, erez87
    A Day of Golf, Turned Sour - The Dixie Republic, Dreadnought
    La Voix Quotidienne - Quebec, DarthNader
    Liga Nacional de Fútbol Español - The Kingdom of Spain, Milarqui
    Alaskan Special Forces - The Republic of Alaska, arya126
    The Khan - The People's Republic of Mongolia, Julius Gandi
    Dear Insane Soviet Warlord - The Republic of Alaska, arya126
    Floating On A Frozen Sea Of Oil - Bulgaria, J.K. Stockholme
     
  12. TheLizardKing

    TheLizardKing Let's talk Michelle.

    Joined:
    Nov 23, 2008
    Messages:
    3,330
    Location:
    Pennsylvania U.S.A.
    Flags


    Spoiler :


    Spoiler Californian Union :


    Spoiler Japanese Empire :


    Spoiler United Commonwealth of Scandinavia :


    Spoiler The Dixie Republic :


    Spoiler The City State of Jerusalem :


    Spoiler The People's Republic of Mongolia :


    Spoiler The Republic of Texas :


    Spoiler Bulgaria :


    Spoiler Grand Senegambia :

     
  13. TheLizardKing

    TheLizardKing Let's talk Michelle.

    Joined:
    Nov 23, 2008
    Messages:
    3,330
    Location:
    Pennsylvania U.S.A.
    You may now post.

    Right now, I will be teaking the front page. Changing spelling mistakes, adding ruler names to stats, and working on a map with capitols.
     
  14. Lord of Elves

    Lord of Elves Suede-Denim Secret Police

    Joined:
    Oct 31, 2009
    Messages:
    6,839
    Gender:
    Male
    Location:
    Moloch
    Norse Imperium posts first. Russia will be crushed!
     
  15. Nuka-sama

    Nuka-sama Queen

    Joined:
    Jan 27, 2006
    Messages:
    9,214
    Gender:
    Female
    Location:
    Tokyo, JP
    Second post, California here, glory to the revolution :)
     
  16. merciary

    merciary No idea what I'm doing

    Joined:
    Mar 8, 2006
    Messages:
    1,541
    Location:
    OSU
    Looking good so far.

    Hmmm... all player nations in Europe are better than me, not good for me.
     
  17. TheLizardKing

    TheLizardKing Let's talk Michelle.

    Joined:
    Nov 23, 2008
    Messages:
    3,330
    Location:
    Pennsylvania U.S.A.
    Yes, but you are better than most of Africa and Asia. ;P

    These are toned down, weaker stats. I fully expect SMW style stats within the first few years. Glad to see everyone here.

    I still need a banner, if someone has any good ideas/suggestions. The orders for the first update by.. Wednesday if possible.
     
  18. ZeletDude

    ZeletDude The Lion

    Joined:
    Aug 16, 2009
    Messages:
    5,465
    Location:
    Boise, ID
    Dai Nippon Teikoku, The Greater Japanese Empire, is here
     
  19. Polish Ghetto

    Polish Ghetto Chieftain

    Joined:
    Jul 7, 2011
    Messages:
    58
    Location:
    Virginia, US
    His Majesty King Kosciuszko of Poland is hear... and curious about the satellite his nation had in the BTs; Poland still has that right?
     
  20. TheLizardKing

    TheLizardKing Let's talk Michelle.

    Joined:
    Nov 23, 2008
    Messages:
    3,330
    Location:
    Pennsylvania U.S.A.
    Yessir.

    EDIT: Added a bit about the combat system.
     

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