LK125 - Warlord, Carthage, Oasis, Monarchy

Goth might have some promise as a specialist farm/whipping post with thirty unimproved food and ~8 hammers with the two mined hills. And the riverside gold should at least pay the maintenance.
 
I think Goth would be a bit of a health disaster and that founding anew at the bend in the river would grab in Jumbos (and Stone) to the fat cross, but there are pros and cons for either choice.
 
Hippo grows and pops its borders



No elephants here, bwana!

Start some mining operations at Utica so the town will have max shields at population seven (happy cap)

Whipped the settler at Carthage (I need to work on my micro manager’s patience as I always miss the optimum whipper’s window) and start a worker. We need more workers in our world.

A barbarian axeman is next up at the Carthage deer camp and he kills a defending warrior, then an archer fails to kill the wounded axe and the deer camp returns to the wilderness

The axeman then attacks the city and dies to our brave warriors.

We got to Construction while the Alphabet/Mathematics monopoly held so I traded Maths to Roosevelt for Polytheism and started down the Literature track for the Great Library



More axes appear near Utica and pound on our archers but the survivors are whupped by a passing French archer.

Napoleon learns Code of Laws and goes Confucian, wile Issy, who has founded three religions by my count converts to Judaism then asks us to stop trading with Shaka.



Don’t think so, darlin’. She has been so busy chasing opiates she doesn’t even know how to put the masses to work in the mines yet

The settler makes it to Pink Dot one beat ahead of the wily Mali



And then he comes calling demanding Construction. I take the hit for refusing to help. And on the very next opportunity Shaka demands we cancel our dealings with the vile Malinese



Since Shaka is bigger and meaner than Mansa, and his religion, Buddhism, appears to be spreading like wildfire, both here and elsewhere (now 26% of the world’s population) and we already have some relationship issues with Mansa, I acquiesce. Yessuh, bwana!

After the settler at Carthage I whipped out a warrior due to the barbarian incursions, delaying the worker, then re-started the worker followed by a second one. We will need some serious forestry operations if the Great Library is going to be ours and we also need workers in the north.

Utica is almost fully improved. One more mine and that worker can either head north or to Carthage to make bookshelves. And I sent a worker north from Hadrementum to pick up the cow pasturing duties of the worker at Hippo so he can head north to build an elephant camp.

Two archers are out doing fog busting in the east and the west. One is aiming to uncover the darkness due east of us, while the second is scoping French lands to the northwest after getting booted from Mali. The barbarians are all coming from the south.
 
Summary:

We need more workers in our world.
The axeman then attacks the city and dies to our brave warriors.
This scares me to death. This is no way to survive militarily. We need troops, troops and more troops. We need to connect the elephants, build catapults and get military. All the workers in the world are meaningless if we lose cities.


I whipped out a warrior due to the barbarian incursions
Why not an archer?


Heroic Epic -
Globe Theater -
Wall Street -
Oxford -
Forbidden Palace -
National Epic -
Iron Works -


==============

Signed up:
LKendter
Bede
Pigswill (currently playing)
Swiss Pauli (on deck)
GreyFox

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.
 
I've had a look at the save and I think we're OK. I'm still strongly in favour of war with Shaka, so we should get Metal Casting next whilst maximizing hammers and commerce (and the whip), whilst building our army. When Ivory comes online we'll be able to add Jumbos and when our Iron is connected we should be ready for our attack. What do you guys think?
 
I'm aware that I'm UP. I'm also up in SGOTM3 so I was going to play my set there and then concentrate on this game. I may not be able to pick it up today but my set will be finished within time limits.
 
Got it. Looked at it. We've got 10 archers around which is more than I had expected.
I reckon that we'll be looking to build GL in Carthage relying heavily on chops. Others building units. Prioritise connecting iron which means waiting for a border pop.We've got four workers which is a start, maybe one more worker this set.

Five cities is enough until we get currency/CoL. I can see why sailing is actually useful on this map, north running rivers means connection through coastal trading routes.

Haven't noticed much discussion on tech path following construction and literature. Plenty of options available; MC tends to have a good trade value and usually ain't an AI priority; there's also currency as an option though we could hopefully pick this up through trade along with monarchy and calendar (and sailing). So my conclusion is to go for MC/machinery route and trade for other techs.
 
The miracles? Attacked three times by barb axes, no casualties, no pillaging.
The wonders? Great Lighthouse (Roosevelt, 175bc), Hanging Gardens (unknown, 70bc), Parthenon (Roosevelt, 55bc), Great Wall (Napoleon, unknown). We haven't finished Great Library but its getting close.

A turn-based summary

220bc.
Discover literature, start MC (19 turns at 60%).

205bc zzz

190bc
Hippo builds granary, starts barracks.

175bc
Carthage builds worker, starts Great Lib
Barb axe appears near Kerkouane.
Hippo gets religion:


160bc zzz

145bc
Kerkoane archer defends v barb axe.

130bc
Hadrementum completes worker, starts barracks.

115bc
Barb axe appears near Hadrumentem.
Utica builds cat, starts monument (culture pressure).

100bc
Hadrumentem archer defends v barb axe.

85bc zzz

70bc
Utica builds monument, starts elephant.

55bc.
Deal with Mansa; marble for gold+corn (major boost for Glib especially chops, may be worth cancelling after Glib is completed).
Whip barracks in Hippo.

40bc
Hadrementum builds barracks, starts cat.
Hippo builds barracks, starts elephant.
Defensive dilemna near Carthage:

If catapult attacks barb axe over river it may lose and expose three workers to capture. If it doesn't then barb axe could pillage cottage or attack Carthage (defended by one archer) before it could be reinforced. Promote cat to combat 1 and hope for the best.

25bc
Cat defends against barb axe (phew).
Hipo builds barracks, starts elephant.

10bc
Kerkouan whips monument.

City Guide











Closing thoughts
We're three turns from MC. 2 civs have alphabet, Mansa has currency, no-one yet has literature so trading opportunities exist.

We're one chop away from Great Lib.

We've started to build a few units. Maybe elephants as barb-bashers; axes to defend vs impis, more elephants to protect vs non-impis and cats to do the city-raiding?

A Save: http://forums.civfanatics.com/uploads/90414/LK125_BC-0010.CivWarlordsSave
 
I see it and will pick it up tonight.

Plan will be to finish the GLib then whip us up an army to cut Shaka down to size. From the look of the cultural pressure, Stonehenge is in uNpronouncable, so that will have to be claimed as well as 'Elephant stealer'. Depending on how strong we are, it would be great to take Ulundi, too.
 
The miracles? Attacked three times by barb axes, no casualties, no pillaging.
The wonders? Great Lighthouse (Roosevelt, 175bc), Hanging Gardens (unknown, 70bc), Parthenon (Roosevelt, 55bc), Great Wall (Napoleon, unknown). We haven't finished Great Library but its getting close.

This is too scary! I was listening to The Boy in the Bubble as I started reading your post! Are you tapped into my iPod?
 
OK, I was about to post a teaser about how we should be set for war, even without the Iron being hooked up when I realised that I forgot to cancel the frickin' Marble trade. :crazyeye: :mad: :smoke: :hammer2:

I will fix this and post the report and save tomorrow morning (CET).
 
BC10: Inherited turn - Switch on the gov throughout, emphasizing hammers and commerce; shaves a turn off most builds, including the Great Library. Change some builds in order to whip units.

Turn 1 - Decide NOT to chop the GL: as pigswill wrote, no-one has Lit, so there's no hurry and so the workers are set to recamping (and connecting) the deer. Apply the whip in most cities.

During the inter-turn, Sally comes asking for a trade, which I decline.

Turn 2 - Barbs on the horizon, so our units move to head them off.

Turn 3 - More military manouevres and more whip. Use OBs to reveal Elephant stealer: Bulawayo has two CG Archers and 20% culture defence.

Turn 4 - Kill a barb archer and move more units.

Turn 5 - Had cancelled the deer deal with Sal, but now trade in Banana for corn. Kill a Barb Axe. In other news, we complete...



Turn 6 - Spy on uMgungundlovu to reaveal a CI Axe and a CG Archer. City has walls: a waste of hammer seeing as it surely has Stonehenge. Whip the forge in Carthage.

Turns 7 to 14 - Moving units into attack position.
 
I was quite active in this area, although I did turn down a couple of requests.









Hmmm...these look wee a bit small, but in summary Metal Casting got us Currency, Monarchy, Meditation, Monotheism, Priesthood, Sailing and (including the re-trade of Priesthood) 400g.
 
As I inherited on 494 turns to go I only played 14 turns. Actually, the troops on Shaka's borders are active, as GreyFox could declare war immediately. However, when I cancelled the marble deal and re-saved, I noticed that Bulawayo now has walls. Iron will be available in half a dozen turns or so (2 workers nearby to hook it up), and Shaka doesn't have construction yet, either, so patience may be a virtue in this case. If you do decide to wait, then it might be a good time to switch in to HR once Kerkouane's borders pop.

One other trade I didn't make is that Izzy will take Alphabet for HBR. I'd be tempted to take this so we can build Stables, seeing as we're going for a Jumbopult army. I've already promoted some Jumbos to Combat 1, but I felt this was maybe a bit impolite, so there are some that need to be promoted when it's nearer action time.

There's a fair bit of whip anger in our cities, but CHM means we can handle that. Hadrumetum is the worst, but it now has a plains hill mine to slow its growth. Carthage is growing back it's pop (with hindsight I feel I whipped 1 pop too many for the forge).
 
It was Theology before mining!

And a big "Jambo, Bwana" to Shaka!
 
Meditation, Monotheism, Priesthood, Sailing
Why are we burning the tech-trading limit on such cheap techs? WFYABTA sucks to begin with, but getting these dirt-cheap techs makes it far more painful. Please guys; lets not waste the tech cap on garbage.

As I inherited on 494 turns to go I only played 14 turns. Actually, the troops on Shaka's borders are active, as GreyFox could declare war immediately.
What have we learned about him and metals? I know Spain has copper that is useful. Does Shaka have it? Just going after Shaka because he is Shaka isn't sufficient justification IMHO. Will we gain some other useful resources?

Heroic Epic -
Globe Theater -
Wall Street -
Oxford -
Forbidden Palace -
National Epic -
Iron Works -


==============

Signed up:
LKendter (on deck)
Bede
Pigswill
Swiss Pauli
GreyFox (currently playing)

Remember 15 peace / 10 war turns per round. STRICT 24 hours got it, total 48 hours to complete.
 
Why are we burning the tech-trading limit on such cheap techs? WFYABTA sucks to begin with, but getting these dirt-cheap techs makes it far more painful. Please guys; lets not waste the tech cap on garbage.
Mansa doesn't care about WFYABTA, neither does Roosy so much (and his was the multi-tech trade).
What have we learned about him and metals? I know Spain has copper that is useful. Does Shaka have it? Just going after Shaka because he is Shaka isn't sufficient justification IMHO. Will we gain some other useful resources?
Shaka has Copper in Ulundi and more available at Bulawayo (dunno if it's hooked up). Elephant denial is also a reward, Shaka won't trade techs and the lands are a good fit wih our current cities, but the most important considerations are the cultural pressure that uMgungundlovu is applying to Hadrumetum and Utica (which will only get worse); he's doing well in score; and the clincher being that he controls Buddhism which is the most widely spread religion.

I don't mind criticism of plans and play, Lee, but please think a bit more before sounding off.
 
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